--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert02.lua Tue Apr 12 15:41:48 2016 -0400
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert02.lua Wed Apr 13 14:59:14 2016 +0200
@@ -144,17 +144,17 @@
function heroDeath(gear)
SendStat(siGameResult, loc("Hog Solo lost, try again!"))
- SendStat(siCustomAchievement, loc("To win the game you have to go to the surface"))
- SendStat(siCustomAchievement, loc("Most mines are not active"))
- SendStat(siCustomAchievement, loc("From the second turn and beyond the water rises"))
+ SendStat(siCustomAchievement, loc("To win the game you have to go to the surface."))
+ SendStat(siCustomAchievement, loc("Most mines are not active."))
+ SendStat(siCustomAchievement, loc("From the second turn and beyond the water rises."))
SendStat(siPlayerKills,'0',teamA.name)
EndGame()
end
function heroSafe(gear)
SendStat(siGameResult, loc("Congratulations, you won!"))
- SendStat(siCustomAchievement, loc("You have escaped successfully"))
- SendStat(siCustomAchievement, loc("Your escape took you "..TotalRounds.." turns"))
+ SendStat(siCustomAchievement, loc("You have escaped successfully."))
+ SendStat(siCustomAchievement, string.format(loc("Your escape took you %d turns."), TotalRounds))
SendStat(siPlayerKills,'1',teamA.name)
EndGame()
end
@@ -172,9 +172,9 @@
-- DIALOG 01 - Start
AddSkipFunction(dialog01, Skipanim, {dialog01})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
- table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Many meters below the surface..."), 5000}})
- table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("The tunnel is about to get flooded..."), SAY_THINK, 4000}})
- table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I have to reach the surface as quickly as I can..."), SAY_THINK, 4000}})
+ table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Many meters below the surface ..."), 5000}})
+ table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("The tunnel is about to get flooded!"), SAY_THINK, 4000}})
+ table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I have to reach the surface as quickly as I can."), SAY_THINK, 4000}})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
table.insert(dialog01, {func = challengeStart, args = {hero.gear}})
end