--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/PascalExports.pas Sat Jan 09 01:34:23 2010 +0000
@@ -0,0 +1,136 @@
+(*
+ * PascalExports.pas
+ * hwengine
+ *
+ * Created by Vittorio on 09/01/10.
+ * Copyright 2009 __MyCompanyName__. All rights reserved.
+ *
+ *)
+
+
+{$INCLUDE "options.inc"}
+
+unit PascalExports;
+
+interface
+uses uKeys, uConsole;
+
+{$IFDEF IPHONEOS}
+// called by pascal code, they deal with the objc code
+function IPH_getDocumentsPath: PChar; cdecl; external;
+procedure IPH_showControls; cdecl; external;
+
+// called by the touch functions (SDL_uikitview.m)
+// they emulate user interaction from mouse or keyboard
+procedure HW_click; cdecl; export;
+procedure HW_zoomIn; cdecl; export;
+procedure HW_zoomOut; cdecl; export;
+procedure HW_zoomReset; cdecl; export;
+procedure HW_ammoMenu; cdecl; export;
+procedure HW_allKeysUp; cdecl; export;
+procedure HW_walkLeft; cdecl; export;
+procedure HW_walkRight; cdecl; export;
+procedure HW_aimUp; cdecl; export;
+procedure HW_aimDown; cdecl; export;
+procedure HW_shoot; cdecl; export;
+procedure HW_whereIsHog; cdecl; export;
+
+{$ENDIF}
+
+implementation
+
+{$IFDEF IPHONEOS}
+procedure HW_click; cdecl; export;
+begin
+ WriteLnToConsole('HW - left click');
+ leftClick:= true;
+ exit
+end;
+
+procedure HW_zoomIn; cdecl; export;
+begin
+ WriteLnToConsole('HW - zooming in');
+ wheelUp:= true;
+ exit
+end;
+
+procedure HW_zoomOut; cdecl; export;
+begin
+ WriteLnToConsole('HW - zooming out');
+ wheelDown:= true;
+ exit
+end;
+
+procedure HW_zoomReset; cdecl; export;
+begin
+ WriteLnToConsole('HW - reset zoom');
+ middleClick:= true;
+ exit
+end;
+
+procedure HW_ammoMenu; cdecl; export;
+begin
+ WriteLnToConsole('HW - right click');
+ rightClick:= true;
+ exit
+end;
+
+procedure HW_allKeysUp; cdecl; export;
+begin
+ WriteLnToConsole('HW - resetting keyboard');
+
+ upKey:= false;
+ downKey:= false;
+ leftKey:= false;
+ rightKey:= false;
+ spaceKey:= false;
+ exit
+end;
+
+procedure HW_walkLeft; cdecl; export;
+begin
+ WriteLnToConsole('HW - walking left');
+ leftKey:= true;
+ exit
+end;
+
+procedure HW_walkRight; cdecl; export;
+begin
+ WriteLnToConsole('HW - walking right');
+ rightKey:= true;
+ exit
+end;
+
+procedure HW_aimUp; cdecl; export;
+begin
+ WriteLnToConsole('HW - aiming upwards');
+ upKey:= true;
+ exit
+end;
+
+procedure HW_aimDown; cdecl; export;
+begin
+ WriteLnToConsole('HW - aiming downwards');
+ downKey:= true;
+ exit
+end;
+
+procedure HW_shoot; cdecl; export;
+begin
+ WriteLnToConsole('HW - shooting');
+ spaceKey:= true;
+ exit
+end;
+
+procedure HW_whereIsHog; cdecl; export;
+var Xcoord, Ycoord: LongInt;
+begin
+ //Xcoord:= Gear^.dX + WorldDx;
+ WriteLnToConsole('HW - hog is at x: ' + ' y:');
+
+ exit
+end;
+{$ENDIF}
+
+end.
+