--- a/gameServer/Store.hs Tue Dec 14 22:32:47 2010 +0100
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,145 +0,0 @@
-module Store(
- ElemIndex(),
- MStore(),
- IStore(),
- newStore,
- addElem,
- removeElem,
- readElem,
- writeElem,
- modifyElem,
- elemExists,
- firstIndex,
- indicesM,
- withIStore,
- withIStore2,
- (!),
- indices
- ) where
-
-import qualified Data.Array.IArray as IA
-import qualified Data.Array.IO as IOA
-import qualified Data.IntSet as IntSet
-import Data.IORef
-import Control.Monad
-
-
-newtype ElemIndex = ElemIndex Int
- deriving (Eq, Show, Read, Ord)
-newtype MStore e = MStore (IORef (IntSet.IntSet, IntSet.IntSet, IOA.IOArray Int e))
-newtype IStore e = IStore (IntSet.IntSet, IA.Array Int e)
-
-
-firstIndex :: ElemIndex
-firstIndex = ElemIndex 0
-
--- MStore code
-initialSize :: Int
-initialSize = 10
-
-
-growFunc :: Int -> Int
-growFunc a = a * 3 `div` 2
-
-
-newStore :: IO (MStore e)
-newStore = do
- newar <- IOA.newArray_ (0, initialSize - 1)
- new <- newIORef (IntSet.empty, IntSet.fromAscList [0..initialSize - 1], newar)
- return (MStore new)
-
-
-growStore :: MStore e -> IO ()
-growStore (MStore ref) = do
- (busyElems, freeElems, arr) <- readIORef ref
- (_, m') <- IOA.getBounds arr
- let newM' = growFunc (m' + 1) - 1
- newArr <- IOA.newArray_ (0, newM')
- sequence_ [IOA.readArray arr i >>= IOA.writeArray newArr i | i <- [0..m']]
- writeIORef ref (busyElems, freeElems `IntSet.union` (IntSet.fromAscList [m'+1..newM']), newArr)
-
-
-growIfNeeded :: MStore e -> IO ()
-growIfNeeded m@(MStore ref) = do
- (_, freeElems, _) <- readIORef ref
- when (IntSet.null freeElems) $ growStore m
-
-
-addElem :: MStore e -> e -> IO ElemIndex
-addElem m@(MStore ref) element = do
- growIfNeeded m
- (busyElems, freeElems, arr) <- readIORef ref
- let (n, freeElems') = IntSet.deleteFindMin freeElems
- IOA.writeArray arr n element
- writeIORef ref (IntSet.insert n busyElems, freeElems', arr)
- return $ ElemIndex n
-
-
-removeElem :: MStore e -> ElemIndex -> IO ()
-removeElem (MStore ref) (ElemIndex n) = do
- (busyElems, freeElems, arr) <- readIORef ref
- IOA.writeArray arr n (error $ "Store: no element " ++ show n)
- writeIORef ref (IntSet.delete n busyElems, IntSet.insert n freeElems, arr)
-
-
-readElem :: MStore e -> ElemIndex -> IO e
-readElem (MStore ref) (ElemIndex n) = readIORef ref >>= \(_, _, arr) -> IOA.readArray arr n
-
-
-writeElem :: MStore e -> ElemIndex -> e -> IO ()
-writeElem (MStore ref) (ElemIndex n) el = readIORef ref >>= \(_, _, arr) -> IOA.writeArray arr n el
-
-
-modifyElem :: MStore e -> (e -> e) -> ElemIndex -> IO ()
-modifyElem (MStore ref) f (ElemIndex n) = do
- (_, _, arr) <- readIORef ref
- IOA.readArray arr n >>= IOA.writeArray arr n . f
-
-elemExists :: MStore e -> ElemIndex -> IO Bool
-elemExists (MStore ref) (ElemIndex n) = do
- (_, free, _) <- readIORef ref
- return $ n `IntSet.notMember` free
-
-indicesM :: MStore e -> IO [ElemIndex]
-indicesM (MStore ref) = do
- (busy, _, _) <- readIORef ref
- return $ map ElemIndex $ IntSet.toList busy
-
-
--- A way to see MStore elements in pure code via IStore
-m2i :: MStore e -> IO (IStore e)
-m2i (MStore ref) = do
- (a, _, c') <- readIORef ref
- c <- IOA.unsafeFreeze c'
- return $ IStore (a, c)
-
-i2m :: (MStore e) -> IStore e -> IO ()
-i2m (MStore ref) (IStore (_, arr)) = do
- (b, e, _) <- readIORef ref
- a <- IOA.unsafeThaw arr
- writeIORef ref (b, e, a)
-
-withIStore :: MStore e -> (IStore e -> a) -> IO a
-withIStore m f = do
- i <- m2i m
- let res = f i
- res `seq` i2m m i
- return res
-
-
-withIStore2 :: MStore e1 -> MStore e2 -> (IStore e1 -> IStore e2 -> a) -> IO a
-withIStore2 m1 m2 f = do
- i1 <- m2i m1
- i2 <- m2i m2
- let res = f i1 i2
- res `seq` i2m m1 i1
- i2m m2 i2
- return res
-
-
--- IStore code
-(!) :: IStore e -> ElemIndex -> e
-(!) (IStore (_, arr)) (ElemIndex i) = (IA.!) arr i
-
-indices :: IStore e -> [ElemIndex]
-indices (IStore (busy, _)) = map ElemIndex $ IntSet.toList busy