--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua Fri Dec 06 17:01:40 2013 +0100
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua Fri Dec 06 20:38:48 2013 +0100
@@ -22,10 +22,10 @@
local dialog04 = {}
-- mission objectives
local goals = {
- [dialog01] = {missionName, loc("Exploring the tunnel"), loc("With the help of the other hogs search for the device").."|"..loc("Hog Solo has to reach the last crates"), 1, 4000},
- [dialog02] = {missionName, loc("Exploring the tunnel"), loc("Explore the tunnel with the other hogs and search for the device").."|"..loc("Hog Solo has to reach the last crates"), 1, 4000},
+ [dialog01] = {missionName, loc("Exploring the tunnel"), loc("Search for the device with the help of the other hedgehogs ").."|"..loc("Hog Solo has to reach the last crates"), 1, 4000},
+ [dialog02] = {missionName, loc("Exploring the tunnel"), loc("Explore the tunnel with the other hedgehogs and search for the device").."|"..loc("Hog Solo has to reach the last crates"), 1, 4000},
[dialog03] = {missionName, loc("Return to the Surface"), loc("Go to the surface!").."|"..loc("Attack Captain Lime before he attacks back"), 1, 4000},
- [dialog04] = {missionName, loc("Return to the Surface"), loc("Go to the surface!").."|"..loc("Attack the assasins before they attack back"), 1, 4000},
+ [dialog04] = {missionName, loc("Return to the Surface"), loc("Go to the surface!").."|"..loc("Attack the assassins before they attack back"), 1, 4000},
}
-- crates
local eagleCrate = {name = amDEagle, x = 1680, y = 1650}
@@ -81,7 +81,7 @@
SuddenDeathTurns = 200
Map = "fruit02_map"
Theme = "Fruit"
-
+
-- load checkpoints, problem getting the campaign variable
local health = 100
checkPointReached = initCheckpoint("fruit02")
@@ -89,12 +89,12 @@
loadHogsPositions()
health = tonumber(GetCampaignVar("HeroHealth"))
end
-
+
-- Hog Solo and Green Bananas
AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
hero.gear = AddHog(hero.name, 0, health, "war_desertgrenadier1")
AnimSetGearPosition(hero.gear, hero.x, hero.y)
- HogTurnLeft(hero.gear, true)
+ HogTurnLeft(hero.gear, true)
green2.gear = AddHog(green2.name, 0, 100, "war_britmedic")
AnimSetGearPosition(green2.gear, green2.x, green2.y)
HogTurnLeft(green2.gear, true)
@@ -117,20 +117,20 @@
end
AnimInit()
- AnimationSetup()
+ AnimationSetup()
end
function onGameStart()
AnimWait(hero.gear, 3000)
FollowGear(hero.gear)
-
+
if GetCampaignVar("Fruit01JoinedBattle") and GetCampaignVar("Fruit01JoinedBattle") == "true" then
tookPartInBattle = true
end
-
+
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
AddEvent(onDeviceCrates, {hero.gear}, deviceCrates, {hero.gear}, 0)
-
+
-- Hog Solo and GB weapons
AddAmmo(hero.gear, amSwitch, 100)
-- Captain Lime weapons
@@ -145,7 +145,7 @@
for i=1,table.getn(redHedgehogs) do
HideHog(redHedgehogs[i].gear)
end
-
+
-- explosives
-- I wanted to use FindPlace but doesn't accept height values...
