project_files/hwc/CMakeLists.txt
changeset 10015 4feced261c68
parent 9984 84835d0ceb64
child 10127 7f29a65aa1e4
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/hwc/CMakeLists.txt	Tue Jan 21 22:38:13 2014 +0100
@@ -0,0 +1,84 @@
+#the usual set of dependencies
+find_package(OpenGL REQUIRED)
+find_package(GLEW REQUIRED)
+find_package(SDL REQUIRED)
+find_package(SDL_mixer REQUIRED)
+find_package(SDL_net REQUIRED)
+find_package(SDL_image REQUIRED)
+find_package(SDL_ttf REQUIRED)
+
+#compile our rtl implementation
+include_directories(${GLEW_INCLUDE_DIR})
+include_directories(${CMAKE_CURRENT_SOURCE_DIR}/rtl)
+include_directories(${PHYSFS_INCLUDE_DIR})
+include_directories(${PHYSLAYER_INCLUDE_DIR})
+add_subdirectory(rtl)
+
+configure_file(${CMAKE_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)
+
+#get the list of pas files that are going to be converted and compiled
+file(GLOB engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/*.pas")
+#TODO: temporary until cmake can configure itself accordingly
+list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uWeb.pas")
+list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uVideoRec.pas")
+list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uTouch.pas")
+list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/PNGh.pas")
+list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas")
+list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas")
+list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/hwLibrary.pas")
+
+#remove and readd hwengine so that it is compiled first, compiling every other file in the process
+list(REMOVE_ITEM engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas)
+list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas)
+
+#process files .pas -> .c
+foreach(sourcefile ${engine_sources_pas})
+    get_filename_component(sourcename ${sourcefile} NAME_WE) #drops .pas
+    list(APPEND engine_sources "${CMAKE_CURRENT_BINARY_DIR}/${sourcename}.c")
+endforeach()
+
+#add again files for external functions and for fpcrtl_ functions
+list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas)
+list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas)
+
+
+#invoke pas2c on main module, it will call all the others
+add_custom_command(OUTPUT ${engine_sources}
+                   COMMAND "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}"
+                   ARGS -n "hwengine"
+                        -i "${CMAKE_SOURCE_DIR}/hedgewars"
+                        -o "${CMAKE_CURRENT_BINARY_DIR}"
+                        -a "${CMAKE_CURRENT_BINARY_DIR}"
+                        -d "ENDIAN_LITTLE"
+                        -d "DEBUGFILE"
+                   DEPENDS pas2c                     #converter tool
+                           ${engine_sources_pas}     #original pascal file
+                  )
+
+#wrap conversion for all source in this command
+add_custom_target(engine_c DEPENDS ${engine_sources})
+
+
+#compile the c files
+add_executable(hwengine WIN32 ${engine_sources})
+
+target_link_libraries(hwengine  fpcrtl
+                                ${LUA_LIBRARY}
+                                ${OPENGL_LIBRARY}
+                                ${SDL_LIBRARY}
+                                ${SDLMIXER_LIBRARY}
+                                ${SDLNET_LIBRARY}
+                                ${SDLIMAGE_LIBRARY}
+                                ${SDLTTF_LIBRARY}
+                                ${GLEW_LIBRARY}
+                                physfs
+                                physlayer
+                                m
+                                #TODO: add other libraries
+                            )
+if(APPLE)
+    target_link_libraries(hwengine IOKit SDLmain)
+endif()
+
+install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hwengine${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})
+