--- a/share/hedgewars/Data/Missions/Training/User_Mission_-_The_Great_Escape.lua Mon Oct 29 17:38:54 2012 -0400
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_The_Great_Escape.lua Mon Oct 29 18:20:08 2012 -0400
@@ -1,122 +1,122 @@
-loadfile(GetDataPath() .. "Scripts/Locale.lua")()
-
-local player = nil
-local enemy = nil
-
-function onGameInit()
-
- Map = "Castle"
- Theme = "Nature"
- Seed = 0
- GameFlags = gfInfAttack
-
- TurnTime = 45 * 1000
-
- CaseFreq = 0
- MinesNum = 0
- Explosives = 0
-
- AddTeam(loc("Hero Team"), 14483456, "Simple", "Island", "Default", "Hedgewars")
- player = AddHog(loc("Good Dude"), 0, 80, "NoHat") --NoHat
-
- AddTeam(loc("Bad Team"), 1175851, "Simple", "Island", "Default", "Hedgewars")
- enemy = AddHog("Bad Guy", 1, 40, "NoHat")
-
-end
-
-function onGameStart()
-
-ShowMission(loc("The Great Escape"), loc("Get out of there!"), loc("Elimate your captor."), -amGrenade, 0)
-
------- GIRDER LIST ------
-PlaceGirder(1042,564,0)
-PlaceGirder(1028,474,6)
-PlaceGirder(1074,474,6)
-PlaceGirder(1050,385,0)
-PlaceGirder(1175,731,7)
-PlaceGirder(1452,905,2)
-PlaceGirder(1522,855,4)
-PlaceGirder(1496,900,3)
-PlaceGirder(1682,855,4)
-PlaceGirder(1773,887,2)
-PlaceGirder(1647,901,1)
-PlaceGirder(1871,883,6)
-PlaceGirder(1871,723,6)
-PlaceGirder(1774,768,6)
-PlaceGirder(1773,767,6)
-PlaceGirder(1821,904,1)
-PlaceGirder(1822,802,3)
-PlaceGirder(1820,723,1)
-PlaceGirder(1782,678,4)
-PlaceGirder(1822,661,0)
-PlaceGirder(1822,644,0)
-PlaceGirder(1742,644,0)
-PlaceGirder(1742,661,0)
-PlaceGirder(1694,676,2)
-PlaceGirder(1903,635,0)
------- HEALTH CRATE LIST ------
-SpawnHealthCrate(1476,169)
-SpawnHealthCrate(1551,177)
-SpawnHealthCrate(1586,200)
-SpawnHealthCrate(1439,189)
-SpawnHealthCrate(1401,211)
-SpawnHealthCrate(1633,210)
------- MINE LIST ------
-tempG = AddGear(1010,680,gtMine, 0, 0, 0, 0)
-SetTimer(tempG, 1)
-tempG = AddGear(1031,720,gtMine, 0, 0, 0, 0)
-SetTimer(tempG, 1)
-tempG = AddGear(1039,748,gtMine, 0, 0, 0, 0)
-SetTimer(tempG, 1)
-tempG = AddGear(1051,777,gtMine, 0, 0, 0, 0)
-SetTimer(tempG, 1)
-tempG = AddGear(1065,796,gtMine, 0, 0, 0, 0)
-SetTimer(tempG, 1)
-tempG = AddGear(1094,800,gtMine, 0, 0, 0, 0)
-SetTimer(tempG, 1)
------- REPOSITION LIST ------
-SetGearPosition(player,1050,534)
-SetGearPosition(enemy,1512,158)
-SetHealth(player, 1)
-SetHealth(enemy, 1)
------- AMMO CRATE LIST ------
-SpawnAmmoCrate(1632,943,5)
-SpawnAmmoCrate(1723,888,12)
-SpawnAmmoCrate(1915,599,1)
------- UTILITY CRATE LIST ------
-SpawnUtilityCrate(1519,945,15)
-SpawnUtilityCrate(1227,640,6)
-SpawnUtilityCrate(1416,913,18)
------- END LOADING DATA ------
-
-end
-
-function onGameTick()
-
- if TurnTimeLeft == TurnTime-1 then
- SetWind(100)
- end
-
-end
-
-function onGearDelete(gear)
- if (GetGearType(gear) == gtCase) and (CurrentHedgehog == player) then
- if GetHealth(gear) > 0 then
- AddGear(GetX(gear), GetY(gear), gtGrenade, 0, 0, 0, 1)
- end
- elseif gear == player then
- ShowMission(loc("The Great Escape"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
- elseif gear == enemy then
- ShowMission(loc("The Great Escape"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0)
- end
-end
-
-function onAmmoStoreInit()
- SetAmmo(amGrenade, 1, 0, 0, 1)
- SetAmmo(amParachute, 1, 0, 0, 1)
- SetAmmo(amFirePunch, 0, 0, 0, 3)
- SetAmmo(amPickHammer, 0, 0, 0, 1)
- SetAmmo(amBlowTorch, 0, 0, 0, 1)