local x1 = 950
@@ -166,7 +166,7 @@
x2 = x2 - 25
end
AddGear(3128, 1680, gtExplosives, 0, 0, 0, 0)
-
+
--mines
AddGear(3135, 1680, gtMine, 0, 0, 0, 0)
AddGear(3145, 1680, gtMine, 0, 0, 0, 0)
@@ -177,7 +177,7 @@
AddGear(3105, 1680, gtMine, 0, 0, 0, 0)
AddGear(3095, 1680, gtMine, 0, 0, 0, 0)
AddGear(3085, 1680, gtMine, 0, 0, 0, 0)
- AddGear(3075, 1680, gtMine, 0, 0, 0, 0)
+ AddGear(3075, 1680, gtMine, 0, 0, 0, 0)
if checkPointReached == 1 then
AddAmmo(hero.gear, amFirePunch, 3)
@@ -199,20 +199,20 @@
AddEvent(onCheckPoint3, {hero.gear}, checkPoint3, {hero.gear}, 0)
AddEvent(onCheckPoint4, {hero.gear}, checkPoint4, {hero.gear}, 0)
elseif checkPointReached == 4 then
- AddEvent(onCheckPoint4, {hero.gear}, checkPoint4, {hero.gear}, 0)
+ AddEvent(onCheckPoint4, {hero.gear}, checkPoint4, {hero.gear}, 0)
elseif checkPointReached == 5 then
-- EMPTY
end
if checkPointReached ~= 1 then
loadWeapons()
end
-
+
-- girders
if checkPointReached > 1 then
PlaceGirder(1580, 875, 4)
PlaceGirder(1800, 875, 4)
end
-
+
-- place crates
if checkPointReached < 2 then
SpawnAmmoCrate(girderCrate.x, girderCrate.y, girderCrate.name)
@@ -225,9 +225,9 @@
if tookPartInBattle then
SpawnAmmoCrate(weaponCrate.x, weaponCrate.y, amWatermelon)
else
- SpawnAmmoCrate(weaponCrate.x, weaponCrate.y, amSniperRifle)
+ SpawnAmmoCrate(weaponCrate.x, weaponCrate.y, amSniperRifle)
end
-
+
SendHealthStatsOff()
end
@@ -309,7 +309,7 @@
function onPrecise()
if GameTime > 3000 then
- SetAnimSkip(true)
+ SetAnimSkip(true)
end
end
@@ -356,7 +356,7 @@
function onCheckPoint1(gear)
-- before barrel jump
- if not hero.dead and GetX(hero.gear) > 2850 and GetX(hero.gear) < 2945
+ if not hero.dead and GetX(hero.gear) > 2850 and GetX(hero.gear) < 2945
and GetY(hero.gear) > 808 and GetY(hero.gear) < 852 and not isHeroAtWrongPlace() then
return true
end
@@ -375,7 +375,7 @@
function onCheckPoint3(gear)
-- after barrel jump
- if ((GetHealth(green2.gear) and GetY(green2.gear) > 1550 and GetX(green2.gear) < 3000 and StoppedGear(green2.gear))
+ if ((GetHealth(green2.gear) and GetY(green2.gear) > 1550 and GetX(green2.gear) < 3000 and StoppedGear(green2.gear))
or (GetHealth(green3.gear) and GetY(green3.gear) > 1550 and GetX(green3.gear) < 3000 and StoppedGear(green2.gear)))
and not isHeroAtWrongPlace() then
return true
@@ -385,7 +385,7 @@
function onCheckPoint4(gear)
-- hero at crates
- if not hero.dead and GetX(hero.gear) > 1288 and GetX(hero.gear) < 1420
+ if not hero.dead and GetX(hero.gear) > 1288 and GetX(hero.gear) < 1420
and GetY(hero.gear) > 1840 and not isHeroAtWrongPlace() then
return true
end
@@ -396,14 +396,14 @@
function heroDeath(gear)
SendStat(siGameResult, loc("Hog Solo lost, try again!"))
- SendStat(siCustomAchievement, loc("To win the game Hog Solo has to get the bottom crates and come back to the surface"))
+ SendStat(siCustomAchievement, loc("To win the game, Hog Solo has to get the bottom crates and come back to the surface"))
SendStat(siCustomAchievement, loc("You can use the other 2 hogs to assist you"))
SendStat(siCustomAchievement, loc("Do not destroy the crates"))
if tookPartInBattle then
- SendStat(siCustomAchievement, loc("You'll have to eliminate the Strawberry Assasins at the end"))
+ SendStat(siCustomAchievement, loc("You'll have to eliminate the Strawberry Assassins at the end"))
else
SendStat(siCustomAchievement, loc("You'll have to eliminate Captain Lime at the end"))
- SendStat(siCustomAchievement, loc("Don't eliminate Captain Lime before collecting the last crate!"))
