--- a/project_files/frontlib/ipc/gameconn.c Mon Jun 11 00:06:22 2012 +0200
+++ b/project_files/frontlib/ipc/gameconn.c Tue Jun 12 11:25:05 2012 +0200
@@ -2,9 +2,11 @@
#include "ipcconn.h"
#include "ipcprotocol.h"
#include "../util/logging.h"
+#include "../util/util.h"
#include "../hwconsts.h"
#include <stdbool.h>
#include <stdlib.h>
+#include <string.h>
typedef enum {
AWAIT_CONNECTION,
@@ -13,8 +15,10 @@
} gameconn_state;
struct _flib_gameconn {
- flib_ipcconn connection;
- flib_vector configBuffer;
+ flib_ipcconn *connection;
+ flib_vector *configBuffer;
+ flib_vector *demoBuffer;
+ char *playerName;
gameconn_state state;
bool netgame;
@@ -69,7 +73,7 @@
return false;
}
-static int fillConfigBuffer(flib_vector configBuffer, const char *playerName, flib_cfg_meta *metaconf, flib_gamesetup *setup, bool netgame) {
+static int fillConfigBuffer(flib_vector *configBuffer, const char *playerName, flib_cfg_meta *metaconf, flib_gamesetup *setup, bool netgame) {
bool error = false;
bool perHogAmmo = false;
bool sharedAmmo = false;
@@ -89,7 +93,7 @@
}
if(setup->teams) {
for(int i=0; i<setup->teamcount; i++) {
- error |= flib_ipc_append_addteam(configBuffer, &setup->teams[i], perHogAmmo, sharedAmmo);
+ error |= flib_ipc_append_addteam(configBuffer, setup->teams[i], perHogAmmo, sharedAmmo);
}
}
error |= flib_ipc_append_message(configBuffer, "!");
@@ -98,11 +102,15 @@
static flib_gameconn *flib_gameconn_create_partial(bool record, const char *playerName, bool netGame) {
flib_gameconn *result = NULL;
- flib_gameconn *tempConn = calloc(1, sizeof(flib_gameconn));
+ flib_gameconn *tempConn = flib_calloc(1, sizeof(flib_gameconn));
if(tempConn) {
- tempConn->connection = flib_ipcconn_create(record, playerName);
+ tempConn->connection = flib_ipcconn_create();
tempConn->configBuffer = flib_vector_create();
- if(tempConn->connection && tempConn->configBuffer) {
+ tempConn->playerName = flib_strdupnull(playerName);
+ if(tempConn->connection && tempConn->configBuffer && tempConn->playerName) {
+ if(record) {
+ tempConn->demoBuffer = flib_vector_create();
+ }
tempConn->state = AWAIT_CONNECTION;
tempConn->netgame = netGame;
clearCallbacks(tempConn);
@@ -164,8 +172,10 @@
clearCallbacks(conn);
conn->destroyRequested = true;
} else {
- flib_ipcconn_destroy(&conn->connection);
- flib_vector_destroy(&conn->configBuffer);
+ flib_ipcconn_destroy(conn->connection);
+ flib_vector_destroy(conn->configBuffer);
+ flib_vector_destroy(conn->demoBuffer);
+ free(conn->playerName);
free(conn);
}
}
@@ -180,6 +190,93 @@
}
}
+static void demo_append(flib_gameconn *conn, const void *data, size_t len) {
+ if(conn->demoBuffer) {
+ if(flib_vector_append(conn->demoBuffer, data, len) < len) {
+ flib_log_e("Error recording demo: Out of memory.");
+ flib_vector_destroy(conn->demoBuffer);
+ conn->demoBuffer = NULL;
+ }
+ }
+}
+
+static int format_chatmessage(uint8_t buffer[257], const char *playerName, const char *message) {
+ size_t msglen = strlen(message);
+
+ // If the message starts with /me, it will be displayed differently.
+ bool meMessage = msglen >= 4 && !memcmp(message, "/me ", 4);
+ const char *template = meMessage ? "s\x02* %s %s " : "s\x01%s: %s ";
+ int size = snprintf((char*)buffer+1, 256, template, playerName, meMessage ? message+4 : message);
+ if(size>0) {
+ buffer[0] = size>255 ? 255 : size;
+ return 0;
+ } else {
+ return -1;
+ }
+}
+
+static void demo_append_chatmessage(flib_gameconn *conn, const char *message) {
+ // Chat messages are reformatted to make them look as if they were received, not sent.
