--- a/share/hedgewars/Data/Missions/Training/SniperRifle.lua Wed Dec 08 15:10:38 2010 -0500
+++ b/share/hedgewars/Data/Missions/Training/SniperRifle.lua Wed Dec 08 22:35:29 2010 +0100
@@ -174,7 +174,7 @@
AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default")
-- And add a hog to it
player = AddHog(loc(hogname), 0, 1, "Sniper")
- SetGearPosition(player, 602, 1465);
+ SetGearPosition(player, 602, 1465)
end
-- This function is called when the round starts
@@ -190,7 +190,7 @@
-- A negative icon parameter (-n) represents the n-th weapon icon
-- A positive icon paramter (n) represents the (n+1)-th mission icon
-- A timeframe of 0 is replaced with the default time to show.
- ShowMission(loc(caption), loc(subcaption), loc(goal), -amSniperRifle, 0);
+ ShowMission(loc(caption), loc(subcaption), loc(goal), -amSniperRifle, 0)
end
-- This function is called every game tick.
@@ -215,9 +215,9 @@
if TurnTimeLeft == 1 and score < score_goal then
game_lost = true
-- ... and show a short message.
- ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
+ ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0)
-- How about killing our poor hog due to his poor performance?
- SetHealth(player, 0);
+ SetHealth(player, 0)
-- Just to be sure set the goal time to 1 ms
time_goal = 1
end
@@ -381,7 +381,7 @@
else
if not game_lost then
-- Otherwise show that the goal was accomplished
- ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0);
+ ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0)
-- Also let the hogs shout "victory!"
PlaySound(sndVictory)
-- Save the time left so we may keep it.