--- a/hedgewars/uGearsRender.pas Tue Jul 26 23:46:41 2011 -0400
+++ b/hedgewars/uGearsRender.pas Wed Jul 27 08:51:16 2011 -0400
@@ -1050,14 +1050,14 @@
end;
gtNapalmBomb: DrawRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
gtFlake: if (Gear^.State and gstTmpFlag) <> 0 then
- //DrawRotatedTextureF(SpritesData[sprSnowBall].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle)
begin
Tint((cExplosionBorderColor shr RShift) and $FF,
(cExplosionBorderColor shr GShift) and $FF,
(cExplosionBorderColor shr BShift) and $FF,
- (cExplosionBorderColor shr AShift) and $FF);
- //DrawRotated(sprSnow, x, y, 0, Gear^.DirAngle);
+ $FF);
// Needs a nicer white texture to tint
+ //DrawRotatedTextureF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle);
+ //DrawRotated(sprSnowDust, x, y, 0, Gear^.DirAngle);
DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1);
Tint($FF, $FF, $FF, $FF);
end