- SetAmmo(amShotgun, 0, 0, 0, 1)
- SetAmmo(amSkip, 9, 0, 0, 0)
-end
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+local player = nil
+local enemy = nil
+
+function onGameInit()
+
+ Map = "Castle"
+ Theme = "Nature"
+ Seed = 0
+ GameFlags = gfInfAttack
+
+ TurnTime = 45 * 1000
+
+ CaseFreq = 0
+ MinesNum = 0
+ Explosives = 0
+
+ AddTeam(loc("Hero Team"), 14483456, "Simple", "Island", "Default", "Hedgewars")
+ player = AddHog(loc("Good Dude"), 0, 80, "NoHat") --NoHat
+
+ AddTeam(loc("Bad Team"), 1175851, "Simple", "Island", "Default", "Hedgewars")
+ enemy = AddHog("Bad Guy", 1, 40, "NoHat")
+
+end
+
+function onGameStart()
+
+ShowMission(loc("The Great Escape"), loc("Get out of there!"), loc("Elimate your captor."), -amGrenade, 0)
+
+------ GIRDER LIST ------
+PlaceGirder(1042,564,0)
+PlaceGirder(1028,474,6)
+PlaceGirder(1074,474,6)
+PlaceGirder(1050,385,0)
+PlaceGirder(1175,731,7)
+PlaceGirder(1452,905,2)
+PlaceGirder(1522,855,4)
+PlaceGirder(1496,900,3)
+PlaceGirder(1682,855,4)
+PlaceGirder(1773,887,2)
+PlaceGirder(1647,901,1)
+PlaceGirder(1871,883,6)
+PlaceGirder(1871,723,6)
+PlaceGirder(1774,768,6)
+PlaceGirder(1773,767,6)
+PlaceGirder(1821,904,1)
+PlaceGirder(1822,802,3)
+PlaceGirder(1820,723,1)
+PlaceGirder(1782,678,4)
+PlaceGirder(1822,661,0)
+PlaceGirder(1822,644,0)
+PlaceGirder(1742,644,0)
+PlaceGirder(1742,661,0)
+PlaceGirder(1694,676,2)
+PlaceGirder(1903,635,0)
+------ HEALTH CRATE LIST ------
+SpawnHealthCrate(1476,169)
+SpawnHealthCrate(1551,177)
+SpawnHealthCrate(1586,200)
+SpawnHealthCrate(1439,189)
+SpawnHealthCrate(1401,211)
+SpawnHealthCrate(1633,210)
+------ MINE LIST ------
+tempG = AddGear(1010,680,gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+tempG = AddGear(1031,720,gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+tempG = AddGear(1039,748,gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+tempG = AddGear(1051,777,gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+tempG = AddGear(1065,796,gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+tempG = AddGear(1094,800,gtMine, 0, 0, 0, 0)
+SetTimer(tempG, 1)
+------ REPOSITION LIST ------
+SetGearPosition(player,1050,534)
+SetGearPosition(enemy,1512,158)
+SetHealth(player, 1)
+SetHealth(enemy, 1)
+------ AMMO CRATE LIST ------
+SpawnAmmoCrate(1632,943,5)
+SpawnAmmoCrate(1723,888,12)
+SpawnAmmoCrate(1915,599,1)
+------ UTILITY CRATE LIST ------
+SpawnUtilityCrate(1519,945,15)
+SpawnUtilityCrate(1227,640,6)
+SpawnUtilityCrate(1416,913,18)
+------ END LOADING DATA ------
+
+end
+
+function onGameTick()
+
+ if TurnTimeLeft == TurnTime-1 then
+ SetWind(100)
+ end
+
+end
+
+function onGearDelete(gear)
+ if (GetGearType(gear) == gtCase) and (CurrentHedgehog == player) then
+ if GetHealth(gear) > 0 then
+ AddGear(GetX(gear), GetY(gear), gtGrenade, 0, 0, 0, 1)
+ end
+ elseif gear == player then
+ ShowMission(loc("The Great Escape"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
+ elseif gear == enemy then
+ ShowMission(loc("The Great Escape"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0)
+ end
+end
+
+function onAmmoStoreInit()
+ SetAmmo(amGrenade, 1, 0, 0, 1)
+ SetAmmo(amParachute, 1, 0, 0, 1)
+ SetAmmo(amFirePunch, 0, 0, 0, 3)
+ SetAmmo(amPickHammer, 0, 0, 0, 1)
+ SetAmmo(amBlowTorch, 0, 0, 0, 1)
+ SetAmmo(amShotgun, 0, 0, 0, 1)
+ SetAmmo(amSkip, 9, 0, 0, 0)
+end