--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/model/GameStyleModel.cpp Sun Apr 29 17:12:49 2012 +0200
@@ -0,0 +1,96 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+/**
+ * @file
+ * @brief GameStyleModel class implementation
+ */
+
+#include "GameStyleModel.h"
+
+
+void GameStyleModel::loadGameStyles()
+{
+ beginResetModel();
+
+
+ // empty list, so that we can (re)fill it
+ QStandardItemModel::clear();
+
+ QList<QStandardItem * > items;
+ items.append(new QStandardItem("Normal"));
+
+ // define a separator item
+ QStandardItem * separator = new QStandardItem("---");
+ separator->setData(QLatin1String("separator"), Qt::AccessibleDescriptionRole);
+ separator->setFlags(separator->flags() & ~( Qt::ItemIsEnabled | Qt::ItemIsSelectable ) );
+
+ items.append(separator);
+
+
+ QStringList scripts = DataManager::instance().entryList(
+ QString("Scripts/Multiplayer"),
+ QDir::Files,
+ QStringList("*.lua")
+ );
+
+ foreach(QString script, scripts)
+ {
+ script = script.remove(".lua", Qt::CaseInsensitive);
+
+ QFile scriptCfgFile(DataManager::instance().findFileForRead(
+ QString("Scripts/Multiplayer/%2.cfg").arg(script)));
+
+ QString name = script;
+ name = name.replace("_", " ");
+
+ QString scheme = "locked";
+ QString weapons = "locked";
+
+ if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly))
+ {
+ QTextStream input(&scriptCfgFile);
+ input >> scheme;
+ input >> weapons;
+ scriptCfgFile.close();
+
+ if (!scheme.isEmpty())
+ scheme.replace("_", " ");
+
+ if (!weapons.isEmpty())
+ weapons.replace("_", " ");
+ }
+
+ QStandardItem * item = new QStandardItem(name);
+
+ item->setData(script, ScriptRole);
+ item->setData(scheme, SchemeRole);
+ item->setData(weapons, WeaponsRole);
+
+ items.append(item);
+ }
+
+ QStandardItemModel::appendColumn(items);
+
+
+ endResetModel();
+}
+
+
+
+