--- a/QTfrontend/ui/widget/gamecfgwidget.cpp Sun Apr 29 17:23:05 2012 +0200
+++ b/QTfrontend/ui/widget/gamecfgwidget.cpp Sun Apr 29 20:52:10 2012 +0200
@@ -112,6 +112,8 @@
connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
connect(pMapContainer, SIGNAL(drawMapRequested()), this, SIGNAL(goToDrawMap()));
connect(pMapContainer, SIGNAL(drawnMapChanged(const QByteArray &)), this, SLOT(onDrawnMapChanged(const QByteArray &)));
+
+ connect(&DataManager::instance(), SIGNAL(updated()), this, SLOT(updateModelViews()));
}
void GameCFGWidget::jumpToSchemes()
@@ -491,10 +493,13 @@
void GameCFGWidget::scriptChanged(int index)
{
+ const QString & name = Scripts->itemText(index);
+ m_curScript = name;
+
if(isEnabled() && index > 0)
{
- QString scheme = Scripts->itemData(Scripts->currentIndex(), GameStyleModel::SchemeRole).toString();
- QString weapons = Scripts->itemData(Scripts->currentIndex(), GameStyleModel::WeaponsRole).toString();
+ QString scheme = Scripts->itemData(index, GameStyleModel::SchemeRole).toString();
+ QString weapons = Scripts->itemData(index, GameStyleModel::WeaponsRole).toString();
if (scheme == "locked")
{
@@ -537,7 +542,7 @@
WeaponsName->setEnabled(true);
bindEntries->setEnabled(true);
}
- emit paramChanged("SCRIPT", QStringList(Scripts->itemText(index)));
+ emit paramChanged("SCRIPT", QStringList(name));
}
void GameCFGWidget::mapgenChanged(MapGenerator m)
@@ -559,3 +564,17 @@
{
emit paramChanged("DRAWNMAP", QStringList(qCompress(data, 9).toBase64()));
}
+
+
+void GameCFGWidget::updateModelViews()
+{
+ // restore game-style selection
+ if (!m_curScript.isEmpty())
+ {
+ int idx = Scripts->findText(m_curScript);
+ if (idx >= 0)
+ Scripts->setCurrentIndex(idx);
+ else
+ Scripts->setCurrentIndex(0);
+ }
+}