--- a/hedgewars/uGearsRender.pas Fri Jun 01 12:42:44 2012 +0400
+++ b/hedgewars/uGearsRender.pas Sat Jun 02 16:25:13 2012 -0400
@@ -321,8 +321,8 @@
// reached edge of land. assume infinite beam. Extend it way out past camera
if ((ty and LAND_HEIGHT_MASK) <> 0) or ((tx and LAND_WIDTH_MASK) <> 0) then
begin
- tx:= round(lx + ax * (LAND_WIDTH div 4));
- ty:= round(ly + ay * (LAND_WIDTH div 4));
+ tx:= round(lx + ax * (LAND_WIDTH div 2));
+ ty:= round(ly + ay * (LAND_WIDTH div 2));
end;
//if (abs(lx-tx)>8) or (abs(ly-ty)>8) then