--- a/hedgewars/uVariables.pas Wed Jun 29 18:09:24 2011 +0200
+++ b/hedgewars/uVariables.pas Fri Jul 01 08:46:47 2011 +0200
@@ -2170,6 +2170,71 @@
ejectY: -3)
);
+ GearKindAmmoTypeMap : array [TGearType] of TAmmoType = (
+(* gtGrenade *) amGrenade
+(* gtHedgehog *) , amNothing
+(* gtShell *) , amBazooka
+(* gtGrave *) , amNothing
+(* gtBee *) , amBee
+(* gtShotgunShot *) , amShotgun
+(* gtPickHammer *) , amPickHammer
+(* gtRope *) , amRope
+(* gtMine *) , amNothing
+(* gtCase *) , amNothing
+(* gtDEagleShot *) , amDEagle
+(* gtDynamite *) , amDynamite
+(* gtClusterBomb *) , amClusterBomb
+(* gtCluster *) , amClusterBomb
+(* gtShover *) , amBaseballBat // Shover is only used for baseball bat right now
+(* gtFlame *) , amNothing
+(* gtFirePunch *) , amFirePunch
+(* gtATStartGame *) , amNothing
+(* gtATFinishGame *) , amNothing
+(* gtParachute *) , amParachute
+(* gtAirAttack *) , amAirAttack
+(* gtAirBomb *) , amAirAttack
+(* gtBlowTorch *) , amBlowTorch
+(* gtGirder *) , amGirder
+(* gtTeleport *) , amTeleport
+(* gtSwitcher *) , amSwitch
+(* gtTarget *) , amNothing
+(* gtMortar *) , amMortar
+(* gtWhip *) , amWhip
+(* gtKamikaze *) , amKamikaze
+(* gtCake *) , amCake
+(* gtSeduction *) , amSeduction
+(* gtWatermelon *) , amWatermelon
+(* gtMelonPiece *) , amWatermelon
+(* gtHellishBomb *) , amHellishBomb
+(* gtWaterUp *) , amNothing
+(* gtDrill *) , amDrill
+(* gtBallGun *) , amBallgun
+(* gtBall *) , amBallgun
+(* gtRCPlane *) , amRCPlane
+(*gtSniperRifleShot *) , amSniperRifle
+(* gtJetpack *) , amJetpack
+(* gtMolotov *) , amMolotov
+(* gtExplosives *) , amNothing
+(* gtBirdy *) , amBirdy
+(* gtEgg *) , amBirdy
+(* gtPortal *) , amPortalGun
+(* gtPiano *) , amPiano
+(* gtGasBomb *) , amGasBomb
+(* gtSineGunShot *) , amSineGun
+(* gtFlamethrower *) , amFlamethrower
+(* gtSMine *) , amSMine
+(* gtPoisonCloud *) , amNothing
+(* gtHammer *) , amHammer
+(* gtHammerHit *) , amHammer
+(* gtResurrector *) , amResurrector
+(* gtPoisonCloud *) , amNothing
+(* gtSnowball *) , amSnowball
+(* gtFlake *) , amNothing
+(* gtStructure *) , amStructure // TODO - This will undoubtedly change once there is more than one structure
+(* gtLandGun *) , amLandGun
+(* gtTardis *) , amTardis
+ );
+
var
Land: TCollisionArray;
LandPixels: TLandArray;