--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/misc/libphysfs/physfs_internal.h Fri Feb 22 05:43:56 2013 +0100
@@ -0,0 +1,776 @@
+/*
+ * Internal function/structure declaration. Do NOT include in your
+ * application.
+ *
+ * Please see the file LICENSE.txt in the source's root directory.
+ *
+ * This file written by Ryan C. Gordon.
+ */
+
+#ifndef _INCLUDE_PHYSFS_INTERNAL_H_
+#define _INCLUDE_PHYSFS_INTERNAL_H_
+
+#ifndef __PHYSICSFS_INTERNAL__
+#error Do not include this header from your applications.
+#endif
+
+#include "physfs.h"
+
+/* The holy trinity. */
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "physfs_platforms.h"
+
+#include <assert.h>
+
+/* !!! FIXME: remove this when revamping stack allocation code... */
+#if defined(_MSC_VER) || defined(__MINGW32__)
+#include <malloc.h>
+#endif
+
+#if PHYSFS_PLATFORM_SOLARIS
+#include <alloca.h>
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifdef __GNUC__
+#define PHYSFS_MINIMUM_GCC_VERSION(major, minor) \
+ ( ((__GNUC__ << 16) + __GNUC_MINOR__) >= (((major) << 16) + (minor)) )
+#else
+#define PHYSFS_MINIMUM_GCC_VERSION(major, minor) (0)
+#endif
+
+#ifdef __cplusplus
+ /* C++ always has a real inline keyword. */
+#elif (defined macintosh) && !(defined __MWERKS__)
+# define inline
+#elif (defined _MSC_VER)
+# define inline __inline
+#endif
+
+#if PHYSFS_PLATFORM_LINUX && !defined(_FILE_OFFSET_BITS)
+#define _FILE_OFFSET_BITS 64
+#endif
+
+/*
+ * Interface for small allocations. If you need a little scratch space for
+ * a throwaway buffer or string, use this. It will make small allocations
+ * on the stack if possible, and use allocator.Malloc() if they are too
+ * large. This helps reduce malloc pressure.
+ * There are some rules, though:
+ * NEVER return a pointer from this, as stack-allocated buffers go away
+ * when your function returns.
+ * NEVER allocate in a loop, as stack-allocated pointers will pile up. Call
+ * a function that uses smallAlloc from your loop, so the allocation can
+ * free each time.
+ * NEVER call smallAlloc with any complex expression (it's a macro that WILL
+ * have side effects...it references the argument multiple times). Use a
+ * variable or a literal.
+ * NEVER free a pointer from this with anything but smallFree. It will not
+ * be a valid pointer to the allocator, regardless of where the memory came
+ * from.
+ * NEVER realloc a pointer from this.
+ * NEVER forget to use smallFree: it may not be a pointer from the stack.
+ * NEVER forget to check for NULL...allocation can fail here, of course!
+ */
+#define __PHYSFS_SMALLALLOCTHRESHOLD 256
+void *__PHYSFS_initSmallAlloc(void *ptr, PHYSFS_uint64 len);
+
+#define __PHYSFS_smallAlloc(bytes) ( \
+ __PHYSFS_initSmallAlloc( \
+ (((bytes) < __PHYSFS_SMALLALLOCTHRESHOLD) ? \
+ alloca((size_t)((bytes)+sizeof(void*))) : NULL), (bytes)) \
+)
+
+void __PHYSFS_smallFree(void *ptr);
+
+
+/* Use the allocation hooks. */
+#define malloc(x) Do not use malloc() directly.
+#define realloc(x, y) Do not use realloc() directly.
+#define free(x) Do not use free() directly.
