--- a/hedgewars/uStore.pas Sun Aug 31 16:27:47 2008 +0000
+++ b/hedgewars/uStore.pas Sun Aug 31 17:22:50 2008 +0000
@@ -30,6 +30,7 @@
procedure DrawSurfSprite(X, Y, Height, Frame: LongInt; Source: PTexture);
procedure DrawLand (X, Y: LongInt);
procedure DrawTexture(X, Y: LongInt; Texture: PTexture);
+procedure DrawTextureF(Texture: PTexture; X, Y, Frame, Dir, Frames: LongInt);
procedure DrawRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
procedure DrawRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
@@ -153,7 +154,12 @@
for i:= 0 to 7 do
with Hedgehogs[i] do
if Gear <> nil then
+ begin
NameTagTex:= RenderStringTex(Name, Clan^.Color, fnt16);
+ texsurf:= LoadImage(Pathz[ptHats] + '/' + Hat, false, true, false);
+ HatTex:= Surface2Tex(texsurf);
+ SDL_FreeSurface(texsurf)
+ end;
end;
end;
@@ -351,6 +357,42 @@
glEnd()
end;
+procedure DrawTextureF(Texture: PTexture; X, Y, Frame, Dir, Frames: LongInt);
+var ft, fb: GLfloat;
+ hw: LongInt;
+begin
+glPushMatrix;
+glTranslatef(X, Y, 0);
+
+if Dir < 0 then
+ hw:= - 16
+else
+ hw:= 16;
+
+ft:= Frame / Frames;
+fb:= (Frame + 1) / Frames;
+
+glBindTexture(GL_TEXTURE_2D, Texture^.id);
+
+glBegin(GL_QUADS);
+
+glTexCoord2f(0, ft);
+glVertex2i(-hw, -16);
+
+glTexCoord2f(1, ft);
+glVertex2i(hw, -16);
+
+glTexCoord2f(1, fb);
+glVertex2i(hw, 16);
+
+glTexCoord2f(0, fb);
+glVertex2i(-hw, 16);
+
+glEnd();
+
+glPopMatrix
+end;
+
procedure DrawRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
begin
DrawRotatedTex(SpritesData[Sprite].Texture,