--- a/hedgewars/uLandTemplates.pas Sat Feb 08 16:29:34 2014 +0400
+++ b/hedgewars/uLandTemplates.pas Sun Feb 09 00:44:29 2014 +0400
@@ -65,7 +65,7 @@
);
Template0FPoints: array[0..0] of TPoint =
(
- (X: 1023; Y: 0)
+ (x: 1023; y: 0)
);
const Template1Points: array[0..15] of TSDL_Rect =
@@ -89,7 +89,7 @@
);
Template1FPoints: array[0..0] of TPoint =
(
- (X: 1023; Y: 0)
+ (x: 1023; y: 0)
);
const Template2Points: array[0..21] of TSDL_Rect =
@@ -119,7 +119,7 @@
);
Template2FPoints: array[0..0] of TPoint =
(
- (X: 1023; Y: 0)
+ (x: 1023; y: 0)
);
const Template3Points: array[0..16] of TSDL_Rect =
@@ -144,7 +144,7 @@
);
Template3FPoints: array[0..0] of TPoint =
(
- (X: 1023; Y: 0)
+ (x: 1023; y: 0)
);
const Template4Points: array[0..22] of TSDL_Rect =
@@ -175,7 +175,7 @@
);
Template4FPoints: array[0..0] of TPoint =
(
- (X: 1023; Y: 0)
+ (x: 1023; y: 0)
);
const Template5Points: array[0..15] of TSDL_Rect =
@@ -199,7 +199,7 @@
);
Template5FPoints: array[0..0] of TPoint =
(
- (X: 1023; Y: 0)
+ (x: 1023; y: 0)
);
const Template6Points: array[0..13] of TSDL_Rect =
@@ -221,7 +221,7 @@
);
Template6FPoints: array[0..0] of TPoint =
(
- (X: 1023; Y: 0)
+ (x: 1023; y: 0)
);
const Template7Points: array[0..5] of TSDL_Rect =
@@ -235,7 +235,7 @@
);
Template7FPoints: array[0..0] of TPoint =
(
- (X: 1023; Y: 0)
+ (x: 1023; y: 0)
);
@@ -264,7 +264,7 @@
);
Template8FPoints: array[0..0] of TPoint =
(
- (X: 1023; Y: 0)
+ (x: 1023; y: 0)
);
const Template9Points: array[0..31] of TSDL_Rect =
@@ -304,7 +304,7 @@
);
Template9FPoints: array[0..0] of TPoint =
(
- (X: 1023; Y: 0)
+ (x: 1023; y: 0)
);
const Template10Points: array[0..13] of TSDL_Rect =
@@ -326,7 +326,7 @@
);
Template10FPoints: array[0..0] of TPoint =
(
- (X: 1023; Y: 0)
+ (x: 1023; y: 0)
);
const Template11Points: array[0..9] of TSDL_Rect =
@@ -344,7 +344,7 @@
);
Template11FPoints: array[0..0] of TPoint =
(
- (X: 1023; Y: 0)
+ (x: 1023; y: 0)
);
const Template12Points: array[0..13] of TSDL_Rect =
@@ -366,7 +366,7 @@
);
Template12FPoints: array[0..0] of TPoint =
(
- (X: 1023; Y: 0)
+ (x: 1023; y: 0)
);
const Template13Points: array[0..15] of TSDL_Rect =
@@ -390,7 +390,7 @@
);
Template13FPoints: array[0..0] of TPoint =
(
- (X: 1023; Y: 0)
+ (x: 1023; y: 0)
);
const Template14Points: array[0..13] of TSDL_Rect =
@@ -412,7 +412,7 @@
);
Template14FPoints: array[0..0] of TPoint =
(
- (X: 1023; Y: 0)
+ (x: 1023; y: 0)
);
const Template15Points: array[0..23] of TSDL_Rect =
@@ -444,7 +444,7 @@
);
Template15FPoints: array[0..0] of TPoint =
(
- (X: 1023; Y: 0)
+ (x: 1023; y: 0)
);
const Template16Points: array[0..28] of TSDL_Rect =
@@ -481,7 +481,7 @@
);
Template16FPoints: array[0..0] of TPoint =
(
- (X: 1023; Y: 0)
+ (x: 1023; y: 0)
);
const Template17Points: array[0..13] of TSDL_Rect =
@@ -503,7 +503,7 @@
);
Template17FPoints: array[0..0] of TPoint =
(
- (X: 1023; Y: 0)
+ (x: 1023; y: 0)
);
//////////////////// MIXING AND MATCHING ORIGINAL //////////////////////////////////////
const Template18Points: array[0..32] of TSDL_Rect =
@@ -544,7 +544,7 @@
);
