gameServer/Actions.hs
changeset 2867 9be6693c78cb
parent 2662 12dc696f1c81
child 2948 3f21a9dc93d0
--- a/gameServer/Actions.hs	Thu Feb 25 15:58:44 2010 +0000
+++ b/gameServer/Actions.hs	Thu Feb 25 18:28:33 2010 +0000
@@ -14,39 +14,39 @@
 import Utils
 
 data Action =
-	AnswerThisClient [String]
-	| AnswerAll [String]
-	| AnswerAllOthers [String]
-	| AnswerThisRoom [String]
-	| AnswerOthersInRoom [String]
-	| AnswerSameClan [String]
-	| AnswerLobby [String]
-	| SendServerMessage
-	| RoomAddThisClient Int -- roomID
-	| RoomRemoveThisClient String
-	| RemoveTeam String
-	| RemoveRoom
-	| UnreadyRoomClients
-	| MoveToLobby
-	| ProtocolError String
-	| Warning String
-	| ByeClient String
-	| KickClient Int -- clID
-	| KickRoomClient Int -- clID
-	| BanClient String -- nick
-	| RemoveClientTeams Int -- clID
-	| ModifyClient (ClientInfo -> ClientInfo)
-	| ModifyClient2 Int (ClientInfo -> ClientInfo)
-	| ModifyRoom (RoomInfo -> RoomInfo)
-	| ModifyServerInfo (ServerInfo -> ServerInfo)
-	| AddRoom String String
-	| CheckRegistered
-	| ClearAccountsCache
-	| ProcessAccountInfo AccountInfo
-	| Dump
-	| AddClient ClientInfo
-	| PingAll
-	| StatsAction
+    AnswerThisClient [String]
+    | AnswerAll [String]
+    | AnswerAllOthers [String]
+    | AnswerThisRoom [String]
+    | AnswerOthersInRoom [String]
+    | AnswerSameClan [String]
+    | AnswerLobby [String]
+    | SendServerMessage
+    | RoomAddThisClient Int -- roomID
+    | RoomRemoveThisClient String
+    | RemoveTeam String
+    | RemoveRoom
+    | UnreadyRoomClients
+    | MoveToLobby
+    | ProtocolError String
+    | Warning String
+    | ByeClient String
+    | KickClient Int -- clID
+    | KickRoomClient Int -- clID
+    | BanClient String -- nick
+    | RemoveClientTeams Int -- clID
+    | ModifyClient (ClientInfo -> ClientInfo)
+    | ModifyClient2 Int (ClientInfo -> ClientInfo)
+    | ModifyRoom (RoomInfo -> RoomInfo)
+    | ModifyServerInfo (ServerInfo -> ServerInfo)
+    | AddRoom String String
+    | CheckRegistered
+    | ClearAccountsCache
+    | ProcessAccountInfo AccountInfo
+    | Dump
+    | AddClient ClientInfo
+    | PingAll
+    | StatsAction
 
 type CmdHandler = Int -> Clients -> Rooms -> [String] -> [Action]
 
@@ -56,379 +56,379 @@
 
 
 processAction (clID, serverInfo, clients, rooms) (AnswerThisClient msg) = do
-	writeChan (sendChan $ clients ! clID) msg
-	return (clID, serverInfo, clients, rooms)
+    writeChan (sendChan $ clients ! clID) msg
+    return (clID, serverInfo, clients, rooms)
 
 
 processAction (clID, serverInfo, clients, rooms) (AnswerAll msg) = do
-	mapM_ (\cl -> writeChan (sendChan cl) msg) (elems clients)
-	return (clID, serverInfo, clients, rooms)
+    mapM_ (\cl -> writeChan (sendChan cl) msg) (elems clients)
+    return (clID, serverInfo, clients, rooms)
 
 
 processAction (clID, serverInfo, clients, rooms) (AnswerAllOthers msg) = do
-	mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) $
-		Prelude.filter (\id' -> (id' /= clID) && logonPassed (clients ! id')) (keys clients)
-	return (clID, serverInfo, clients, rooms)
+    mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) $
+        Prelude.filter (\id' -> (id' /= clID) && logonPassed (clients ! id')) (keys clients)
+    return (clID, serverInfo, clients, rooms)
 
