--- a/gameServer/ServerState.hs Tue Dec 14 22:32:47 2010 +0100
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,43 +0,0 @@
-module ServerState
- (
- module RoomsAndClients,
- clientRoomA,
- ServerState(..),
- client's,
- allClientsS,
- roomClientsS
- ) where
-
-import Control.Monad.State.Strict
-import Data.Set as Set
-----------------------
-import RoomsAndClients
-import CoreTypes
-
-data ServerState = ServerState {
- clientIndex :: !(Maybe ClientIndex),
- serverInfo :: !ServerInfo,
- removedClients :: !(Set.Set ClientIndex),
- roomsClients :: !MRnC
- }
-
-
-clientRoomA :: StateT ServerState IO RoomIndex
-clientRoomA = do
- (Just ci) <- gets clientIndex
- rnc <- gets roomsClients
- liftIO $ clientRoomM rnc ci
-
-client's :: (ClientInfo -> a) -> StateT ServerState IO a
-client's f = do
- (Just ci) <- gets clientIndex
- rnc <- gets roomsClients
- liftIO $ client'sM rnc f ci
-
-allClientsS :: StateT ServerState IO [ClientInfo]
-allClientsS = gets roomsClients >>= liftIO . clientsM
-
-roomClientsS :: RoomIndex -> StateT ServerState IO [ClientInfo]
-roomClientsS ri = do
- rnc <- gets roomsClients
- liftIO $ roomClientsM rnc ri