--- a/hedgewars/uAIAmmoTests.pas Tue Jun 20 21:22:15 2006 +0000
+++ b/hedgewars/uAIAmmoTests.pas Fri Jun 23 20:02:41 2006 +0000
@@ -4,6 +4,7 @@
function TestBazooka(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer): integer;
function TestGrenade(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer): integer;
+function TestShotgun(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer): integer;
type TAmmoTestProc = function (Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer): integer;
const AmmoTests: array[TAmmoType] of TAmmoTestProc =
@@ -11,7 +12,7 @@
{amGrenade} TestGrenade,
{amBazooka} TestBazooka,
{amUFO} nil,
-{amShotgun} nil,
+{amShotgun} TestShotgun,
{amPickHammer} nil,
{amSkip} nil,
{amRope} nil,
@@ -22,6 +23,7 @@
implementation
uses uMisc, uAIMisc;
+const BadTurn = Low(integer);
function Metric(x1, y1, x2, y2: integer): integer;
begin
@@ -49,13 +51,14 @@
dY:= dY + cGravity;
dec(t)
until TestColl(round(x), round(y), 5) or (t <= 0);
- Result:= RateExplosion(Me, round(x), round(y), 101) - Metric(Targ.X, Targ.Y, round(x), round(y)) div 16
+ Result:= RateExplosion(Me, round(x), round(y), 101);
+ if Result = 0 then Result:= - Metric(Targ.X, Targ.Y, round(x), round(y)) div 64
end;
begin
Time:= 0;
rTime:= 10;
-Result:= Low(integer);
+Result:= BadTurn;
repeat
rTime:= rTime + 100 + random*250;
Vx:= - cWindSpeed * rTime / 2 + (Targ.X - Me.X) / rTime;
@@ -76,7 +79,7 @@
end;
function TestGrenade(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer): integer;
-const tDelta = 10;
+const tDelta = 24;
var Vx, Vy, r: real;
Score: integer;
TestTime: Longword;
@@ -100,7 +103,7 @@
end;
begin
-Result:= Low(integer);
+Result:= BadTurn;
TestTime:= 0;
repeat
inc(TestTime, 1000);
@@ -110,7 +113,7 @@
if r <= 1 then
begin
Score:= CheckTrace;
- if Result <= Score then
+ if Result < Score then
begin
r:= sqrt(r);
Angle:= DxDy2AttackAngle(Vx, Vy);
@@ -122,4 +125,32 @@
until (TestTime = 5000)
end;
+function TestShotgun(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer): integer;
+var Vx, Vy, x, y: real;
+begin
+if Metric(round(Me.X), round(Me.Y), Targ.X, Targ.Y) < 80 then
+ begin
+ Result:= BadTurn;
+ exit
+ end;
+Time:= 0;
+Power:= 1;
+Vx:= (Targ.X - Me.X)/1024;
+Vy:= (Targ.Y - Me.Y)/1024;
+x:= Me.X;
+y:= Me.Y;
+Angle:= DxDy2AttackAngle(Vx, -Vy);
+repeat
+ x:= x + vX;
+ y:= y + vY;
+ if TestColl(round(x), round(y), 2) then
+ begin
+ Result:= RateExplosion(Me, round(x), round(y), 25) * 2;
+ if Result = 0 then Result:= - Metric(Targ.X, Targ.Y, round(x), round(y)) div 64;
+ exit
+ end
+until (abs(Targ.X - x) + abs(Targ.Y - y) < 4) or (x < 0) or (y < 0) or (x > 2048) or (y > 1024);
+Result:= BadTurn
+end;
+
end.