 
 processAction (clID, serverInfo, clients, rooms) (AnswerThisRoom msg) = do
-	mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) roomClients
-	return (clID, serverInfo, clients, rooms)
-	where
-		roomClients = IntSet.elems $ playersIDs room
-		room = rooms ! rID
-		rID = roomID client
-		client = clients ! clID
+    mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) roomClients
+    return (clID, serverInfo, clients, rooms)
+    where
+        roomClients = IntSet.elems $ playersIDs room
+        room = rooms ! rID
+        rID = roomID client
+        client = clients ! clID
 
 
 processAction (clID, serverInfo, clients, rooms) (AnswerOthersInRoom msg) = do
-	mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) $ Prelude.filter (/= clID) roomClients
-	return (clID, serverInfo, clients, rooms)
-	where
-		roomClients = IntSet.elems $ playersIDs room
-		room = rooms ! rID
-		rID = roomID client
-		client = clients ! clID
+    mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) $ Prelude.filter (/= clID) roomClients
+    return (clID, serverInfo, clients, rooms)
+    where
+        roomClients = IntSet.elems $ playersIDs room
+        room = rooms ! rID
+        rID = roomID client
+        client = clients ! clID
 
 
 processAction (clID, serverInfo, clients, rooms) (AnswerLobby msg) = do
-	mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) roomClients
-	return (clID, serverInfo, clients, rooms)
-	where
-		roomClients = IntSet.elems $ playersIDs room
-		room = rooms ! 0
+    mapM_ (\id' -> writeChan (sendChan $ clients ! id') msg) roomClients
+    return (clID, serverInfo, clients, rooms)
+    where
+        roomClients = IntSet.elems $ playersIDs room
+        room = rooms ! 0
 
 
 processAction (clID, serverInfo, clients, rooms) (AnswerSameClan msg) = do
-	mapM_ (\cl -> writeChan (sendChan cl) msg) sameClanOrSpec
-	return (clID, serverInfo, clients, rooms)
-	where
-		otherRoomClients = Prelude.map ((!) clients) $ IntSet.elems $ clID `IntSet.delete` (playersIDs room)
-		sameClanOrSpec = if teamsInGame client > 0 then sameClanClients else spectators
-		spectators = Prelude.filter (\cl -> teamsInGame cl == 0) otherRoomClients
-		sameClanClients = Prelude.filter (\cl -> teamsInGame cl > 0 && clientClan cl == thisClan) otherRoomClients
-		thisClan = clientClan client
-		room = rooms ! rID
-		rID = roomID client
-		client = clients ! clID
+    mapM_ (\cl -> writeChan (sendChan cl) msg) sameClanOrSpec
+    return (clID, serverInfo, clients, rooms)
+    where
+        otherRoomClients = Prelude.map ((!) clients) $ IntSet.elems $ clID `IntSet.delete` (playersIDs room)
+        sameClanOrSpec = if teamsInGame client > 0 then sameClanClients else spectators
+        spectators = Prelude.filter (\cl -> teamsInGame cl == 0) otherRoomClients
+        sameClanClients = Prelude.filter (\cl -> teamsInGame cl > 0 && clientClan cl == thisClan) otherRoomClients
+        thisClan = clientClan client
+        room = rooms ! rID
+        rID = roomID client
+        client = clients ! clID
 
 
 processAction (clID, serverInfo, clients, rooms) SendServerMessage = do
-	writeChan (sendChan $ clients ! clID) ["SERVER_MESSAGE", message serverInfo]
-	return (clID, serverInfo, clients, rooms)
-	where
-		client = clients ! clID
-		message = if clientProto client < 29 then
-			serverMessageForOldVersions
-			else
-			serverMessage
+    writeChan (sendChan $ clients ! clID) ["SERVER_MESSAGE", message serverInfo]
+    return (clID, serverInfo, clients, rooms)
+    where
+        client = clients ! clID
+        message = if clientProto client < 29 then
+            serverMessageForOldVersions
+            else
+            serverMessage
 
 
 processAction (clID, serverInfo, clients, rooms) (ProtocolError msg) = do
-	writeChan (sendChan $ clients ! clID) ["ERROR", msg]
-	return (clID, serverInfo, clients, rooms)
+    writeChan (sendChan $ clients ! clID) ["ERROR", msg]
+    return (clID, serverInfo, clients, rooms)
 
