--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua Tue Apr 12 15:41:48 2016 -0400
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua Wed Apr 13 14:59:14 2016 +0200
@@ -428,9 +428,9 @@
function heroDeath(gear)
SendStat(siGameResult, loc("Hog Solo lost, try again!"))
- SendStat(siCustomAchievement, loc("To win the game you have to go next to Thanta"))
- SendStat(siCustomAchievement, loc("Most of the time you'll be able to use only the icegun"))
- SendStat(siCustomAchievement, loc("Use the bazooka and the flying saucer to get the icegun"))
+ SendStat(siCustomAchievement, loc("To win the game you have to stand next to Thanta."))
+ SendStat(siCustomAchievement, loc("Most of the time you'll be able to use the icegun only."))
+ SendStat(siCustomAchievement, loc("Use the bazooka and the flying saucer to get the icegun."))
SendStat(siPlayerKills,'1',teamB.name)
SendStat(siPlayerKills,'0',teamC.name)
EndGame()
@@ -454,10 +454,10 @@
function thantaDeath(gear)
SendStat(siGameResult, loc("Hog Solo lost, try again!"))
- SendStat(siCustomAchievement, loc("Noooo, Thanta has to stay alive!"))
- SendStat(siCustomAchievement, loc("To win the game you have to go next to Thanta"))
- SendStat(siCustomAchievement, loc("Most of the time you'll be able to use only the icegun"))
- SendStat(siCustomAchievement, loc("Use the bazooka and the flying saucer to get the icegun"))
+ SendStat(siCustomAchievement, loc("Noo, Thanta has to stay alive!"))
+ SendStat(siCustomAchievement, loc("To win the game you have to go next to Thanta."))
+ SendStat(siCustomAchievement, loc("Most of the time you'll be able to use the icegun only."))
+ SendStat(siCustomAchievement, loc("Use the bazooka and the flying saucer to get the icegun."))
SendStat(siPlayerKills,'1',teamB.name)
SendStat(siPlayerKills,'0',teamC.name)
EndGame()
@@ -490,29 +490,29 @@
-- DIALOG 01 - Start, welcome to moon
AddSkipFunction(dialog01, Skipanim, {dialog01})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
- table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("On the Ice Planet, where ice rules..."), 5000}})
- table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Finally you are here..."), SAY_SAY, 2000}})
+ table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("On the Ice Planet, where ice rules ..."), 5000}})
+ table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Finally you are here!"), SAY_SAY, 2000}})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 2000}})
- table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Hi! Nice to meet you"), SAY_SAY, 3000}})
+ table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Hi! Nice to meet you."), SAY_SAY, 3000}})
table.insert(dialog01, {func = AnimWait, args = {ally.gear, 2000}})
- table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Listen carefully! The bandit leader, Thanta, has recently found a very strange device"), SAY_SAY, 4000}})
- table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("He doesn't know it but this device is a part of the anti-gravity device"), SAY_SAY, 2500}})
+ table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Listen carefully! The bandit leader, Thanta, has recently found a very strange device."), SAY_SAY, 4000}})
+ table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("He doesn't know it but this device is a part of the anti-gravity device."), SAY_SAY, 2500}})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 8000}})
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Nice, then I should get the part as soon as possible!"), SAY_SAY, 4000}})
table.insert(dialog01, {func = AnimWait, args = {ally.gear, 4000}})
- table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Be careful, your gadgets won't work in the bandit area. You should get an ice gun"), SAY_SAY, 7000}})
+ table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Be careful, your gadgets won't work in the bandit area. You should get an ice gun."), SAY_SAY, 7000}})
table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("There is one below us!"), SAY_SAY, 4000}})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}})
-- DIALOG 02 - Hero got to Thant2
AddSkipFunction(dialog02, Skipanim, {dialog02})
table.insert(dialog02, {func = AnimWait, args = {hero.gear, 3000}})
- table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Congratulations, now you can take Thanta's device part..."), 5000}})
+ table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Congratulations, now you can take Thanta's device part!"), 5000}})
table.insert(dialog02, {func = AnimSay, args = {bandit1.gear, loc("Oh! Please spare me. You can take all my treasures!"), SAY_SAY, 3000}})
table.insert(dialog02, {func = AnimWait, args = {hero.gear, 5000}})
table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I just want the strange device you found!"), SAY_SAY, 3000}})
table.insert(dialog02, {func = AnimWait, args = {bandit1.gear, 4000}})
- table.insert(dialog02, {func = AnimSay, args = {bandit1.gear, loc("Here! Take it..."), SAY_SAY, 3000}})
+ table.insert(dialog02, {func = AnimSay, args = {bandit1.gear, loc("Here! Take it!"), SAY_SAY, 3000}})
table.insert(dialog02, {func = actionsOnWin, args = {}})
end
@@ -521,7 +521,7 @@
function actionsOnWin()
saveCompletedStatus(4)
SendStat(siGameResult, loc("Congratulations, you acquired the device part!"))
- SendStat(siCustomAchievement, loc("At the end of the game your health was ")..GetHealth(hero.gear))
+ SendStat(siCustomAchievement, string.format(loc("At the end of the game your health was %d."), GetHealth(hero.gear)))
-- maybe add number of tries for each part?
SendStat(siPlayerKills,'1',teamC.name)
SendStat(siPlayerKills,'0',teamB.name)