Template18FPoints: array[0..0] of TPoint =
(
- (X: 2047; Y: 0)
+ (x: 2047; y: 0)
);
const Template19Points: array[0..44] of TSDL_Rect =
@@ -597,7 +597,7 @@
);
Template19FPoints: array[0..0] of TPoint =
(
- (X: 2047; Y: 0)
+ (x: 2047; y: 0)
);
const Template20Points: array[0..45] of TSDL_Rect =
@@ -651,7 +651,7 @@
);
Template20FPoints: array[0..0] of TPoint =
(
- (X: 2047; Y: 0)
+ (x: 2047; y: 0)
);
const Template21Points: array[0..30] of TSDL_Rect =
@@ -690,7 +690,7 @@
);
Template21FPoints: array[0..0] of TPoint =
(
- (X: 2047; Y: 0)
+ (x: 2047; y: 0)
);
const Template22Points: array[0..38] of TSDL_Rect =
@@ -737,7 +737,7 @@
);
Template22FPoints: array[0..0] of TPoint =
(
- (X: 2047; Y: 0)
+ (x: 2047; y: 0)
);
const Template23Points: array[0..29] of TSDL_Rect =
@@ -775,7 +775,7 @@
);
Template23FPoints: array[0..0] of TPoint =
(
- (X: 2047; Y: 0)
+ (x: 2047; y: 0)
);
const Template24Points: array[0..23] of TSDL_Rect =
@@ -807,7 +807,7 @@
);
Template24FPoints: array[0..0] of TPoint =
(
- (X: 2047; Y: 0)
+ (x: 2047; y: 0)
);
const Template25Points: array[0..19] of TSDL_Rect =
@@ -835,7 +835,7 @@
);
Template25FPoints: array[0..0] of TPoint =
(
- (X: 2047; Y: 0)
+ (x: 2047; y: 0)
);
@@ -896,7 +896,7 @@
);
Template26FPoints: array[0..0] of TPoint =
(
- (X: 2047; Y: 0)
+ (x: 2047; y: 0)
);
const Template27Points: array[0..42] of TSDL_Rect =
@@ -947,7 +947,7 @@
);
Template27FPoints: array[0..0] of TPoint =
(
- (X: 2047; Y: 0)
+ (x: 2047; y: 0)
);
const Template28Points: array[0..29] of TSDL_Rect =
@@ -985,7 +985,7 @@
);
Template28FPoints: array[0..0] of TPoint =
(
- (X: 2047; Y: 0)
+ (x: 2047; y: 0)
);
const Template29Points: array[0..37] of TSDL_Rect =
@@ -1031,7 +1031,7 @@
);
Template29FPoints: array[0..0] of TPoint =
(
- (X: 2047; Y: 0)
+ (x: 2047; y: 0)
);
const Template30Points: array[0..30] of TSDL_Rect =
@@ -1070,7 +1070,7 @@
);
Template30FPoints: array[0..0] of TPoint =
(
- (X: 2047; Y: 0)
+ (x: 2047; y: 0)
);
const Template31Points: array[0..32] of TSDL_Rect =
@@ -1111,7 +1111,7 @@
);
Template31FPoints: array[0..0] of TPoint =
(
- (X: 2047; Y: 0)
+ (x: 2047; y: 0)
);
const Template32Points: array[0..29] of TSDL_Rect =
@@ -1149,7 +1149,7 @@
);
Template32FPoints: array[0..0] of TPoint =
(
- (X: 2047; Y: 0)
+ (x: 2047; y: 0)
);
const Template33Points: array[0..45] of TSDL_Rect =
@@ -1203,7 +1203,7 @@
);
Template33FPoints: array[0..0] of TPoint =
(
- (X: 2047; Y: 0)
+ (x: 2047; y: 0)
);
const Template34Points: array[0..25] of TSDL_Rect =
@@ -1237,7 +1237,7 @@
);
Template34FPoints: array[0..0] of TPoint =
(
- (X: 2047; Y: 0)
+ (x: 2047; y: 0)
);
const Template35Points: array[0..48] of TSDL_Rect =
@@ -1294,7 +1294,7 @@
);
Template35FPoints: array[0..0] of TPoint =
(
- (X: 2047; Y: 0)
+ (x: 2047; y: 0)
);
///////////////////////// CAVERNS ///////////////////////////////////
@@ -1322,7 +1322,7 @@
);
Template36FPoints: array[0..0] of TPoint =
(
- (X: 2047; Y: 0)
+ (x: 2047; y: 0)
);
////////////////////////////// ... Silly ... ////////////////////////////////
/// Ok. Tiy does not care for these. Perhaps they could be saved.