 
 processAction (clID, serverInfo, clients, rooms) (Warning msg) = do
-	writeChan (sendChan $ clients ! clID) ["WARNING", msg]
-	return (clID, serverInfo, clients, rooms)
+    writeChan (sendChan $ clients ! clID) ["WARNING", msg]
+    return (clID, serverInfo, clients, rooms)
 
 
 processAction (clID, serverInfo, clients, rooms) (ByeClient msg) = do
-	infoM "Clients" (show (clientUID client) ++ " quits: " ++ msg)
-	(_, _, newClients, newRooms) <-
-			if roomID client /= 0 then
-				processAction  (clID, serverInfo, clients, rooms) $ RoomRemoveThisClient "quit"
-				else
-					return (clID, serverInfo, clients, rooms)
+    infoM "Clients" (show (clientUID client) ++ " quits: " ++ msg)
+    (_, _, newClients, newRooms) <-
+            if roomID client /= 0 then
+                processAction  (clID, serverInfo, clients, rooms) $ RoomRemoveThisClient "quit"
+                else
+                    return (clID, serverInfo, clients, rooms)
 
-	mapM_ (processAction (clID, serverInfo, newClients, newRooms)) $ answerOthersQuit ++ answerInformRoom
-	writeChan (sendChan $ clients ! clID) ["BYE", msg]
-	return (
-			0,
-			serverInfo,
-			delete clID newClients,
-			adjust (\r -> r{
-					playersIDs = IntSet.delete clID (playersIDs r),
-					playersIn = (playersIn r) - 1,
-					readyPlayers = if isReady client then readyPlayers r - 1 else readyPlayers r
-					}) (roomID $ newClients ! clID) newRooms
-			)
-	where
-		client = clients ! clID
-		clientNick = nick client
-		answerInformRoom =
-			if roomID client /= 0 then
-				if not $ Prelude.null msg then
-					[AnswerThisRoom ["LEFT", clientNick, msg]]
-				else
-					[AnswerThisRoom ["LEFT", clientNick]]
-			else
-				[]
-		answerOthersQuit =
-			if logonPassed client then
-				if not $ Prelude.null msg then
-					[AnswerAll ["LOBBY:LEFT", clientNick, msg]]
-				else
-					[AnswerAll ["LOBBY:LEFT", clientNick]]
-			else
-				[]
+    mapM_ (processAction (clID, serverInfo, newClients, newRooms)) $ answerOthersQuit ++ answerInformRoom
+    writeChan (sendChan $ clients ! clID) ["BYE", msg]
+    return (
+            0,
+            serverInfo,
+            delete clID newClients,
+            adjust (\r -> r{
+                    playersIDs = IntSet.delete clID (playersIDs r),
+                    playersIn = (playersIn r) - 1,
+                    readyPlayers = if isReady client then readyPlayers r - 1 else readyPlayers r
+                    }) (roomID $ newClients ! clID) newRooms
+            )
+    where
+        client = clients ! clID
+        clientNick = nick client
+        answerInformRoom =
+            if roomID client /= 0 then
+                if not $ Prelude.null msg then
+                    [AnswerThisRoom ["LEFT", clientNick, msg]]
+                else
+                    [AnswerThisRoom ["LEFT", clientNick]]
+            else
+                []
+        answerOthersQuit =
+            if logonPassed client then
+                if not $ Prelude.null msg then
+                    [AnswerAll ["LOBBY:LEFT", clientNick, msg]]
+                else
+                    [AnswerAll ["LOBBY:LEFT", clientNick]]
+            else
+                []
 
 
 processAction (clID, serverInfo, clients, rooms) (ModifyClient func) =
-	return (clID, serverInfo, adjust func clID clients, rooms)
+    return (clID, serverInfo, adjust func clID clients, rooms)
 
 
 processAction (clID, serverInfo, clients, rooms) (ModifyClient2 cl2ID func) =
-	return (clID, serverInfo, adjust func cl2ID clients, rooms)
+    return (clID, serverInfo, adjust func cl2ID clients, rooms)
 
 
 processAction (clID, serverInfo, clients, rooms) (ModifyRoom func) =
-	return (clID, serverInfo, clients, adjust func rID rooms)
-	where
-		rID = roomID $ clients ! clID
+    return (clID, serverInfo, clients, adjust func rID rooms)
+    where
+        rID = roomID $ clients ! clID
 
 
 processAction (clID, serverInfo, clients, rooms) (ModifyServerInfo func) =
-	return (clID, func serverInfo, clients, rooms)
+    return (clID, func serverInfo, clients, rooms)
 