+/* !!! FIXME: add alloca check here. */
+
+#ifndef PHYSFS_SUPPORTS_ZIP
+#define PHYSFS_SUPPORTS_ZIP 1
+#endif
+#ifndef PHYSFS_SUPPORTS_7Z
+#define PHYSFS_SUPPORTS_7Z 0
+#endif
+#ifndef PHYSFS_SUPPORTS_GRP
+#define PHYSFS_SUPPORTS_GRP 0
+#endif
+#ifndef PHYSFS_SUPPORTS_HOG
+#define PHYSFS_SUPPORTS_HOG 0
+#endif
+#ifndef PHYSFS_SUPPORTS_MVL
+#define PHYSFS_SUPPORTS_MVL 0
+#endif
+#ifndef PHYSFS_SUPPORTS_WAD
+#define PHYSFS_SUPPORTS_WAD 0
+#endif
+#ifndef PHYSFS_SUPPORTS_ISO9660
+#define PHYSFS_SUPPORTS_ISO9660 0
+#endif
+
+/* The latest supported PHYSFS_Io::version value. */
+#define CURRENT_PHYSFS_IO_API_VERSION 0
+
+/* Opaque data for file and dir handlers... */
+typedef void PHYSFS_Dir;
+
+typedef struct
+{
+ /*
+ * Basic info about this archiver...
+ */
+ const PHYSFS_ArchiveInfo info;
+
+
+ /*
+ * DIRECTORY ROUTINES:
+ * These functions are for dir handles. Generate a handle with the
+ * openArchive() method, then pass it as the "opaque" PHYSFS_Dir to the
+ * others.
+ *
+ * Symlinks should always be followed (except in stat()); PhysicsFS will
+ * use the stat() method to check for symlinks and make a judgement on
+ * whether to continue to call other methods based on that.
+ */
+
+ /*
+ * Open a dirhandle for dir/archive data provided by (io).
+ * (name) is a filename associated with (io), but doesn't necessarily
+ * map to anything, let alone a real filename. This possibly-
+ * meaningless name is in platform-dependent notation.
+ * (forWrite) is non-zero if this is to be used for
+ * the write directory, and zero if this is to be used for an
+ * element of the search path.
+ * Returns NULL on failure. We ignore any error code you set here.
+ * Returns non-NULL on success. The pointer returned will be
+ * passed as the "opaque" parameter for later calls.
+ */
+ PHYSFS_Dir *(*openArchive)(PHYSFS_Io *io, const char *name, int forWrite);
+
+ /*
+ * List all files in (dirname). Each file is passed to (cb),
+ * where a copy is made if appropriate, so you should dispose of
+ * it properly upon return from the callback.
+ * You should omit symlinks if (omitSymLinks) is non-zero.
+ * If you have a failure, report as much as you can.
+ * (dirname) is in platform-independent notation.
+ */
+ void (*enumerateFiles)(PHYSFS_Dir *opaque, const char *dirname,
+ int omitSymLinks, PHYSFS_EnumFilesCallback cb,
+ const char *origdir, void *callbackdata);
+
+ /*
+ * Open file for reading.
+ * This filename, (fnm), is in platform-independent notation.
+ * If you can't handle multiple opens of the same file,
+ * you can opt to fail for the second call.
+ * Fail if the file does not exist.
+ * Returns NULL on failure, and calls __PHYSFS_setError().
+ * Returns non-NULL on success. The pointer returned will be
+ * passed as the "opaque" parameter for later file calls.
+ *
+ * Regardless of success or failure, please set *exists to
+ * non-zero if the file existed (even if it's a broken symlink!),
+ * zero if it did not.
+ */
+ PHYSFS_Io *(*openRead)(PHYSFS_Dir *opaque, const char *fnm, int *exists);
+
+ /*
+ * Open file for writing.
+ * If the file does not exist, it should be created. If it exists,
+ * it should be truncated to zero bytes. The writing
+ * offset should be the start of the file.
+ * This filename is in platform-independent notation.
+ * If you can't handle multiple opens of the same file,
+ * you can opt to fail for the second call.
+ * Returns NULL on failure, and calls __PHYSFS_setError().
+ * Returns non-NULL on success. The pointer returned will be
+ * passed as the "opaque" parameter for later file calls.
+ */
+ PHYSFS_Io *(*openWrite)(PHYSFS_Dir *opaque, const char *filename);
+
+ /*
+ * Open file for appending.
+ * If the file does not exist, it should be created. The writing
+ * offset should be the end of the file.
+ * This filename is in platform-independent notation.
+ * If you can't handle multiple opens of the same file,
+ * you can opt to fail for the second call.
