--- a/hedgewars/uGearsRender.pas Sun Apr 10 20:02:25 2011 +0200
+++ b/hedgewars/uGearsRender.pas Sun Apr 10 14:04:56 2011 -0400
@@ -259,7 +259,11 @@
if (Gear^.State and gstHHDriven) <> 0 then
begin
if ((Gear^.State and gstHHThinking) = 0) and
- ShowCrosshair and
+/// If current ammo is active, and current ammo has alt attack and uses a crosshair (rope, basically, right now, with no crosshair for parachute/saucer
+ (((CurAmmoGear <> nil) and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0) and
+ ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_NoCrossHair) = 0)) or
+/// If no current ammo is active, and the selected ammo uses a crosshair
+ (CurAmmoGear = nil) and ((Ammoz[HH^.CurAmmoType].Ammo.Propz and ammoprop_NoCrosshair) = 0)) and
((Gear^.State and gstAnimation) = 0) then
begin
(* These calculations are a little complex for a few reasons: