--- a/project_files/HedgewarsMobile/Classes/ServerSetup.m Tue May 03 23:16:47 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/ServerSetup.m Wed May 04 01:19:39 2011 +0200
@@ -24,6 +24,7 @@
#import "CommodityFunctions.h"
#import <SystemConfiguration/SCNetworkReachability.h>
#import <netinet/in.h>
+#import "hwconsts.h"
#define BUFFER_SIZE 256
@@ -105,18 +106,18 @@
}
// Resolving the host using NULL make network interface to listen
- if (SDLNet_ResolveHost(&ip, "netserver.hedgewars.org", DEFAULT_NETGAME_PORT) < 0 && !clientQuit) {
+ if (SDLNet_ResolveHost(&ip, "netserver.hedgewars.org", NETGAME_DEFAULT_PORT) < 0 && !clientQuit) {
DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
clientQuit = YES;
}
// Open a connection with the IP provided (listen on the host's port)
if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) {
- DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), DEFAULT_NETGAME_PORT);
+ DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), NETGAME_DEFAULT_PORT);
clientQuit = YES;
}
- DLog(@"Found server on port %d", DEFAULT_NETGAME_PORT);
+ DLog(@"Found server on port %d", NETGAME_DEFAULT_PORT);
while (!clientQuit) {
int index = 0;
BOOL exitBufferLoop = NO;