--- a/project_files/HedgewarsMobile/Classes/CreationChamber.m Wed Apr 27 11:11:45 2011 -0400
+++ b/project_files/HedgewarsMobile/Classes/CreationChamber.m Thu Apr 28 00:16:36 2011 +0200
@@ -183,7 +183,6 @@
void createSchemeNamed (NSString *nameWithoutExt) {
NSString *schemesDirectory = SCHEMES_DIRECTORY();
- NSString *path = nil;
if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) {
[[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory
@@ -193,15 +192,13 @@
}
// load data to get the size of the arrays and their default values
- path = [NSString stringWithFormat:@"%@/basicFlags_en.plist",IFRONTEND_DIRECTORY()];
- NSArray *basicSettings = [[NSArray alloc] initWithContentsOfFile:path];
+ NSArray *basicSettings = [[NSArray alloc] initWithContentsOfFile:BASICFLAGS_FILE()];
NSMutableArray *basicArray = [[NSMutableArray alloc] initWithCapacity:[basicSettings count]];
for (NSDictionary *basicDict in basicSettings)
[basicArray addObject:[basicDict objectForKey:@"default"]];
[basicSettings release];
- path = [NSString stringWithFormat:@"%@/gameFlags_en.plist",IFRONTEND_DIRECTORY()];
- NSArray *mods = [[NSArray alloc] initWithContentsOfFile:path];
+ NSArray *mods = [[NSArray alloc] initWithContentsOfFile:GAMEMODS_FILE()];
NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithCapacity:[mods count]];
for (int i = 0; i < [mods count]; i++)
[gamemodArray addObject:[NSNumber numberWithBool:NO]];