--- a/QTfrontend/newnetclient.h Fri Oct 28 17:41:39 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,175 +0,0 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
- * Copyright (c) 2008-2011 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#ifndef _NEW_NETCLIENT_INCLUDED
-#define _NEW_NETCLIENT_INCLUDED
-
-#include <QObject>
-#include <QString>
-#include <QTcpSocket>
-#include <QMap>
-
-#include "team.h"
-#include "game.h" // for GameState
-
-class GameUIConfig;
-class GameCFGWidget;
-class TeamSelWidget;
-
-extern char delimeter;
-
-class HWNewNet : public QObject
-{
- Q_OBJECT
-
- public:
- HWNewNet();
- ~HWNewNet();
- void Connect(const QString & hostName, quint16 port, const QString & nick);
- void Disconnect();
- void SendPasswordHash(const QString & hash);
- void NewNick(const QString & nick);
- bool isRoomChief();
- bool isInRoom();
- int getClientState();
- QString getNick();
- QString getRoom();
- QString getHost();
-
- private:
- bool isChief;
- QString mynick;
- QString myroom;
- QString myhost;
- QTcpSocket NetSocket;
- QString seed;
- bool m_game_connected;
-
- template <typename T>
- void SendCfgStrNet(T a) {
- QByteArray strmsg;
- strmsg.append(a);
- quint8 sz = strmsg.size();
- QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg;
- QString _msg = delimeter + QString(enginemsg.toBase64());
- RawSendNet(_msg);
- }
-
- template <typename T>
- void SendCfgStrLoc(T a) {
- QByteArray strmsg;
- strmsg.append(QString(a).toUtf8());
- quint8 sz = strmsg.size();
- QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg;
- emit FromNet(enginemsg);
- }
-
- QStringList cmdbuf;
-
- void RawSendNet(const QString & buf);
- void RawSendNet(const QByteArray & buf);
- void ParseCmd(const QStringList & lst);
- void handleNotice(int n);
-
- int loginStep;
- int netClientState;
-
- signals:
- void AskForRunGame();
- void Connected();
- void Disconnected(const QString & reason);
- void Error(const QString & errmsg);
- void Warning(const QString & wrnmsg);
- void AskForPassword(const QString & nick);
- void NickTaken(const QString & nick);
- void AuthFailed();
- void EnteredGame();
- void LeftRoom(const QString & reason);
- void nickAdded(const QString& nick, bool notifyNick);
- void nickRemoved(const QString& nick);
- void nickAddedLobby(const QString& nick, bool notifyNick);
- void nickRemovedLobby(const QString& nick);
- void FromNet(const QByteArray & buf);
- void adminAccess(bool);
- void roomMaster(bool);
-
- void netSchemeConfig(QStringList &);
- void paramChanged(const QString & param, const QStringList & value);
- void configAsked();
-
- void TeamAccepted(const QString&);
- void AddNetTeam(const HWTeam&);
- void RemoveNetTeam(const HWTeam&);
- void hhnumChanged(const HWTeam&);
- void teamColorChanged(const HWTeam&);
- void chatStringLobby(const QString&);
- void chatStringLobby(const QString&, const QString&);
- void chatStringFromNet(const QString&);
- void chatStringFromMe(const QString&);
- void chatStringFromMeLobby(const QString&);
-
- void roomsList(const QStringList&);
- void serverMessage(const QString &);
- void serverMessageNew(const QString &);
- void serverMessageOld(const QString &);
- void latestProtocolVar(int);
-
- void setReadyStatus(const QString & nick, bool isReady);
- void setMyReadyStatus(bool isReady);
-
- public slots:
- void ToggleReady();
- void chatLineToNet(const QString& str);
- void chatLineToLobby(const QString& str);
- void SendTeamMessage(const QString& str);
- void SendNet(const QByteArray & buf);
- void AddTeam(const HWTeam & team);
- void RemoveTeam(const HWTeam& team);
- void onHedgehogsNumChanged(const HWTeam& team);
- void onTeamColorChanged(const HWTeam& team);
- void onParamChanged(const QString & param, const QStringList & value);
-
- void setServerMessageNew(const QString &);
- void setServerMessageOld(const QString &);
- void setLatestProtocolVar(int proto);
- void askServerVars();
-
- void JoinRoom(const QString & room);
- void CreateRoom(const QString & room);
- void updateRoomName(const QString &);
- void askRoomsList();
- void gameFinished(bool correcly);
- void banPlayer(const QString &);
- void kickPlayer(const QString &);
- void infoPlayer(const QString &);
- void followPlayer(const QString &);
- void startGame();
- void toggleRestrictJoins();
- void toggleRestrictTeamAdds();
- void partRoom();
- void clearAccountsCache();
-
- private slots:
- void ClientRead();
- void OnConnect();
- void OnDisconnect();
- void displayError(QAbstractSocket::SocketError socketError);
-};
-
-#endif // _NEW_NETCLIENT_INCLUDED