--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice02.lua Sat Sep 29 14:52:13 2018 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice02.lua Sat Sep 29 20:56:55 2018 +0200
@@ -18,10 +18,10 @@
local totalSaucers = 3
local gameEnded = false
local RED = 0xff0000ff
-local GREEN = 0x38d61cff
+local GREEN = 0x00ff00ff
local challengeObjectives = loc("To win the game you have to pass into the rings in time.")..
"|"..loc("You'll get extra time in case you need it when you pass a ring.").."|"..
- loc("Every 2 rings, the ring color will be green and you'll get an extra flying saucer.").."|"..
+ loc("Green double rings also give you a new flying saucer.").."|"..
loc("Use the attack key twice to change the flying saucer while floating in mid-air.")
local timeRecord
-- dialogs
@@ -246,15 +246,18 @@
if currentWaypoint > 1 then
local wp = waypoints[currentWaypoint-1]
DeleteVisualGear(wp.gear)
+ DeleteVisualGear(wp.gear2)
end
if currentWaypoint < 16 then
local wp = waypoints[currentWaypoint]
wp.gear = AddVisualGear(1,1,vgtCircle,1,true)
- -- add bonus time and "fuel"
+ -- 1st, 3rd, 5th, 7th, 9th, ... ring
if currentWaypoint % 2 == 0 then
+ -- Render single red ring
+ SetVisualGearValues(wp.gear, wp.x,wp.y, 20, 200, 0, 0, 100, radius, 3, RED)
+ -- Give 1 flying saucer and, if needed, extra time
+ AddAmmo(hero.gear, amJetpack, GetAmmoCount(hero.gear, amJetpack)+1)
PlaySound(sndShotgunReload)
- SetVisualGearValues(wp.gear, wp.x,wp.y, 20, 200, 0, 0, 100, radius, 3, RED)
- AddAmmo(hero.gear, amJetpack, GetAmmoCount(hero.gear, amJetpack)+1)
totalSaucers = totalSaucers + 1
local vgear = AddVisualGear(GetX(hero.gear), GetY(hero.gear), vgtAmmo, 0, true)
if vgear ~= nil then
@@ -270,8 +273,13 @@
message = loc("Got 1 more saucer")
end
AnimCaption(hero.gear, message, 4000)
+ -- 2nd, 4th, 6th, 8th, 10th, ... ring
else
+ -- Render double green ring
SetVisualGearValues(wp.gear, wp.x,wp.y, 20, 200, 0, 0, 100, radius, 3, GREEN)
+ wp.gear2 = AddVisualGear(1,1,vgtCircle,1,true)
+ SetVisualGearValues(wp.gear2, wp.x,wp.y, 20, 200, 0, 0, 100, radius - 6, 2, GREEN)
+ -- Give extra time, if needed
if TurnTimeLeft <= 16000 then
SetTurnTimeLeft(TurnTimeLeft + 6000)
totalTime = totalTime + 6000
@@ -306,7 +314,7 @@
SendStat(siGameResult, loc("Oh man! Learn how to fly!"))
SendStat(siCustomAchievement, loc("To win the game you have to pass into the rings in time."))
SendStat(siCustomAchievement, loc("You'll get extra time in case you need it when you pass a ring."))
- SendStat(siCustomAchievement, loc("Every 2 rings you'll get extra flying saucers."))
+ SendStat(siCustomAchievement, loc("Green double rings also give you a new flying saucer."))
SendStat(siCustomAchievement, loc("Use the attack key twice to change the flying saucer while being in air."))
sendSimpleTeamRankings({teamA.name})
EndGame()