--- a/hedgewars/uVisualGears.pas Sun Dec 02 00:03:16 2012 +0100
+++ b/hedgewars/uVisualGears.pas Tue Dec 25 04:45:22 2012 +0100
@@ -53,10 +53,13 @@
procedure KickFlakes(Radius, X, Y: LongInt);
implementation
-uses uSound, uMobile, uVariables, uTextures, uRender, Math, uRenderUtils, uStore, uUtils;
+uses uSound, uVariables, uTextures, uRender, Math, uRenderUtils, uStore, uUtils;
-const cExplFrameTicks = 110;
+const
+ cExplFrameTicks = 110;
+ cSmokeZ = 499;
var VGCounter: LongWord;
+ VisualGearLayers: array[0..6] of PVisualGear;
// For better maintainability the step handlers of visual gears are stored
// in a separate file.
@@ -151,7 +154,7 @@
vgtEvilTrace,
vgtNote,
vgtSmoothWindBar])) then
-
+
exit;
inc(VGCounter);
@@ -365,7 +368,7 @@
if random(2) = 0 then
dx := -dx;
end;
- vgtNote:
+ vgtNote:
begin
dx:= 0.005 * (random(15) + 10);
dy:= -0.001 * (random(40) + 20);
@@ -382,7 +385,7 @@
Frame:= 7;
Angle:= 0;
end;
-vgtSmoothWindBar:
+vgtSmoothWindBar:
begin
Angle:= hwFloat2Float(cMaxWindSpeed)*2 / 1440; // seems rate below is supposed to change wind bar at 1px per 10ms. Max time, 1440ms. This tries to match the rate of change
Tag:= hwRound(cWindSpeed * 72 / cMaxWindSpeed);
@@ -408,7 +411,7 @@
case Gear^.Kind of
vgtFlake: if cFlattenFlakes then
gear^.Layer:= 0
- else if random(3) = 0 then
+ else if random(3) = 0 then
begin
gear^.Scale:= 0.5;
gear^.Layer:= 0 // 33% - far back
@@ -699,9 +702,9 @@
DrawTextureCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex);
end;
vgtSmallDamageTag: DrawTextureCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex);
- vgtHealthTag: if Gear^.Tex <> nil then
+ vgtHealthTag: if Gear^.Tex <> nil then
begin
- if Gear^.Frame = 0 then
+ if Gear^.Frame = 0 then
DrawTextureCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex)
else
begin
@@ -709,11 +712,11 @@
if Gear^.Angle = 0 then
DrawTexture(round(Gear^.X), round(Gear^.Y), Gear^.Tex)
else
- DrawTexture(round(Gear^.X), round(Gear^.Y), Gear^.Tex, Gear^.Angle);
+ DrawTexture(round(Gear^.X), round(Gear^.Y), Gear^.Tex, Gear^.Angle);
SetScale(zoom)
end
end;
- vgtStraightShot: begin
+ vgtStraightShot: begin
if Gear^.dX < 0 then
i:= -1
else