--- a/project_files/HedgewarsMobile/Classes/CommodityFunctions.m Sat Nov 06 12:56:09 2010 -0400
+++ b/project_files/HedgewarsMobile/Classes/CommodityFunctions.m Sat Nov 06 18:21:30 2010 +0100
@@ -75,45 +75,45 @@
switch (type) {
case 0: //default
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
- @"9391929422199121032235111001201000000211110101010",@"ammostore_initialqt",
- @"0405040541600655546554464776576666666155510101110",@"ammostore_probability",
+ @"9391929422199121032235111001201000000211110101011",@"ammostore_initialqt",
+ @"0405040541600655546554464776576666666155510101117",@"ammostore_probability",
@"0000000000000205500000040007004000000000200000000",@"ammostore_delay",
- @"1311110312111111123114111111111111111211111101110",@"ammostore_crate", nil];
+ @"1311110312111111123114111111111111111211111101111",@"ammostore_crate", nil];
break;
case 1: //crazy
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
- @"9999999999999999992999999999999999299999999909990",@"ammostore_initialqt",
- @"1111110111111111111111111111111111111111111101110",@"ammostore_probability",
+ @"9999999999999999992999999999999999299999999909999",@"ammostore_initialqt",
+ @"1111110111111111111111111111111111111111111101111",@"ammostore_probability",
@"0000000000000000000000000000000000000000000000000",@"ammostore_delay",
- @"1311110312111111123114111111111111111211110101110",@"ammostore_crate", nil];
+ @"1311110312111111123114111111111111111211110101111",@"ammostore_crate", nil];
break;
case 2: //pro mode
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
@"9090009000000000000009000000000000000000000000000",@"ammostore_initialqt",
@"0000000000000000000000000000000000000000000000000",@"ammostore_probability",
@"0000000000000205500000040007004000000000200000000",@"ammostore_delay",
- @"1111111111111111111111111111111111111111100101110",@"ammostore_crate", nil];
+ @"1111111111111111111111111111111111111111100101111",@"ammostore_crate", nil];
break;
case 3: //shoppa
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
@"0000009900000000000000000000000000000000000000000",@"ammostore_initialqt",
@"4444410044244402210112121222422000000002000400010",@"ammostore_probability",
@"0000000000000000000000000000000000000000000000000",@"ammostore_delay",
- @"1111111111111111111111111111111111111111101101110",@"ammostore_crate", nil];
+ @"1111111111111111111111111111111111111111101101111",@"ammostore_crate", nil];
break;
- case 4: //basketball
+ case 4: //clean slate
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
- @"9391929422199121032235111001201000000211110101000",@"ammostore_initialqt",
- @"0000000000000000000000000000000000000000000000000",@"ammostore_probability",
- @"0000000000000005500000040007004000000000200000000",@"ammostore_delay",
- @"1111111111111111111111111111111111111111111101110",@"ammostore_crate", nil];
+ @"1010009000010000011000000000000000000000000000001",@"ammostore_initialqt",
+ @"0405040541600655546554464776576666666155510101117",@"ammostore_probability",
+ @"0000000000000205500000040007004000000000200000000",@"ammostore_delay",
+ @"1311110312111111123114111111111111111211111101111",@"ammostore_crate", nil];
break;
case 5: //minefield
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
@"0000009900090000000300000000000000000000000000000",@"ammostore_initialqt",
@"0000000000000000000000000000000000000000000000000",@"ammostore_probability",
@"0000000000000205500000040007004000000000200000000",@"ammostore_delay",
- @"1111111111111111111111111111111111111111111101110",@"ammostore_crate", nil];
+ @"1111111111111111111111111111111111111111111101111",@"ammostore_crate", nil];
break;
default:
NSLog(@"Nope");
@@ -143,8 +143,10 @@
[NSNumber numberWithInt:100], //initialhealth
[NSNumber numberWithInt:15], //suddendeathtimeout
[NSNumber numberWithInt:5], //cratedrops
+ [NSNumber numberWithInt:35], //healthprob
+ [NSNumber numberWithInt:25], //healthamount
[NSNumber numberWithInt:3], //minestime
- [NSNumber numberWithInt:4], //mines
+ [NSNumber numberWithInt:4], //minesnumber
[NSNumber numberWithInt:0], //dudmines
[NSNumber numberWithInt:2], //explosives
nil];