--- a/hedgewars/uAIAmmoTests.pas Fri Feb 24 16:06:12 2006 +0000
+++ b/hedgewars/uAIAmmoTests.pas Wed Jun 14 15:50:22 2006 +0000
@@ -1,138 +1,24 @@
-(*
- * Hedgewars, a worms-like game
- * Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * Distributed under the terms of the BSD-modified licence:
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * with the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * 1. Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * 3. The name of the author may not be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *)
-
unit uAIAmmoTests;
interface
-uses uConsts, SDLh;
-{$INCLUDE options.inc}
-const ctfNotFull = $00000001;
- ctfBreach = $00000002;
-
-function TestGrenade(Me, Targ: TPoint; Flags: Longword; out Time: Longword; out Angle, Power: integer): boolean;
-function TestBazooka(Me, Targ: TPoint; Flags: Longword; out Time: Longword; out Angle, Power: integer): boolean;
-function TestShotgun(Me, Targ: TPoint; Flags: Longword; out Time: Longword; out Angle, Power: integer): boolean;
-function TestDEagle(Me, Targ: TPoint; Flags: Longword; out Time: Longword; out Angle, Power: integer): boolean;
+uses SDLh;
-type TAmmoTestProc = function (Me, Targ: TPoint; Flags: Longword; out Time: Longword; out Angle, Power: integer): boolean;
-const AmmoTests: array[TAmmoType] of
- record
- Test: TAmmoTestProc;
- Flags: Longword;
- end = (
- ( Test: TestGrenade;
- Flags: ctfNotFull;
- ),
- ( Test: TestBazooka;
- Flags: ctfNotFull or ctfBreach;
- ),
- ( Test: nil;
- Flags: 0;
- ),
- ( Test: TestShotgun;
- Flags: ctfBreach;
- ),
- ( Test: nil;
- Flags: 0;
- ),
- ( Test: nil;
- Flags: 0;
- ),
- ( Test: nil;
- Flags: 0;
- ),
- ( Test: nil;
- Flags: 0;
- ),
- ( Test: TestDEagle;
- Flags: 0;
- ),
- ( Test: nil;
- Flags: 0;
- )
- );
+function TestBazooka(Me, Targ: TPoint; out Time: Longword; out Angle, Power: integer): integer;
implementation
-uses uMisc, uAIMisc, uLand;
-
-function TestGrenade(Me, Targ: TPoint; Flags: Longword; out Time: Longword; out Angle, Power: integer): boolean;
-var Vx, Vy, r: real;
- flHasTrace: boolean;
+uses uMisc, uAIMisc;
+const cMyHHDamageScore = -3000;
- function CheckTrace: boolean;
- var x, y, dY: real;
- t: integer;
- begin
- x:= Me.X;
- y:= Me.Y;
- dY:= -Vy;
- Result:= false;
- if (Flags and ctfNotFull) = 0 then t:= Time
- else t:= Time - 100;
- repeat
- x:= x + Vx;
- y:= y + dY;
- dY:= dY + cGravity;
- if TestColl(round(x), round(y), 5) then exit;
- dec(t);
- until t <= 0;
- Result:= true
- end;
-
+function Metric(x1, y1, x2, y2: integer): integer;
begin
-Result:= false;
-Time:= 0;
-flHasTrace:= false;
-repeat
- inc(Time, 1000);
- Vx:= (Targ.X - Me.X) / Time;
- Vy:= cGravity*(Time div 2) - (Targ.Y - Me.Y) / Time;
- r:= sqr(Vx) + sqr(Vy);
- if r <= 1 then flHasTrace:= CheckTrace
- else exit
-until flHasTrace or (Time = 5000);
-if not flHasTrace then exit;
-r:= sqrt(r);
-Angle:= DxDy2Angle(Vx, Vy);
-Power:= round(r * cMaxPower);
-Result:= true
+Result:= abs(x1 - x2) + abs(y1 - y2)
end;