+ * Returns NULL on failure, and calls __PHYSFS_setError().
+ * Returns non-NULL on success. The pointer returned will be
+ * passed as the "opaque" parameter for later file calls.
+ */
+ PHYSFS_Io *(*openAppend)(PHYSFS_Dir *opaque, const char *filename);
+
+ /*
+ * Delete a file in the archive/directory.
+ * Return non-zero on success, zero on failure.
+ * This filename is in platform-independent notation.
+ * This method may be NULL.
+ * On failure, call __PHYSFS_setError().
+ */
+ int (*remove)(PHYSFS_Dir *opaque, const char *filename);
+
+ /*
+ * Create a directory in the archive/directory.
+ * If the application is trying to make multiple dirs, PhysicsFS
+ * will split them up into multiple calls before passing them to
+ * your driver.
+ * Return non-zero on success, zero on failure.
+ * This filename is in platform-independent notation.
+ * This method may be NULL.
+ * On failure, call __PHYSFS_setError().
+ */
+ int (*mkdir)(PHYSFS_Dir *opaque, const char *filename);
+
+ /*
+ * Close directories/archives, and free any associated memory,
+ * including the original PHYSFS_Io and (opaque) itself, if
+ * applicable. Implementation can assume that it won't be called if
+ * there are still files open from this archive.
+ */
+ void (*closeArchive)(PHYSFS_Dir *opaque);
+
+ /*
+ * Obtain basic file metadata.
+ * Returns non-zero on success, zero on failure.
+ * On failure, call __PHYSFS_setError().
+ */
+ int (*stat)(PHYSFS_Dir *opaque, const char *fn,
+ int *exists, PHYSFS_Stat *stat);
+} PHYSFS_Archiver;
+
+
+/*
+ * Call this to set the message returned by PHYSFS_getLastError().
+ * Please only use the ERR_* constants above, or add new constants to the
+ * above group, but I want these all in one place.
+ *
+ * Calling this with a NULL argument is a safe no-op.
+ */
+void __PHYSFS_setError(const PHYSFS_ErrorCode err);
+
+
+/* This byteorder stuff was lifted from SDL. http://www.libsdl.org/ */
+#define PHYSFS_LIL_ENDIAN 1234
+#define PHYSFS_BIG_ENDIAN 4321
+
+#if defined(__i386__) || defined(__ia64__) || \
+ defined(_M_IX86) || defined(_M_IA64) || defined(_M_X64) || \
+ (defined(__alpha__) || defined(__alpha)) || \
+ defined(__arm__) || defined(ARM) || \
+ (defined(__mips__) && defined(__MIPSEL__)) || \
+ defined(__SYMBIAN32__) || \
+ defined(__x86_64__) || \
+ defined(__LITTLE_ENDIAN__)
+#define PHYSFS_BYTEORDER PHYSFS_LIL_ENDIAN
+#else
+#define PHYSFS_BYTEORDER PHYSFS_BIG_ENDIAN
+#endif
+
+
+/*
+ * When sorting the entries in an archive, we use a modified QuickSort.
+ * When there are less then PHYSFS_QUICKSORT_THRESHOLD entries left to sort,
+ * we switch over to a BubbleSort for the remainder. Tweak to taste.
+ *
+ * You can override this setting by defining PHYSFS_QUICKSORT_THRESHOLD
+ * before #including "physfs_internal.h".
+ */
+#ifndef PHYSFS_QUICKSORT_THRESHOLD
+#define PHYSFS_QUICKSORT_THRESHOLD 4
+#endif
+
+/*
+ * Sort an array (or whatever) of (max) elements. This uses a mixture of
+ * a QuickSort and BubbleSort internally.
+ * (cmpfn) is used to determine ordering, and (swapfn) does the actual
+ * swapping of elements in the list.
+ *
+ * See zip.c for an example.
+ */
+void __PHYSFS_sort(void *entries, size_t max,
+ int (*cmpfn)(void *, size_t, size_t),
+ void (*swapfn)(void *, size_t, size_t));
+
+/*
+ * This isn't a formal error code, it's just for BAIL_MACRO.
+ * It means: there was an error, but someone else already set it for us.