+ uint8_t converted[257];
+ if(!format_chatmessage(converted, conn->playerName, message)) {
+ demo_append(conn, converted, converted[0]+1);
+ }
+}
+
+static void demo_replace_gamemode(flib_buffer buf, char gamemode) {
+ size_t msgStart = 0;
+ uint8_t *data = (uint8_t*)buf.data;
+ while(msgStart+2 < buf.size) {
+ if(!memcmp(data+msgStart, "\x02T", 2)) {
+ data[msgStart+2] = gamemode;
+ }
+ msgStart += (uint8_t)data[msgStart]+1;
+ }
+}
+
+int flib_gameconn_send_enginemsg(flib_gameconn *conn, uint8_t *data, int len) {
+ int result = -1;
+ if(!conn || (!data && len>0)) {
+ flib_log_e("null parameter in flib_gameconn_send_enginemsg");
+ } else if(!flib_ipcconn_send_raw(conn->connection, data, len)) {
+ demo_append(conn, data, len);
+ result = 0;
+ }
+ return result;
+}
+
+int flib_gameconn_send_textmsg(flib_gameconn *conn, int msgtype, const char *msg) {
+ int result = -1;
+ if(!conn || !msg) {
+ flib_log_e("null parameter in flib_gameconn_send_textmsg");
+ } else {
+ uint8_t converted[257];
+ int size = snprintf((char*)converted+1, 256, "s%c%s", (char)msgtype, msg);
+ if(size>0) {
+ converted[0] = size>255 ? 255 : size;
+ if(!flib_ipcconn_send_raw(conn->connection, converted, converted[0]+1)) {
+ demo_append(conn, converted, converted[0]+1);
+ result = 0;
+ }
+ }
+ }
+ return result;
+}
+
+int flib_gameconn_send_chatmsg(flib_gameconn *conn, const char *playername, const char *msg) {
+ int result = -1;
+ uint8_t converted[257];
+ if(!conn || !playername || !msg) {
+ flib_log_e("null parameter in flib_gameconn_send_chatmsg");
+ } else if(format_chatmessage(converted, playername, msg)) {
+ flib_log_e("Error formatting message in flib_gameconn_send_chatmsg");
+ } else if(!flib_ipcconn_send_raw(conn->connection, converted, converted[0]+1)) {
+ demo_append(conn, converted, converted[0]+1);
+ result = 0;
+ }
+ return result;
+}
+
void flib_gameconn_onConnect(flib_gameconn *conn, void (*callback)(void* context), void* context) {
if(!conn) {
flib_log_e("null parameter in flib_gameconn_onConnect");
@@ -246,6 +343,7 @@
conn->onDisconnectCb(conn->onDisconnectCtx, GAME_END_ERROR);
return;
} else {
+ demo_append(conn, configBuffer.data, configBuffer.size);
conn->state = CONNECTED;
conn->onConnectCb(conn->onConnectCtx);
if(conn->destroyRequested) {
@@ -272,30 +370,31 @@
continue;
}
switch(msgbuffer[1]) {
- case '?':
+ case '?': // Ping
// The pong is already part of the config message
break;
- case 'C':
+ case 'C': // Config query
// And we already send the config message on connecting.
break;
- case 'E':
+ case 'E': // Error message
if(len>=3) {
msgbuffer[len-2] = 0;
conn->onErrorMessageCb(conn->onErrorMessageCtx, (char*)msgbuffer+2);
}
break;
- case 'i':
+ case 'i': // Statistics
// TODO stats
break;
- case 'Q':
- case 'H':
- case 'q':
+ case 'Q': // Game interrupted
+ case 'H': // Game halted
+ case 'q': // game finished
{
int reason = msgbuffer[1]=='Q' ? GAME_END_INTERRUPTED : msgbuffer[1]=='H' ? GAME_END_HALTED : GAME_END_FINISHED;
bool savegame = (reason != GAME_END_FINISHED) && !conn->netgame;
- flib_constbuffer record = flib_ipcconn_getrecord(conn->connection, savegame);
- if(record.size) {
- conn->onGameRecordedCb(conn->onGameRecordedCtx, record.data, record.size, savegame);
+ if(conn->demoBuffer) {
+ flib_buffer demoBuffer = flib_vector_as_buffer(conn->demoBuffer);
+ demo_replace_gamemode(demoBuffer, savegame ? 'S' : 'D');
+ conn->onGameRecordedCb(conn->onGameRecordedCtx, demoBuffer.data, demoBuffer.size, savegame);
if(conn->destroyRequested) {
return;
}
@@ -304,19 +403,23 @@
conn->onDisconnectCb(conn->onDisconnectCtx, reason);
return;
}
- case 's':
+ case 's': // Chat message
if(len>=3) {
msgbuffer[len-2] = 0;
+ demo_append_chatmessage(conn, (char*)msgbuffer+2);
+
conn->onChatCb(conn->onChatCtx, (char*)msgbuffer+2, false);
}
break;
- case 'b':
+ case 'b': // Teamchat message
if(len>=3) {
msgbuffer[len-2] = 0;
conn->onChatCb(conn->onChatCtx, (char*)msgbuffer+2, true);
}
break;
- default:
+ default: // Engine message
+ demo_append(conn, msgbuffer, len);
+
conn->onNetMessageCb(conn->onNetMessageCtx, msgbuffer, len);
break;
}