--- a/hedgewars/uStore.pas Tue Jun 29 23:30:49 2010 -0400
+++ b/hedgewars/uStore.pas Wed Jun 30 12:55:33 2010 +0200
@@ -391,7 +391,7 @@
for ii:= Low(TSprite) to High(TSprite) do
with SpritesData[ii] do
// FIXME - add a sprite attribute
- if (not cReducedQuality) or (not (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR, sprFlake, sprSplash, sprDroplet])) then // FIXME: hack
+ if ((cReducedQuality and rqNoBackground) = 0) or (not (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR, sprFlake, sprSplash, sprDroplet])) then // FIXME: hack
begin
if AltPath = ptNone then
if ii in [sprHorizontL, sprHorizontR, sprSkyL, sprSkyR] then // FIXME: hack
@@ -424,7 +424,7 @@
else
begin
Texture:= Surface2Tex(tmpsurf, false);
- if (ii = sprWater) and not cReducedQuality then // HACK: We should include some sprite attribute to define the texture wrap directions
+ if (ii = sprWater) and ((cReducedQuality and rq2DWater) = 0) then // HACK: We should include some sprite attribute to define the texture wrap directions
begin
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
end;