+ */
+#define ERRPASS PHYSFS_ERR_OK
+
+/* These get used all over for lessening code clutter. */
+#define BAIL_MACRO(e, r) do { if (e) __PHYSFS_setError(e); return r; } while (0)
+#define BAIL_IF_MACRO(c, e, r) do { if (c) { if (e) __PHYSFS_setError(e); return r; } } while (0)
+#define BAIL_MACRO_MUTEX(e, m, r) do { if (e) __PHYSFS_setError(e); __PHYSFS_platformReleaseMutex(m); return r; } while (0)
+#define BAIL_IF_MACRO_MUTEX(c, e, m, r) do { if (c) { if (e) __PHYSFS_setError(e); __PHYSFS_platformReleaseMutex(m); return r; } } while (0)
+#define GOTO_MACRO(e, g) do { if (e) __PHYSFS_setError(e); goto g; } while (0)
+#define GOTO_IF_MACRO(c, e, g) do { if (c) { if (e) __PHYSFS_setError(e); goto g; } } while (0)
+#define GOTO_MACRO_MUTEX(e, m, g) do { if (e) __PHYSFS_setError(e); __PHYSFS_platformReleaseMutex(m); goto g; } while (0)
+#define GOTO_IF_MACRO_MUTEX(c, e, m, g) do { if (c) { if (e) __PHYSFS_setError(e); __PHYSFS_platformReleaseMutex(m); goto g; } } while (0)
+
+#define __PHYSFS_ARRAYLEN(x) ( (sizeof (x)) / (sizeof (x[0])) )
+
+#ifdef PHYSFS_NO_64BIT_SUPPORT
+#define __PHYSFS_SI64(x) ((PHYSFS_sint64) (x))
+#define __PHYSFS_UI64(x) ((PHYSFS_uint64) (x))
+#elif (defined __GNUC__)
+#define __PHYSFS_SI64(x) x##LL
+#define __PHYSFS_UI64(x) x##ULL
+#elif (defined _MSC_VER)
+#define __PHYSFS_SI64(x) x##i64
+#define __PHYSFS_UI64(x) x##ui64
+#else
+#define __PHYSFS_SI64(x) ((PHYSFS_sint64) (x))
+#define __PHYSFS_UI64(x) ((PHYSFS_uint64) (x))
+#endif
+
+
+/*
+ * Check if a ui64 will fit in the platform's address space.
+ * The initial sizeof check will optimize this macro out entirely on
+ * 64-bit (and larger?!) platforms, and the other condition will
+ * return zero or non-zero if the variable will fit in the platform's
+ * size_t, suitable to pass to malloc. This is kinda messy, but effective.
+ */
+#define __PHYSFS_ui64FitsAddressSpace(s) ( \
+ (sizeof (PHYSFS_uint64) <= sizeof (size_t)) || \
+ ((s) < (__PHYSFS_UI64(0xFFFFFFFFFFFFFFFF) >> (64-(sizeof(size_t)*8)))) \
+)
+
+
+/*
+ * This is a strcasecmp() or stricmp() replacement that expects both strings
+ * to be in UTF-8 encoding. It will do "case folding" to decide if the
+ * Unicode codepoints in the strings match.
+ *
+ * It will report which string is "greater than" the other, but be aware that
+ * this doesn't necessarily mean anything: 'a' may be "less than" 'b', but
+ * a random Kanji codepoint has no meaningful alphabetically relationship to
+ * a Greek Lambda, but being able to assign a reliable "value" makes sorting
+ * algorithms possible, if not entirely sane. Most cases should treat the
+ * return value as "equal" or "not equal".
+ */
+int __PHYSFS_utf8stricmp(const char *s1, const char *s2);
+
+/*
+ * This works like __PHYSFS_utf8stricmp(), but takes a character (NOT BYTE
+ * COUNT) argument, like strcasencmp().
+ */
+int __PHYSFS_utf8strnicmp(const char *s1, const char *s2, PHYSFS_uint32 l);
+
+/*
+ * stricmp() that guarantees to only work with low ASCII. The C runtime
+ * stricmp() might try to apply a locale/codepage/etc, which we don't want.
