--- a/hedgewars/uStore.pas Thu Aug 26 14:46:30 2010 +0100
+++ b/hedgewars/uStore.pas Thu Aug 26 16:02:09 2010 +0200
@@ -26,6 +26,7 @@
var PixelFormat: PSDL_PixelFormat;
SDLPrimSurface: PSDL_Surface;
PauseTexture,
+ ReadyTexture,
SyncTexture,
ConfirmTexture: PTexture;
cScaleFactor: GLfloat;
@@ -444,7 +445,9 @@
InitHealth;
+// TODO: are those textures ever freed?
PauseTexture:= RenderStringTex(trmsg[sidPaused], cYellowColor, fntBig);
+ReadyTexture:= RenderStringTex(trmsg[sidReady], cYellowColor, fntBig);
ConfirmTexture:= RenderStringTex(trmsg[sidConfirm], cYellowColor, fntBig);
SyncTexture:= RenderStringTex(trmsg[sidSync], cYellowColor, fntBig);