--- a/hedgewars/uRender.pas Sat Jul 05 18:51:45 2014 +0200
+++ b/hedgewars/uRender.pas Sat Jul 05 20:15:56 2014 +0200
@@ -847,7 +847,6 @@
procedure DrawTextureRotatedF(Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
var ft, fb, fl, fr: GLfloat;
hw, hh, nx, ny: LongInt;
- VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
begin
// note: not taking scale into account
@@ -1520,7 +1519,6 @@
lw, nWaves, shift: GLfloat;
sprite: TSprite;
begin
-
// note: spriteHeight is the Height of the wave sprite while
// cWaveHeight describes how many pixels of it will be above waterline