+ */
+int __PHYSFS_stricmpASCII(const char *s1, const char *s2);
+
+/*
+ * strnicmp() that guarantees to only work with low ASCII. The C runtime
+ * strnicmp() might try to apply a locale/codepage/etc, which we don't want.
+ */
+int __PHYSFS_strnicmpASCII(const char *s1, const char *s2, PHYSFS_uint32 l);
+
+
+/*
+ * The current allocator. Not valid before PHYSFS_init is called!
+ */
+extern PHYSFS_Allocator __PHYSFS_AllocatorHooks;
+
+/* convenience macro to make this less cumbersome internally... */
+#define allocator __PHYSFS_AllocatorHooks
+
+/*
+ * Create a PHYSFS_Io for a file in the physical filesystem.
+ * This path is in platform-dependent notation. (mode) must be 'r', 'w', or
+ * 'a' for Read, Write, or Append.
+ */
+PHYSFS_Io *__PHYSFS_createNativeIo(const char *path, const int mode);
+
+/*
+ * Create a PHYSFS_Io for a buffer of memory (READ-ONLY). If you already
+ * have one of these, just use its duplicate() method, and it'll increment
+ * its refcount without allocating a copy of the buffer.
+ */
+PHYSFS_Io *__PHYSFS_createMemoryIo(const void *buf, PHYSFS_uint64 len,
+ void (*destruct)(void *));
+
+
+/*
+ * Read (len) bytes from (io) into (buf). Returns non-zero on success,
+ * zero on i/o error. Literally: "return (io->read(io, buf, len) == len);"
+ */
+int __PHYSFS_readAll(PHYSFS_Io *io, void *buf, const PHYSFS_uint64 len);
+
+
+/* These are shared between some archivers. */
+
+typedef struct
+{
+ char name[56];
+ PHYSFS_uint32 startPos;
+ PHYSFS_uint32 size;
+} UNPKentry;
+
+void UNPK_closeArchive(PHYSFS_Dir *opaque);
+PHYSFS_Dir *UNPK_openArchive(PHYSFS_Io *io,UNPKentry *e,const PHYSFS_uint32 n);
+void UNPK_enumerateFiles(PHYSFS_Dir *opaque, const char *dname,
+ int omitSymLinks, PHYSFS_EnumFilesCallback cb,
+ const char *origdir, void *callbackdata);
+PHYSFS_Io *UNPK_openRead(PHYSFS_Dir *opaque, const char *fnm, int *fileExists);
+PHYSFS_Io *UNPK_openWrite(PHYSFS_Dir *opaque, const char *name);
+PHYSFS_Io *UNPK_openAppend(PHYSFS_Dir *opaque, const char *name);
+int UNPK_remove(PHYSFS_Dir *opaque, const char *name);
+int UNPK_mkdir(PHYSFS_Dir *opaque, const char *name);
+int UNPK_stat(PHYSFS_Dir *opaque, const char *fn, int *exist, PHYSFS_Stat *st);
+
+
+/*--------------------------------------------------------------------------*/
+/*--------------------------------------------------------------------------*/
+/*------------ ----------------*/
+/*------------ You MUST implement the following functions ----------------*/
+/*------------ if porting to a new platform. ----------------*/
+/*------------ (see platform/unix.c for an example) ----------------*/
+/*------------ ----------------*/
+/*--------------------------------------------------------------------------*/
+/*--------------------------------------------------------------------------*/
+
+
+/*
+ * The dir separator; '/' on unix, '\\' on win32, ":" on MacOS, etc...
+ * Obviously, this isn't a function. If you need more than one char for this,
+ * you'll need to pull some old pieces of PhysicsFS out of revision control.
+ */
+#if PHYSFS_PLATFORM_WINDOWS
+#define __PHYSFS_platformDirSeparator '\\'
+#else
+#define __PHYSFS_platformDirSeparator '/'
+#endif
+
+/*
+ * Initialize the platform. This is called when PHYSFS_init() is called from
+ * the application.
+ *
+ * Return zero if there was a catastrophic failure (which prevents you from
+ * functioning at all), and non-zero otherwise.