 
 processAction (clID, serverInfo, clients, rooms) (RoomAddThisClient rID) =
-	processAction (
-		clID,
-		serverInfo,
-		adjust (\cl -> cl{roomID = rID, teamsInGame = if rID == 0 then teamsInGame cl else 0}) clID clients,
-		adjust (\r -> r{playersIDs = IntSet.insert clID (playersIDs r), playersIn = (playersIn r) + 1}) rID $
-			adjust (\r -> r{playersIDs = IntSet.delete clID (playersIDs r)}) 0 rooms
-		) joinMsg
-	where
-		client = clients ! clID
-		joinMsg = if rID == 0 then
-				AnswerAllOthers ["LOBBY:JOINED", nick client]
-			else
-				AnswerThisRoom ["JOINED", nick client]
+    processAction (
+        clID,
+        serverInfo,
+        adjust (\cl -> cl{roomID = rID, teamsInGame = if rID == 0 then teamsInGame cl else 0}) clID clients,
+        adjust (\r -> r{playersIDs = IntSet.insert clID (playersIDs r), playersIn = (playersIn r) + 1}) rID $
+            adjust (\r -> r{playersIDs = IntSet.delete clID (playersIDs r)}) 0 rooms
+        ) joinMsg
+    where
+        client = clients ! clID
+        joinMsg = if rID == 0 then
+                AnswerAllOthers ["LOBBY:JOINED", nick client]
+            else
+                AnswerThisRoom ["JOINED", nick client]
 
 
 processAction (clID, serverInfo, clients, rooms) (RoomRemoveThisClient msg) = do
-	(_, _, newClients, newRooms) <-
-		if roomID client /= 0 then
-			if isMaster client then
-				if (gameinprogress room) && (playersIn room > 1) then
-					(changeMaster >>= (\state -> foldM processAction state
-						[AnswerOthersInRoom ["LEFT", nick client, msg],
-						AnswerOthersInRoom ["WARNING", "Admin left the room"],
-						RemoveClientTeams clID]))
-				else -- not in game
-					processAction (clID, serverInfo, clients, rooms) RemoveRoom
-			else -- not master
-				foldM
-					processAction
-						(clID, serverInfo, clients, rooms)
-						[AnswerOthersInRoom ["LEFT", nick client, msg],
-						RemoveClientTeams clID]
-		else -- in lobby
-			return (clID, serverInfo, clients, rooms)
-	
-	return (
-		clID,
-		serverInfo,
-		adjust resetClientFlags clID newClients,
-		adjust removeClientFromRoom rID $ adjust insertClientToRoom 0 newRooms
-		)
-	where
-		rID = roomID client
-		client = clients ! clID
-		room = rooms ! rID
-		resetClientFlags cl = cl{roomID = 0, isMaster = False, isReady = False, teamsInGame = undefined}
-		removeClientFromRoom r = r{
-				playersIDs = otherPlayersSet,
-				playersIn = (playersIn r) - 1,
-				readyPlayers = if isReady client then (readyPlayers r) - 1 else readyPlayers r
-				}
-		insertClientToRoom r = r{playersIDs = IntSet.insert clID (playersIDs r)}
-		changeMaster = do
-			processAction (newMasterId, serverInfo, clients, rooms) $ AnswerThisClient ["ROOM_CONTROL_ACCESS", "1"]
-			return (
-				clID,
-				serverInfo,
-				adjust (\cl -> cl{isMaster = True}) newMasterId clients,
-				adjust (\r -> r{masterID = newMasterId, name = newRoomName}) rID rooms
-				)
-		newRoomName = nick newMasterClient
-		otherPlayersSet = IntSet.delete clID (playersIDs room)
-		newMasterId = IntSet.findMin otherPlayersSet
-		newMasterClient = clients ! newMasterId
+    (_, _, newClients, newRooms) <-
+        if roomID client /= 0 then
+            if isMaster client then
+                if (gameinprogress room) && (playersIn room > 1) then
+                    (changeMaster >>= (\state -> foldM processAction state
+                        [AnswerOthersInRoom ["LEFT", nick client, msg],
+                        AnswerOthersInRoom ["WARNING", "Admin left the room"],
+                        RemoveClientTeams clID]))
+                else -- not in game
+                    processAction (clID, serverInfo, clients, rooms) RemoveRoom
+            else -- not master
+                foldM
+                    processAction
+                        (clID, serverInfo, clients, rooms)
+                        [AnswerOthersInRoom ["LEFT", nick client, msg],
+                        RemoveClientTeams clID]
+        else -- in lobby
+            return (clID, serverInfo, clients, rooms)
+    
+    return (
+        clID,
+        serverInfo,
+        adjust resetClientFlags clID newClients,
+        adjust removeClientFromRoom rID $ adjust insertClientToRoom 0 newRooms
+        )
+    where
+        rID = roomID client
+        client = clients ! clID
+        room = rooms ! rID
+        resetClientFlags cl = cl{roomID = 0, isMaster = False, isReady = False, teamsInGame = undefined}
+        removeClientFromRoom r = r{
+                playersIDs = otherPlayersSet,
+                playersIn = (playersIn r) - 1,
+                readyPlayers = if isReady client then (readyPlayers r) - 1 else readyPlayers r
+                }
+        insertClientToRoom r = r{playersIDs = IntSet.insert clID (playersIDs r)}
+        changeMaster = do
+            processAction (newMasterId, serverInfo, clients, rooms) $ AnswerThisClient ["ROOM_CONTROL_ACCESS", "1"]
+            return (
+                clID,
+                serverInfo,
+                adjust (\cl -> cl{isMaster = True}) newMasterId clients,
+                adjust (\r -> r{masterID = newMasterId, name = newRoomName}) rID rooms
+                )
+        newRoomName = nick newMasterClient
+        otherPlayersSet = IntSet.delete clID (playersIDs room)
+        newMasterId = IntSet.findMin otherPlayersSet
+        newMasterClient = clients ! newMasterId
 
