--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/cocoaTouch/otherSrc/SDL_image.h Sat Jan 16 17:30:37 2010 +0000
@@ -0,0 +1,88 @@
+/*
+ SDL_image: An example image loading library for use with SDL
+ Copyright (C) 1997-2009 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/* A simple library to load images of various formats as SDL surfaces */
+
+#ifndef _SDL_IMAGE_H
+#define _SDL_IMAGE_H
+
+#include "SDL.h"
+#include "SDL_version.h"
+#include "begin_code.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
+*/
+#define SDL_IMAGE_MAJOR_VERSION 1
+#define SDL_IMAGE_MINOR_VERSION 2
+#define SDL_IMAGE_PATCHLEVEL 10
+
+typedef enum
+{
+ IMG_INIT_JPG = 0x00000001,
+ IMG_INIT_PNG = 0x00000002,
+ IMG_INIT_TIF = 0x00000004
+} IMG_InitFlags;
+
+/* Loads dynamic libraries and prepares them for use. Flags should be
+ one or more flags from IMG_InitFlags OR'd together.
+ It returns the flags successfully initialized, or 0 on failure.
+ */
+extern DECLSPEC int SDLCALL IMG_Init(int flags);
+
+/* Unloads libraries loaded with IMG_Init */
+extern DECLSPEC void SDLCALL IMG_Quit(void);
+
+/* Load an image from an SDL data source.
+ The 'type' may be one of: "BMP", "GIF", "PNG", etc.
+
+ If the image format supports a transparent pixel, SDL will set the
+ colorkey for the surface. You can enable RLE acceleration on the
+ surface afterwards by calling:
+ SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey);
+ */
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type);
+/* Convenience functions */
+extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file);
+extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc);
+
+/* Functions to detect a file type, given a seekable source */
+extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src);
+
+/* Individual loading functions */
+extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src);
+
+/* We'll use SDL for reporting errors */
+#define IMG_SetError SDL_SetError
+#define IMG_GetError SDL_GetError
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_IMAGE_H */