+ */
+int __PHYSFS_platformInit(void);
+
+
+/*
+ * Deinitialize the platform. This is called when PHYSFS_deinit() is called
+ * from the application. You can use this to clean up anything you've
+ * allocated in your platform driver.
+ *
+ * Return zero if there was a catastrophic failure (which prevents you from
+ * functioning at all), and non-zero otherwise.
+ */
+int __PHYSFS_platformDeinit(void);
+
+
+/*
+ * Open a file for reading. (filename) is in platform-dependent notation. The
+ * file pointer should be positioned on the first byte of the file.
+ *
+ * The return value will be some platform-specific datatype that is opaque to
+ * the caller; it could be a (FILE *) under Unix, or a (HANDLE *) under win32.
+ *
+ * The same file can be opened for read multiple times, and each should have
+ * a unique file handle; this is frequently employed to prevent race
+ * conditions in the archivers.
+ *
+ * Call __PHYSFS_setError() and return (NULL) if the file can't be opened.
+ */
+void *__PHYSFS_platformOpenRead(const char *filename);
+
+
+/*
+ * Open a file for writing. (filename) is in platform-dependent notation. If
+ * the file exists, it should be truncated to zero bytes, and if it doesn't
+ * exist, it should be created as a zero-byte file. The file pointer should
+ * be positioned on the first byte of the file.
+ *
+ * The return value will be some platform-specific datatype that is opaque to
+ * the caller; it could be a (FILE *) under Unix, or a (HANDLE *) under win32,
+ * etc.
+ *
+ * Opening a file for write multiple times has undefined results.
+ *
+ * Call __PHYSFS_setError() and return (NULL) if the file can't be opened.
+ */
+void *__PHYSFS_platformOpenWrite(const char *filename);
+
+
+/*
+ * Open a file for appending. (filename) is in platform-dependent notation. If
+ * the file exists, the file pointer should be place just past the end of the
+ * file, so that the first write will be one byte after the current end of
+ * the file. If the file doesn't exist, it should be created as a zero-byte
+ * file. The file pointer should be positioned on the first byte of the file.
+ *
+ * The return value will be some platform-specific datatype that is opaque to
+ * the caller; it could be a (FILE *) under Unix, or a (HANDLE *) under win32,
+ * etc.
+ *
+ * Opening a file for append multiple times has undefined results.
+ *
+ * Call __PHYSFS_setError() and return (NULL) if the file can't be opened.
+ */
+void *__PHYSFS_platformOpenAppend(const char *filename);
+
+/*
+ * Read more data from a platform-specific file handle. (opaque) should be
+ * cast to whatever data type your platform uses. Read a maximum of (len)
+ * 8-bit bytes to the area pointed to by (buf). If there isn't enough data
+ * available, return the number of bytes read, and position the file pointer
+ * immediately after those bytes.
+ * On success, return (len) and position the file pointer immediately past
+ * the end of the last read byte. Return (-1) if there is a catastrophic
+ * error, and call __PHYSFS_setError() to describe the problem; the file
+ * pointer should not move in such a case. A partial read is success; only
+ * return (-1) on total failure; presumably, the next read call after a
+ * partial read will fail as such.
+ */
+PHYSFS_sint64 __PHYSFS_platformRead(void *opaque, void *buf, PHYSFS_uint64 len);
+
+/*
+ * Write more data to a platform-specific file handle. (opaque) should be
+ * cast to whatever data type your platform uses. Write a maximum of (len)
+ * 8-bit bytes from the area pointed to by (buffer). If there is a problem,
+ * return the number of bytes written, and position the file pointer
+ * immediately after those bytes. Return (-1) if there is a catastrophic
+ * error, and call __PHYSFS_setError() to describe the problem; the file
+ * pointer should not move in such a case. A partial write is success; only
+ * return (-1) on total failure; presumably, the next write call after a
+ * partial write will fail as such.
+ */
+PHYSFS_sint64 __PHYSFS_platformWrite(void *opaque, const void *buffer,
+ PHYSFS_uint64 len);
+
+/*
+ * Set the file pointer to a new position. (opaque) should be cast to
+ * whatever data type your platform uses. (pos) specifies the number
+ * of 8-bit bytes to seek to from the start of the file. Seeking past the
+ * end of the file is an error condition, and you should check for it.