 
 processAction (clID, serverInfo, clients, rooms) (AddRoom roomName roomPassword) = do
-	let newServerInfo = serverInfo {nextRoomID = newID}
-	let room = newRoom{
-			roomUID = newID,
-			masterID = clID,
-			name = roomName,
-			password = roomPassword,
-			roomProto = (clientProto client)
-			}
+    let newServerInfo = serverInfo {nextRoomID = newID}
+    let room = newRoom{
+            roomUID = newID,
+            masterID = clID,
+            name = roomName,
+            password = roomPassword,
+            roomProto = (clientProto client)
+            }
 
-	processAction (clID, serverInfo, clients, rooms) $ AnswerLobby ["ROOM", "ADD", roomName]
+    processAction (clID, serverInfo, clients, rooms) $ AnswerLobby ["ROOM", "ADD", roomName]
 
-	processAction (
-		clID,
-		newServerInfo,
-		adjust (\cl -> cl{isMaster = True}) clID clients,
-		insert newID room rooms
-		) $ RoomAddThisClient newID
-	where
-		newID = (nextRoomID serverInfo) - 1
-		client = clients ! clID
+    processAction (
+        clID,
+        newServerInfo,
+        adjust (\cl -> cl{isMaster = True}) clID clients,
+        insert newID room rooms
+        ) $ RoomAddThisClient newID
+    where
+        newID = (nextRoomID serverInfo) - 1
+        client = clients ! clID
 
 
 processAction (clID, serverInfo, clients, rooms) (RemoveRoom) = do
-	processAction (clID, serverInfo, clients, rooms) $ AnswerLobby ["ROOM", "DEL", name room]
-	processAction (clID, serverInfo, clients, rooms) $ AnswerOthersInRoom ["ROOMABANDONED", name room]
-	return (clID,
-		serverInfo,
-		Data.IntMap.map (\cl -> if roomID cl == rID then cl{roomID = 0, isMaster = False, isReady = False, teamsInGame = undefined} else cl) clients,
-		delete rID $ adjust (\r -> r{playersIDs = IntSet.union (playersIDs room) (playersIDs r)}) 0 rooms
-		)
-	where
-		room = rooms ! rID
-		rID = roomID client
-		client = clients ! clID
+    processAction (clID, serverInfo, clients, rooms) $ AnswerLobby ["ROOM", "DEL", name room]
+    processAction (clID, serverInfo, clients, rooms) $ AnswerOthersInRoom ["ROOMABANDONED", name room]
+    return (clID,
+        serverInfo,
+        Data.IntMap.map (\cl -> if roomID cl == rID then cl{roomID = 0, isMaster = False, isReady = False, teamsInGame = undefined} else cl) clients,
+        delete rID $ adjust (\r -> r{playersIDs = IntSet.union (playersIDs room) (playersIDs r)}) 0 rooms
+        )
+    where
+        room = rooms ! rID
+        rID = roomID client
+        client = clients ! clID
 
 
 processAction (clID, serverInfo, clients, rooms) (UnreadyRoomClients) = do
-	processAction (clID, serverInfo, clients, rooms) $ AnswerThisRoom ("NOT_READY" : roomPlayers)
-	return (clID,
-		serverInfo,
-		Data.IntMap.map (\cl -> if roomID cl == rID then cl{isReady = False} else cl) clients,
-		adjust (\r -> r{readyPlayers = 0}) rID rooms)
-	where
-		room = rooms ! rID
-		rID = roomID client
-		client = clients ! clID
-		roomPlayers = Prelude.map (nick . (clients !)) roomPlayersIDs
-		roomPlayersIDs = IntSet.elems $ playersIDs room
+    processAction (clID, serverInfo, clients, rooms) $ AnswerThisRoom ("NOT_READY" : roomPlayers)
+    return (clID,
+        serverInfo,
+        Data.IntMap.map (\cl -> if roomID cl == rID then cl{isReady = False} else cl) clients,
+        adjust (\r -> r{readyPlayers = 0}) rID rooms)
+    where
+        room = rooms ! rID
+        rID = roomID client
+        client = clients ! clID
+        roomPlayers = Prelude.map (nick . (clients !)) roomPlayersIDs
+        roomPlayersIDs = IntSet.elems $ playersIDs room
 
 
 processAction (clID, serverInfo, clients, rooms) (RemoveTeam teamName) = do
-	newRooms <-	if not $ gameinprogress room then
-			do
-			processAction (clID, serverInfo, clients, rooms) $ AnswerOthersInRoom ["REMOVE_TEAM", teamName]
-			return $
-				adjust (\r -> r{teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r}) rID rooms
-		else
-			do
-			processAction (clID, serverInfo, clients, rooms) $ AnswerOthersInRoom ["EM", rmTeamMsg]
-			return $
-				adjust (\r -> r{
-				teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r,
-				leftTeams = teamName : leftTeams r,
-				roundMsgs = roundMsgs r Seq.|> rmTeamMsg
-				}) rID rooms
-	return (clID, serverInfo, clients, newRooms)
-	where
-		room = rooms ! rID
-		rID = roomID client
-		client = clients ! clID
-		rmTeamMsg = toEngineMsg $ 'F' : teamName
+    newRooms <-	if not $ gameinprogress room then
+            do
+            processAction (clID, serverInfo, clients, rooms) $ AnswerOthersInRoom ["REMOVE_TEAM", teamName]
+            return $
+                adjust (\r -> r{teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r}) rID rooms
+        else
+            do
+            processAction (clID, serverInfo, clients, rooms) $ AnswerOthersInRoom ["EM", rmTeamMsg]
+            return $
+                adjust (\r -> r{
+                teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r,
+                leftTeams = teamName : leftTeams r,
+                roundMsgs = roundMsgs r Seq.|> rmTeamMsg
+                }) rID rooms
+    return (clID, serverInfo, clients, newRooms)
+    where
+        room = rooms ! rID
+        rID = roomID client
+        client = clients ! clID
+        rmTeamMsg = toEngineMsg $ 'F' : teamName
 
 
 processAction (clID, serverInfo, clients, rooms) (CheckRegistered) = do
-	writeChan (dbQueries serverInfo) $ CheckAccount (clientUID client) (nick client) (host client)
-	return (clID, serverInfo, clients, rooms)
-	where
-		client = clients ! clID
+    writeChan (dbQueries serverInfo) $ CheckAccount (clientUID client) (nick client) (host client)
+    return (clID, serverInfo, clients, rooms)
+    where
+        client = clients ! clID
 
 
 processAction (clID, serverInfo, clients, rooms) (ClearAccountsCache) = do
-	writeChan (dbQueries serverInfo) ClearCache
-	return (clID, serverInfo, clients, rooms)
-	where
-		client = clients ! clID
+    writeChan (dbQueries serverInfo) ClearCache
+    return (clID, serverInfo, clients, rooms)
+    where
+        client = clients ! clID
 
 
 processAction (clID, serverInfo, clients, rooms) (Dump) = do
-	writeChan (sendChan $ clients ! clID) ["DUMP", show serverInfo, showTree clients, showTree rooms]
-	return (clID, serverInfo, clients, rooms)
+    writeChan (sendChan $ clients ! clID) ["DUMP", show serverInfo, showTree clients, showTree rooms]
+    return (clID, serverInfo, clients, rooms)
 
 
 processAction (clID, serverInfo, clients, rooms) (ProcessAccountInfo info) =
-	case info of
-		HasAccount passwd isAdmin -> do
-			infoM "Clients" $ show clID ++ " has account"
-			writeChan (sendChan $ clients ! clID) ["ASKPASSWORD"]
-			return (clID, serverInfo, adjust (\cl -> cl{webPassword = passwd, isAdministrator = isAdmin}) clID clients, rooms)
-		Guest -> do
-			infoM "Clients" $ show clID ++ " is guest"
-			processAction (clID, serverInfo, adjust (\cl -> cl{logonPassed = True}) clID clients, rooms) MoveToLobby
-		Admin -> do
-			infoM "Clients" $ show clID ++ " is admin"
-			foldM processAction (clID, serverInfo, adjust (\cl -> cl{logonPassed = True, isAdministrator = True}) clID clients, rooms) [MoveToLobby, AnswerThisClient ["ADMIN_ACCESS"]]
+    case info of
+        HasAccount passwd isAdmin -> do
+            infoM "Clients" $ show clID ++ " has account"
+            writeChan (sendChan $ clients ! clID) ["ASKPASSWORD"]
+            return (clID, serverInfo, adjust (\cl -> cl{webPassword = passwd, isAdministrator = isAdmin}) clID clients, rooms)
+        Guest -> do
+            infoM "Clients" $ show clID ++ " is guest"
+            processAction (clID, serverInfo, adjust (\cl -> cl{logonPassed = True}) clID clients, rooms) MoveToLobby
+        Admin -> do
+            infoM "Clients" $ show clID ++ " is admin"
+            foldM processAction (clID, serverInfo, adjust (\cl -> cl{logonPassed = True, isAdministrator = True}) clID clients, rooms) [MoveToLobby, AnswerThisClient ["ADMIN_ACCESS"]]
 
 
 processAction (clID, serverInfo, clients, rooms) (MoveToLobby) =
-	foldM processAction (clID, serverInfo, clients, rooms) $
-		(RoomAddThisClient 0)
-		: answerLobbyNicks
-		++ [SendServerMessage]
+    foldM processAction (clID, serverInfo, clients, rooms) $
+        (RoomAddThisClient 0)
+        : answerLobbyNicks
+        ++ [SendServerMessage]
 
-		-- ++ (answerServerMessage client clients)
-	where
-		lobbyNicks = Prelude.map nick $ Prelude.filter logonPassed $ elems clients
-		answerLobbyNicks = [AnswerThisClient ("LOBBY:JOINED": lobbyNicks) | not $ Prelude.null lobbyNicks]
+        -- ++ (answerServerMessage client clients)
+    where
+        lobbyNicks = Prelude.map nick $ Prelude.filter logonPassed $ elems clients
+        answerLobbyNicks = [AnswerThisClient ("LOBBY:JOINED": lobbyNicks) | not $ Prelude.null lobbyNicks]
 
 
 processAction (clID, serverInfo, clients, rooms) (KickClient kickID) =
-	liftM2 replaceID (return clID) (processAction (kickID, serverInfo, clients, rooms) $ ByeClient "Kicked")
+    liftM2 replaceID (return clID) (processAction (kickID, serverInfo, clients, rooms) $ ByeClient "Kicked")
 
 
 processAction (clID, serverInfo, clients, rooms) (BanClient banNick) =
-	return (clID, serverInfo, clients, rooms)
+    return (clID, serverInfo, clients, rooms)
 
 
 processAction (clID, serverInfo, clients, rooms) (KickRoomClient kickID) = do
-	writeChan (sendChan $ clients ! kickID) ["KICKED"]
-	liftM2 replaceID (return clID) (processAction (kickID, serverInfo, clients, rooms) $ RoomRemoveThisClient "kicked")
+    writeChan (sendChan $ clients ! kickID) ["KICKED"]
+    liftM2 replaceID (return clID) (processAction (kickID, serverInfo, clients, rooms) $ RoomRemoveThisClient "kicked")
 
 
 processAction (clID, serverInfo, clients, rooms) (RemoveClientTeams teamsClID) =
-	liftM2 replaceID (return clID) $
-		foldM processAction (teamsClID, serverInfo, clients, rooms) removeTeamsActions
-	where
-		client = clients ! teamsClID
-		room = rooms ! (roomID client)
-		teamsToRemove = Prelude.filter (\t -> teamowner t == nick client) $ teams room
-		removeTeamsActions = Prelude.map (RemoveTeam . teamname) teamsToRemove
+    liftM2 replaceID (return clID) $
+        foldM processAction (teamsClID, serverInfo, clients, rooms) removeTeamsActions
+    where
+        client = clients ! teamsClID
+        room = rooms ! (roomID client)
+        teamsToRemove = Prelude.filter (\t -> teamowner t == nick client) $ teams room
+        removeTeamsActions = Prelude.map (RemoveTeam . teamname) teamsToRemove
 
 
 processAction (clID, serverInfo, clients, rooms) (AddClient client) = do
-	let updatedClients = insert (clientUID client) client clients
-	infoM "Clients" (show (clientUID client) ++ ": New client. Time: " ++ show (connectTime client))
-	writeChan (sendChan client) ["CONNECTED", "Hedgewars server http://www.hedgewars.org/"]
+    let updatedClients = insert (clientUID client) client clients
+    infoM "Clients" (show (clientUID client) ++ ": New client. Time: " ++ show (connectTime client))
+    writeChan (sendChan client) ["CONNECTED", "Hedgewars server http://www.hedgewars.org/"]
 
-	let newLogins = takeWhile (\(_ , time) -> (connectTime client) `diffUTCTime` time <= 11) $ lastLogins serverInfo
+    let newLogins = takeWhile (\(_ , time) -> (connectTime client) `diffUTCTime` time <= 11) $ lastLogins serverInfo
 
-	if isJust $ host client `Prelude.lookup` newLogins then
-		processAction (clID, serverInfo{lastLogins = newLogins}, updatedClients, rooms) $ ByeClient "Reconnected too fast"
-		else
-		return (clID, serverInfo{lastLogins = (host client, connectTime client) : newLogins}, updatedClients, rooms)
+    if isJust $ host client `Prelude.lookup` newLogins then
+        processAction (clID, serverInfo{lastLogins = newLogins}, updatedClients, rooms) $ ByeClient "Reconnected too fast"
+        else
+        return (clID, serverInfo{lastLogins = (host client, connectTime client) : newLogins}, updatedClients, rooms)
 
 
 processAction (clID, serverInfo, clients, rooms) PingAll = do
-	(_, _, newClients, newRooms) <- foldM kickTimeouted (clID, serverInfo, clients, rooms) $ elems clients
-	processAction (clID,
-		serverInfo,
-		Data.IntMap.map (\cl -> cl{pingsQueue = pingsQueue cl + 1}) newClients,
-		newRooms) $ AnswerAll ["PING"]
-	where
-		kickTimeouted (clID, serverInfo, clients, rooms) client =
-			if pingsQueue client > 0 then
-				processAction (clientUID client, serverInfo, clients, rooms) $ ByeClient "Ping timeout"
-				else
-				return (clID, serverInfo, clients, rooms)
+    (_, _, newClients, newRooms) <- foldM kickTimeouted (clID, serverInfo, clients, rooms) $ elems clients
+    processAction (clID,
+        serverInfo,
+        Data.IntMap.map (\cl -> cl{pingsQueue = pingsQueue cl + 1}) newClients,
+        newRooms) $ AnswerAll ["PING"]
+    where
+        kickTimeouted (clID, serverInfo, clients, rooms) client =
+            if pingsQueue client > 0 then
+                processAction (clientUID client, serverInfo, clients, rooms) $ ByeClient "Ping timeout"
+                else
+                return (clID, serverInfo, clients, rooms)
 
 
 processAction (clID, serverInfo, clients, rooms) (StatsAction) = do
-	writeChan (dbQueries serverInfo) $ SendStats (size clients) (size rooms - 1)
-	return (clID, serverInfo, clients, rooms)
+    writeChan (dbQueries serverInfo) $ SendStats (size clients) (size rooms - 1)
+    return (clID, serverInfo, clients, rooms)