--- a/project_files/frontlib/model/team.h Thu Dec 06 10:01:01 2012 +0100
+++ b/project_files/frontlib/model/team.h Tue Dec 04 09:24:10 2012 +0100
@@ -49,18 +49,18 @@
typedef struct {
char *name;
- char *hat; // e.g. hair_yellow; References a .png file in Data/Graphics/Hats
+ char *hat; //! e.g. hair_yellow; References a .png file in Data/Graphics/Hats
- // Statistics. They are irrelevant for the engine or server,
- // but provided for ini reading/writing by the frontend.
+ //! Statistics. They are irrelevant for the engine or server,
+ //! but provided for ini reading/writing by the frontend.
int rounds;
int kills;
int deaths;
int suicides;
- int difficulty; // 0 = human, 1 = most difficult bot ... 5 = least difficult bot (somewhat counterintuitive)
+ int difficulty; //! 0 = human, 1 = most difficult bot ... 5 = least difficult bot (somewhat counterintuitive)
- // Transient setting used in game setup
+ //! Transient setting used in game setup
int initialHealth;
flib_weaponset *weaponset;
} flib_hog;
@@ -68,25 +68,25 @@
typedef struct {
flib_hog hogs[HEDGEHOGS_PER_TEAM];
char *name;
- char *grave; // e.g. "Bone"; References a .png file in Data/Graphics/Graves
- char *fort; // e.g. "Castle"; References a series of files in Data/Forts
- char *voicepack; // e.g. "Classic"; References a directory in Data/Sounds/voices
- char *flag; // e.g. "hedgewars"; References a .png file in Data/Graphics/Flags
+ char *grave; //! e.g. "Bone"; References a .png file in Data/Graphics/Graves
+ char *fort; //! e.g. "Castle"; References a series of files in Data/Forts
+ char *voicepack; //! e.g. "Classic"; References a directory in Data/Sounds/voices
+ char *flag; //! e.g. "hedgewars"; References a .png file in Data/Graphics/Flags
flib_binding *bindings;
int bindingCount;
- // Statistics. They are irrelevant for the engine or server,
- // but provided for ini reading/writing by the frontend.
+ //! Statistics. They are irrelevant for the engine or server,
+ //! but provided for ini reading/writing by the frontend.
int rounds;
int wins;
int campaignProgress;
- // Transient settings used in game setup
- int colorIndex; // Index into a color table
- int hogsInGame; // The number of hogs that will actually play
- bool remoteDriven; // true for non-local teams in a network game
- char *ownerName; // Username of the owner of a team in a network game
+ //! Transient settings used in game setup
+ int colorIndex; //! Index into a color table
+ int hogsInGame; //! The number of hogs that will actually play
+ bool remoteDriven; //! true for non-local teams in a network game
+ char *ownerName; //! Username of the owner of a team in a network game
} flib_team;
/**