--- a/QTfrontend/xfire.cpp Sat Mar 06 10:54:24 2010 +0000
+++ b/QTfrontend/xfire.cpp Sat Mar 06 10:59:20 2010 +0000
@@ -30,53 +30,53 @@
// xfire_init(): used to initialize all variables and set their default values
void xfire_init(void)
{
- if(use_xfire)
- return;
- use_xfire = XfireIsLoaded() == 1;
-
- if(!use_xfire)
- return;
-
- for(int i = 0; i < XFIRE_KEY_COUNT; i++)
- {
- keys[i] = new char[256];
- values[i] = new char[256];
- strcpy(keys[i], "");
- strcpy(values[i], "");
- }
-
- strcpy(keys[XFIRE_NICKNAME], "Nickname");
- strcpy(keys[XFIRE_ROOM], "Room");
- strcpy(keys[XFIRE_SERVER], "Server");
- strcpy(keys[XFIRE_STATUS], "Status");
- xfire_update();
+ if(use_xfire)
+ return;
+ use_xfire = XfireIsLoaded() == 1;
+
+ if(!use_xfire)
+ return;
+
+ for(int i = 0; i < XFIRE_KEY_COUNT; i++)
+ {
+ keys[i] = new char[256];
+ values[i] = new char[256];
+ strcpy(keys[i], "");
+ strcpy(values[i], "");
+ }
+
+ strcpy(keys[XFIRE_NICKNAME], "Nickname");
+ strcpy(keys[XFIRE_ROOM], "Room");
+ strcpy(keys[XFIRE_SERVER], "Server");
+ strcpy(keys[XFIRE_STATUS], "Status");
+ xfire_update();
}
// xfire_free(): used to free up ressources used etc.
void xfire_free(void)
{
- if(!use_xfire)
- return;
-
- for(int i = 0; i < XFIRE_KEY_COUNT; i++)
- {
- delete [] keys[i];
- delete [] values[i];
- }
+ if(!use_xfire)
+ return;
+
+ for(int i = 0; i < XFIRE_KEY_COUNT; i++)
+ {
+ delete [] keys[i];
+ delete [] values[i];
+ }
}
// xfire_setvalue(): set a specific value
void xfire_setvalue(const XFIRE_KEYS status, const char *value)
{
- if(!use_xfire || strlen(value) > 255)
- return;
- strcpy(values[status], value);
+ if(!use_xfire || strlen(value) > 255)
+ return;
+ strcpy(values[status], value);
}
// xfire_update(): submits current values to the xfire app
void xfire_update(void)
{
- if(!use_xfire)
- return;
- XfireSetCustomGameDataA(XFIRE_KEY_COUNT, (const char**)keys, (const char**)values);
+ if(!use_xfire)
+ return;
+ XfireSetCustomGameDataA(XFIRE_KEY_COUNT, (const char**)keys, (const char**)values);
}