--- a/hedgewars/uGearsRender.pas Tue May 01 20:54:30 2012 +0400
+++ b/hedgewars/uGearsRender.pas Tue May 01 19:56:55 2012 +0200
@@ -1119,9 +1119,9 @@
gtNapalmBomb: DrawRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
gtFlake: if Gear^.State and (gstDrowning or gstTmpFlag) <> 0 then
begin
- Tint((cExplosionBorderColor shr RShift) and $FF,
- (cExplosionBorderColor shr GShift) and $FF,
- (cExplosionBorderColor shr BShift) and $FF,
+ Tint((ExplosionBorderColor shr RShift) and $FF,
+ (ExplosionBorderColor shr GShift) and $FF,
+ (ExplosionBorderColor shr BShift) and $FF,
$FF);
// Needs a nicer white texture to tint
DrawRotatedTextureF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle);