--- a/project_files/HedgewarsMobile/Classes/GameSetup.m Sat Jul 03 15:31:36 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/GameSetup.m Sun Jul 04 00:33:59 2010 +0200
@@ -98,20 +98,26 @@
NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName];
NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath];
[weaponPath release];
+ NSString *update = @"";
- NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@", [ammoData objectForKey:@"ammostore_initialqt"]];
+ // if we're loading an older version of ammos fill the engine message with 0s
+ int diff = CURRENT_AMMOSIZE - [[ammoData objectForKey:@"version"] intValue];
+ if (diff != 0)
+ update = [NSString stringWithCharacters:(const unichar*)"0000000000000000000000000000000000" length:diff];
+
+ NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@%@", [ammoData objectForKey:@"ammostore_initialqt"], update];
[self sendToEngine: ammloadt];
[ammloadt release];
- NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@", [ammoData objectForKey:@"ammostore_probability"]];
+ NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@%@", [ammoData objectForKey:@"ammostore_probability"], update];
[self sendToEngine: ammprob];
[ammprob release];
- NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@", [ammoData objectForKey:@"ammostore_delay"]];
+ NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@%@", [ammoData objectForKey:@"ammostore_delay"], update];
[self sendToEngine: ammdelay];
[ammdelay release];
- NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@", [ammoData objectForKey:@"ammostore_crate"]];
+ NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@%@", [ammoData objectForKey:@"ammostore_crate"], update];
[self sendToEngine: ammreinf];
[ammreinf release];