--- a/cocoaTouch/SDLOverrides/SDL_uikitopenglview.h Fri Jan 29 00:55:14 2010 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,65 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2010 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-
-#import <UIKit/UIKit.h>
-#import <OpenGLES/EAGL.h>
-#import <OpenGLES/ES1/gl.h>
-#import <OpenGLES/ES1/glext.h>
-#import "SDL_uikitview.h"
-/*
- This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
- The view content is basically an EAGL surface you render your OpenGL scene into.
- Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
- */
-/* *INDENT-OFF* */
-@interface SDL_uikitopenglview : SDL_uikitview {
-
-@private
- /* The pixel dimensions of the backbuffer */
- GLint backingWidth;
- GLint backingHeight;
-
- EAGLContext *context;
-
- /* OpenGL names for the renderbuffer and framebuffers used to render to this view */
- GLuint viewRenderbuffer, viewFramebuffer;
-
- /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
- GLuint depthRenderbuffer;
-
-}
-
-@property (nonatomic, retain, readonly) EAGLContext *context;
-
-- (void)swapBuffers;
-- (void)setCurrentContext;
-
-- (id)initWithFrame:(CGRect)frame
- retainBacking:(BOOL)retained \
- rBits:(int)rBits \
- gBits:(int)gBits \
- bBits:(int)bBits \
- aBits:(int)aBits \
- depthBits:(int)depthBits;
-
-@end
-/* *INDENT-ON* */