--- a/hedgewars/uVariables.pas Mon Jan 15 12:15:56 2018 -0500
+++ b/hedgewars/uVariables.pas Wed Jan 31 13:42:52 2018 -0500
@@ -702,7 +702,7 @@
Texture: nil; Surface: nil; Width: 32; Height: 32;
imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority:
tpMedium; getDimensions: false; getImageDimensions: true),
- // sprNapalmBomb
+ // sprBulletHit
(FileName: 'Snowball'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSnowball
(FileName: 'amSnowball'; Path: ptCurrTheme; AltPath: ptHedgehog; Texture: nil; Surface: nil;
@@ -772,7 +772,9 @@
(FileName: 'Duck'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDuck
(FileName: 'amDuck'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
- Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprHandDuck
+ Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true), // sprHandDuck
+ (FileName: 'amMinigun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ Width: 64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; critical: true; checkSum: false; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprMinigun
);
const
@@ -2438,7 +2440,30 @@
PosCount: 1;
PosSprite: sprWater;
ejectX: 15;
- ejectY: -7)
+ ejectY: -7),
+// Minigun
+ (NameId: sidMinigun;
+ NameTex: nil;
+ Probability: 100;
+ NumberInCase: 1;
+ Ammo: (Propz: ammoprop_NeedUpDown;
+ Count: 1;
+ NumPerTurn: 0;
+ Timer: 0;
+ Pos: 0;
+ AmmoType: amMinigun;
+ AttackVoice: sndNone;
+ Bounciness: 1000);
+ Slot: 2;
+ TimeAfterTurn: 3000;
+ minAngle: cMaxAngle div 6;
+ maxAngle: 5 * cMaxAngle div 6;
+ isDamaging: true;
+ SkipTurns: 0;
+ PosCount: 1;
+ PosSprite: sprWater;
+ ejectX: 0; //23;
+ ejectY: 0) //-6;
);
var