-function TestBazooka(Me, Targ: TPoint; Flags: Longword; out Time: Longword; out Angle, Power: integer): boolean;
+function TestBazooka(Me, Targ: TPoint; out Time: Longword; out Angle, Power: integer): integer;
var Vx, Vy, r: real;
rTime: real;
- flHasTrace: boolean;
+ Score: integer;
- function CheckTrace: boolean;
+ function CheckTrace: integer;
var x, y, dX, dY: real;
t: integer;
begin
@@ -140,97 +26,40 @@
y:= Me.Y;
dX:= Vx;
dY:= -Vy;
- Result:= false;
- if (Flags and ctfNotFull) = 0 then t:= trunc(rTime)
- else t:= trunc(rTime) - 100;
+ t:= trunc(rTime);
repeat
x:= x + dX;
y:= y + dY;
dX:= dX + cWindSpeed;
dY:= dY + cGravity;
- if TestColl(round(x), round(y), 5) then
- begin
- if (Flags and ctfBreach) <> 0 then
- Result:= NoMyHHNear(round(x), round(y), 110);
- exit
- end;
dec(t)
- until t <= 0;
- Result:= true
+ until TestColl(round(x), round(y), 5) or (t <= 0);
+ if NoMyHHNear(round(x), round(y), 110) then
+ Result:= - Metric(round(x), round(y), Targ.x, Targ.y) div 16
+ else Result:= cMyHHDamageScore;
end;
begin
Time:= 0;
-Result:= false;
rTime:= 10;
-flHasTrace:= false;
+Result:= Low(integer);
repeat
- rTime:= rTime + 100 + random*300;
+ rTime:= rTime + 70 + random*200;
Vx:= - cWindSpeed * rTime / 2 + (Targ.X - Me.X) / rTime;
Vy:= cGravity * rTime / 2 - (Targ.Y - Me.Y) / rTime;
r:= sqr(Vx) + sqr(Vy);
- if r <= 1 then flHasTrace:= CheckTrace
-until flHasTrace or (rTime >= 5000);
-if not flHasTrace then exit;
-r:= sqrt(r);
-Angle:= DxDy2Angle(Vx, Vy);
-Power:= round(r * cMaxPower);
-Result:= true
-end;
-
-function TestShotgun(Me, Targ: TPoint; Flags: Longword; out Time: Longword; out Angle, Power: integer): boolean;
-var Vx, Vy, x, y: real;
-begin
-if abs(Me.X - Targ.X) + abs(Me.Y - Targ.Y) < 80 then
- begin
- Result:= false;
- exit
- end;
-Time:= 0;
-Power:= 1;
-Vx:= (Targ.X - Me.X)/1024;
-Vy:= (Targ.Y - Me.Y)/1024;
-x:= Me.X;
-y:= Me.Y;
-Angle:= DxDy2Angle(Vx, -Vy);
-repeat
- x:= x + vX;
- y:= y + vY;
- if TestColl(round(x), round(y), 2) then
+ if r <= 1 then
begin
- if (Flags and ctfBreach) <> 0 then
- Result:= NoMyHHNear(round(x), round(y), 27)
- else Result:= false;
- exit
+ Score:= CheckTrace;
+ if Result <= Score then
+ begin
+ r:= sqrt(r);
+ Angle:= DxDy2AttackAngle(Vx, Vy);
+ Power:= round(r * cMaxPower);
+ Result:= Score
+ end;
end
-until (abs(Targ.X - x) + abs(Targ.Y - y) < 4) or (x < 0) or (y < 0) or (x > 2048) or (y > 1024);
-Result:= true
-end;
-
-function TestDEagle(Me, Targ: TPoint; Flags: Longword; out Time: Longword; out Angle, Power: integer): boolean;
-var Vx, Vy, x, y: real;
- d: Longword;
-begin
-if abs(Me.X - Targ.X) + abs(Me.Y - Targ.Y) < 80 then
- begin
- Result:= false;
- exit
- end;
-Time:= 0;
-Power:= 1;
-Vx:= (Targ.X - Me.X)/1024;
-Vy:= (Targ.Y - Me.Y)/1024;
-x:= Me.X;
-y:= Me.Y;
-Angle:= DxDy2Angle(Vx, -Vy);
-d:= 0;
-repeat
- x:= x + vX;
- y:= y + vY;
- if ((round(x) and $FFFFF800) = 0)and((round(y) and $FFFFFC00) = 0)
- and (Land[round(y), round(x)] <> 0) then inc(d);
-until (abs(Targ.X - x) + abs(Targ.Y - y) < 2) or (x < 0) or (y < 0) or (x > 2048) or (y > 1024);
-Result:= d < 50
+until (rTime >= 5000)
end;
end.