cocoaTouch/SDLOverrides/SDL_uikitopenglview.h
changeset 2724 601158aaa201
parent 2723 eaa6ac1e95ea
child 2725 89908847b155
--- a/cocoaTouch/SDLOverrides/SDL_uikitopenglview.h	Fri Jan 29 00:55:14 2010 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,65 +0,0 @@
-/*
-    SDL - Simple DirectMedia Layer
-    Copyright (C) 1997-2010 Sam Lantinga
-
-    This library is free software; you can redistribute it and/or
-    modify it under the terms of the GNU Lesser General Public
-    License as published by the Free Software Foundation; either
-    version 2.1 of the License, or (at your option) any later version.
-
-    This library is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-    Lesser General Public License for more details.
-
-    You should have received a copy of the GNU Lesser General Public
-    License along with this library; if not, write to the Free Software
-    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-
-    Sam Lantinga
-    slouken@libsdl.org
-*/
-
-#import <UIKit/UIKit.h>
-#import <OpenGLES/EAGL.h>
-#import <OpenGLES/ES1/gl.h>
-#import <OpenGLES/ES1/glext.h>
-#import "SDL_uikitview.h"
-/*
-	This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
-	The view content is basically an EAGL surface you render your OpenGL scene into.
-	Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
- */
-/* *INDENT-OFF* */
-@interface SDL_uikitopenglview : SDL_uikitview {
-	
-@private
-	/* The pixel dimensions of the backbuffer */
-	GLint backingWidth;
-	GLint backingHeight;
-	
-	EAGLContext *context;
-	
-	/* OpenGL names for the renderbuffer and framebuffers used to render to this view */
-	GLuint viewRenderbuffer, viewFramebuffer;
-	
-	/* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
-	GLuint depthRenderbuffer;
-	
-}
-
-@property (nonatomic, retain, readonly) EAGLContext *context;
-
-- (void)swapBuffers;
-- (void)setCurrentContext;
-
-- (id)initWithFrame:(CGRect)frame
-	retainBacking:(BOOL)retained \
-	rBits:(int)rBits \
-	gBits:(int)gBits \
-	bBits:(int)bBits \
-	aBits:(int)aBits \
-	depthBits:(int)depthBits;
-
-@end
-/* *INDENT-ON* */