--- a/hedgewars/uTypes.pas Thu Jun 25 22:16:11 2020 +0200
+++ b/hedgewars/uTypes.pas Fri Jun 26 17:40:22 2020 +0300
@@ -95,7 +95,7 @@
sprSliderInverted, sprFingerBack, sprFingerBackInv, sprTargetPBack, sprTargetPBackInv,
sprHealthHud, sprHealthPoisonHud, sprVampHud, sprKarmaHud, sprMedicHud, sprMedicPoisonHud,
sprHaloHud, sprInvulnHUD, sprAmPiano, sprHandLandGun, sprFirePunch, sprThroughWrap,
- sprDynamiteDefused, sprHogBubble, sprHappy);
+ sprDynamiteDefused, sprHogBubble, sprHappy, sprSentry, sprHandSentry);
// Gears that interact with other Gears and/or Land
// first row of gears (<gtExplosives) should be avoided when searching a spawn place
@@ -112,7 +112,7 @@
gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51
gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 56
gtNapalmBomb, gtSnowball, gtFlake, gtLandGun, gtTardis, // 61
- gtIceGun, gtAddAmmo, gtGenericFaller, gtKnife, gtCreeper, gtMinigun, gtMinigunBullet); // 68
+ gtIceGun, gtAddAmmo, gtGenericFaller, gtKnife, gtCreeper, gtMinigun, gtMinigunBullet, gtSentry); // 69
// Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.)
TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
@@ -171,7 +171,7 @@
amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42
amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48
amResurrector, amDrillStrike, amSnowball, amTardis, amLandGun, // 53
- amIceGun, amKnife, amRubber, amAirMine, amCreeper, amMinigun); // 59
+ amIceGun, amKnife, amRubber, amAirMine, amCreeper, amMinigun, amSentry); // 60
// NOTE: If we ever reach 126 ammo types, make sure to skip ammo type number 126 because it's
// reserved as synonym for amNothing. See also chSetWeapon.
@@ -506,7 +506,7 @@
sidSineGun, sidFlamethrower,sidSMine, sidHammer, sidResurrector,
sidDrillStrike, sidSnowball, sidNothing, sidTardis,
sidLandGun, sidIceGun, sidKnife, sidRubber, sidAirMine,
- sidCreeper, sidMinigun);
+ sidCreeper, sidMinigun, sidSentry);
TMsgStrId = (sidLoading, sidDraw, sidWinner, sidVolume, sidPaused,
sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync,