--- a/hedgewars/uScript.pas Sat Jan 23 07:53:57 2016 +0100
+++ b/hedgewars/uScript.pas Sat Jan 23 08:11:14 2016 +0100
@@ -440,6 +440,20 @@
lc_setweapon:= 0;
end;
+// enable/disable cinematic effects
+function lc_setcinematicmode(L : Plua_State) : LongInt; Cdecl;
+var at: LongInt;
+const
+ call = 'SetCinematicMode';
+ params = 'enable';
+begin
+ if (CheckLuaParamCount(L, 1, call, params)) then
+ begin
+ CinematicScript:= lua_toboolean(L, 1);
+ end;
+ lc_setcinematicmode:= 0;
+end;
+
// no parameter means reset to default (and 0 means unlimited)
function lc_setmaxbuilddistance(L : Plua_State) : LongInt; Cdecl;
var np: LongInt;
@@ -3340,6 +3354,7 @@
lua_register(luaState, _P'SetWaterLine', @lc_setwaterline);
lua_register(luaState, _P'SetNextWeapon', @lc_setnextweapon);
lua_register(luaState, _P'SetWeapon', @lc_setweapon);
+lua_register(luaState, _P'SetCinematicMode', @lc_setcinematicmode);
lua_register(luaState, _P'SetMaxBuildDistance', @lc_setmaxbuilddistance);
// drawn map functions
lua_register(luaState, _P'AddPoint', @lc_addPoint);