@@ -1363,7 +1363,7 @@
);
Template37FPoints: array[0..0] of TPoint =
(
- (X: 2047; Y: 0)
+ (x: 2047; y: 0)
);
// attempt to make a series of moderate hills/valleys - was before I really figured out the whole probabilities thing
const Template38Points: array[0..16] of TSDL_Rect =
@@ -1388,7 +1388,7 @@
);
Template38FPoints: array[0..0] of TPoint =
(
- (X: 2047; Y: 0)
+ (x: 2047; y: 0)
);
// 8 tiny islands
@@ -1437,7 +1437,7 @@
);
Template39FPoints: array[0..0] of TPoint =
(
- (X: 512; Y: 0)
+ (x: 512; y: 0)
);
const Template40Points: array[0..7] of TSDL_Rect =
(
@@ -1452,7 +1452,7 @@
);
Template40FPoints: array[0..0] of TPoint =
(
- (X: 512; Y: 0)
+ (x: 512; y: 0)
);
// Many islands
const Template41Points: array[0..86] of TSDL_Rect =
@@ -1547,7 +1547,7 @@
);
Template41FPoints: array[0..0] of TPoint =
(
- (X: 2047; Y: 0)
+ (x: 2047; y: 0)
);
// 2 tiny islands
const Template42Points: array[0..13] of TSDL_Rect =
@@ -1569,7 +1569,7 @@
);
Template42FPoints: array[0..0] of TPoint =
(
- (X: 512; Y: 0)
+ (x: 512; y: 0)
);
// Many islands
const Template43Points: array[0..173] of TSDL_Rect =
@@ -1751,7 +1751,7 @@
);
Template43FPoints: array[0..0] of TPoint =
(
- (X: 4095; Y: 0)
+ (x: 4095; y: 0)
);
// 3 large caverns
@@ -1775,12 +1775,12 @@
);
Template44FPoints: array[0..5] of TSDL_Rect =
(
- (X: 1; Y: 90; w: 0; h: 0),
- (X: 1; Y: 500; w: 0; h: 0),
- (X:4095; Y: 500; w: 0; h: 0),
- (X: 1; Y:1200; w: 0; h: 0),
- (X:4095; Y:1200; w: 0; h: 0),
- (X: 1; Y:2010; w: 0; h: 0)
+ (x: 1; y: 90; w: 0; h: 0),
+ (x: 1; y: 500; w: 0; h: 0),
+ (x:4095; y: 500; w: 0; h: 0),
+ (x: 1; y:1200; w: 0; h: 0),
+ (x:4095; y:1200; w: 0; h: 0),
+ (x: 1; y:2010; w: 0; h: 0)
);
// large caverns with an island
@@ -1801,9 +1801,9 @@
);
Template45FPoints: array[0..2] of TSDL_Rect =
(
- (X: 1; Y: 1; w: 0; h: 0),
- (X: 1; Y:2047; w: 0; h: 0),
- (X:1005; Y: 805; w: 0; h: 0)
+ (x: 1; y: 1; w: 0; h: 0),
+ (x: 1; y:2047; w: 0; h: 0),
+ (x:1005; y: 805; w: 0; h: 0)
);
////////////////////////////////////////////////////////////////////////