+ *
+ * Not all file types can seek; this is to be expected by the caller.
+ *
+ * On error, call __PHYSFS_setError() and return zero. On success, return
+ * a non-zero value.
+ */
+int __PHYSFS_platformSeek(void *opaque, PHYSFS_uint64 pos);
+
+
+/*
+ * Get the file pointer's position, in an 8-bit byte offset from the start of
+ * the file. (opaque) should be cast to whatever data type your platform
+ * uses.
+ *
+ * Not all file types can "tell"; this is to be expected by the caller.
+ *
+ * On error, call __PHYSFS_setError() and return -1. On success, return >= 0.
+ */
+PHYSFS_sint64 __PHYSFS_platformTell(void *opaque);
+
+
+/*
+ * Determine the current size of a file, in 8-bit bytes, from an open file.
+ *
+ * The caller expects that this information may not be available for all
+ * file types on all platforms.
+ *
+ * Return -1 if you can't do it, and call __PHYSFS_setError(). Otherwise,
+ * return the file length in 8-bit bytes.
+ */
+PHYSFS_sint64 __PHYSFS_platformFileLength(void *handle);
+
+
+/*
+ * !!! FIXME: comment me.
+ */
+int __PHYSFS_platformStat(const char *fn, int *exists, PHYSFS_Stat *stat);
+
+/*
+ * Flush any pending writes to disk. (opaque) should be cast to whatever data
+ * type your platform uses. Be sure to check for errors; the caller expects
+ * that this function can fail if there was a flushing error, etc.
+ *
+ * Return zero on failure, non-zero on success.
+ */
+int __PHYSFS_platformFlush(void *opaque);
+
+/*
+ * Close file and deallocate resources. (opaque) should be cast to whatever
+ * data type your platform uses. This should close the file in any scenario:
+ * flushing is a separate function call, and this function should never fail.
+ *
+ * You should clean up all resources associated with (opaque); the pointer
+ * will be considered invalid after this call.
+ */
+void __PHYSFS_platformClose(void *opaque);
+
+/*
+ * Platform implementation of PHYSFS_getCdRomDirsCallback()...
+ * CD directories are discovered and reported to the callback one at a time.
+ * Pointers passed to the callback are assumed to be invalid to the
+ * application after the callback returns, so you can free them or whatever.
+ * Callback does not assume results will be sorted in any meaningful way.
+ */
+void __PHYSFS_platformDetectAvailableCDs(PHYSFS_StringCallback cb, void *data);
+
+/*
+ * Calculate the base dir, if your platform needs special consideration.
+ * Just return NULL if the standard routines will suffice. (see
+ * calculateBaseDir() in physfs.c ...)
+ * Your string must end with a dir separator if you don't return NULL.
+ * Caller will allocator.Free() the retval if it's not NULL.
+ */
+char *__PHYSFS_platformCalcBaseDir(const char *argv0);
+
+/*
+ * Get the platform-specific user dir.
+ * As of PhysicsFS 2.1, returning NULL means fatal error.
+ * Your string must end with a dir separator if you don't return NULL.
+ * Caller will allocator.Free() the retval if it's not NULL.
+ */
+char *__PHYSFS_platformCalcUserDir(void);
+
+
+/* This is the cached version from PHYSFS_init(). This is a fast call. */
+const char *__PHYSFS_getUserDir(void); /* not deprecated internal version. */
+
+
+/*
+ * Get the platform-specific pref dir.
+ * Returning NULL means fatal error.
+ * Your string must end with a dir separator if you don't return NULL.
+ * Caller will allocator.Free() the retval if it's not NULL.
+ * Caller will make missing directories if necessary; this just reports
+ * the final path.
+ */
+char *__PHYSFS_platformCalcPrefDir(const char *org, const char *app);
+
+
+/*
+ * Return a pointer that uniquely identifies the current thread.
+ * On a platform without threading, (0x1) will suffice. These numbers are
+ * arbitrary; the only requirement is that no two threads have the same
+ * pointer.