+ SendStat(siCustomAchievement, loc("Don't eliminate Captain Lime before collecting the last crate!"))
end
SendStat(siPlayerKills,'0',teamA.name)
EndGame()
@@ -498,17 +498,17 @@
-- DIALOG 01 - Start, Captain Lime helps Hog Solo because he took part in the battle
AddSkipFunction(dialog01, Skipanim, {dialog01})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
- table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere else in the planet of fruits Captain Lime helps Hog Solo..."), 5000}})
+ table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere else on the planet of fruits Captain Lime helps Hog Solo..."), 5000}})
table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("You fought bravely and you helped us win this battle!"), SAY_SAY, 5000}})
table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("So, as promised I have brought you where I think that the device you are looking for is hidden."), SAY_SAY, 7000}})
- table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("I know that your resources are low due to the battle but I'll send with you two of my best hogs to assist you."), SAY_SAY, 7000}})
+ table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("I know that your resources are low due to the battle but I'll send two of my best hogs to assist you."), SAY_SAY, 7000}})
table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("Good luck!"), SAY_SAY, 2000}})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}})
-- DIALOG02 - Start, Hog Solo escaped from the previous battle
AddSkipFunction(dialog02, Skipanim, {dialog02})
table.insert(dialog02, {func = AnimWait, args = {hero.gear, 3000}})
- table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Somewhere else in the planet of fruits Hog Solo gets closer to the device..."), 5000}})
+ table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Somewhere else on the planet of fruits Hog Solo gets closer to the device..."), 5000}})
table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("You are the one who fled! So, you are alive..."), SAY_SAY, 4000}})
table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("I'm still low on hogs. If you are not afraid I could use a set of extra hands"), SAY_SAY, 4000}})
table.insert(dialog02, {func = AnimWait, args = {hero.gear, 8000}})
@@ -524,15 +524,15 @@
AddSkipFunction(dialog03, Skipanim, {dialog03})
table.insert(dialog03, {func = AnimWait, args = {hero.gear, 4000}})
table.insert(dialog03, {func = FollowGear, args = {hero.gear}})
- table.insert(dialog03, {func = AnimSay, args = {hero.gear, loc("Hoo Ray! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}})
+ table.insert(dialog03, {func = AnimSay, args = {hero.gear, loc("Hoorah! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}})
table.insert(dialog03, {func = AnimWait, args = {green1.gear, 4000}})
- table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("This Hog Solo is so naive! I am gonna shoot him when he returns and keep his device for me!"), SAY_THINK, 4000}})
+ table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"), SAY_THINK, 4000}})
table.insert(dialog03, {func = goToThesurface, args = {hero.gear}})
-- DIALOG04 - At crates, hero learns about the assasins ambush
AddSkipFunction(dialog04, Skipanim, {dialog04})
table.insert(dialog04, {func = AnimWait, args = {hero.gear, 4000}})
table.insert(dialog04, {func = FollowGear, args = {hero.gear}})
- table.insert(dialog04, {func = AnimSay, args = {hero.gear, loc("Hoo Ray! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}})
+ table.insert(dialog04, {func = AnimSay, args = {hero.gear, loc("Hoorah! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}})
table.insert(dialog04, {func = AnimWait, args = {redHedgehogs[1].gear, 4000}})
table.insert(dialog04, {func = AnimSay, args = {redHedgehogs[1].gear, loc("We have spotted the enemy! We'll attack when the enemies start gathering!"), SAY_THINK, 4000}})
table.insert(dialog04, {func = goToThesurface, args = {hero.gear}})