+ */
+void *__PHYSFS_platformGetThreadID(void);
+
+
+/*
+ * Enumerate a directory of files. This follows the rules for the
+ * PHYSFS_Archiver->enumerateFiles() method (see above), except that the
+ * (dirName) that is passed to this function is converted to
+ * platform-DEPENDENT notation by the caller. The PHYSFS_Archiver version
+ * uses platform-independent notation. Note that ".", "..", and other
+ * metaentries should always be ignored.
+ */
+void __PHYSFS_platformEnumerateFiles(const char *dirname,
+ int omitSymLinks,
+ PHYSFS_EnumFilesCallback callback,
+ const char *origdir,
+ void *callbackdata);
+
+/*
+ * Make a directory in the actual filesystem. (path) is specified in
+ * platform-dependent notation. On error, return zero and set the error
+ * message. Return non-zero on success.
+ */
+int __PHYSFS_platformMkDir(const char *path);
+
+
+/*
+ * Remove a file or directory entry in the actual filesystem. (path) is
+ * specified in platform-dependent notation. Note that this deletes files
+ * _and_ directories, so you might need to do some determination.
+ * Non-empty directories should report an error and not delete themselves
+ * or their contents.
+ *
+ * Deleting a symlink should remove the link, not what it points to.
+ *
+ * On error, return zero and set the error message. Return non-zero on success.
+ */
+int __PHYSFS_platformDelete(const char *path);
+
+
+/*
+ * Create a platform-specific mutex. This can be whatever datatype your
+ * platform uses for mutexes, but it is cast to a (void *) for abstractness.
+ *
+ * Return (NULL) if you couldn't create one. Systems without threads can
+ * return any arbitrary non-NULL value.
+ */
+void *__PHYSFS_platformCreateMutex(void);
+
+/*
+ * Destroy a platform-specific mutex, and clean up any resources associated
+ * with it. (mutex) is a value previously returned by
+ * __PHYSFS_platformCreateMutex(). This can be a no-op on single-threaded
+ * platforms.
+ */
+void __PHYSFS_platformDestroyMutex(void *mutex);
+
+/*
+ * Grab possession of a platform-specific mutex. Mutexes should be recursive;
+ * that is, the same thread should be able to call this function multiple
+ * times in a row without causing a deadlock. This function should block
+ * until a thread can gain possession of the mutex.
+ *
+ * Return non-zero if the mutex was grabbed, zero if there was an
+ * unrecoverable problem grabbing it (this should not be a matter of
+ * timing out! We're talking major system errors; block until the mutex
+ * is available otherwise.)
+ *
+ * _DO NOT_ call __PHYSFS_setError() in here! Since setError calls this
+ * function, you'll cause an infinite recursion. This means you can't
+ * use the BAIL_*MACRO* macros, either.
+ */
+int __PHYSFS_platformGrabMutex(void *mutex);
+
+/*
+ * Relinquish possession of the mutex when this method has been called
+ * once for each time that platformGrabMutex was called. Once possession has
+ * been released, the next thread in line to grab the mutex (if any) may
+ * proceed.
+ *
+ * _DO NOT_ call __PHYSFS_setError() in here! Since setError calls this
+ * function, you'll cause an infinite recursion. This means you can't
+ * use the BAIL_*MACRO* macros, either.
+ */
+void __PHYSFS_platformReleaseMutex(void *mutex);
+
+/*
+ * Called at the start of PHYSFS_init() to prepare the allocator, if the user
+ * hasn't selected their own allocator via PHYSFS_setAllocator().
+ * If the platform has a custom allocator, it should fill in the fields of
+ * (a) with the proper function pointers and return non-zero.
+ * If the platform just wants to use malloc()/free()/etc, return zero
+ * immediately and the higher level will handle it. The Init and Deinit
+ * fields of (a) are optional...set them to NULL if you don't need them.
+ * Everything else must be implemented. All rules follow those for
+ * PHYSFS_setAllocator(). If Init isn't NULL, it will be called shortly
+ * after this function returns non-zero.
+ */
+int __PHYSFS_platformSetDefaultAllocator(PHYSFS_Allocator *a);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
+/* end of physfs_internal.h ... */
+