--- a/hedgewars/uVariables.pas Sat Aug 15 16:23:00 2015 +0300
+++ b/hedgewars/uVariables.pas Thu Sep 03 20:59:48 2015 +0300
@@ -1,6 +1,6 @@
(*
* Hedgewars, a free turn based strategy game
- * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
+ * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -176,6 +176,7 @@
cElastic : hwFloat;
cGravity : hwFloat;
cGravityf : real;
+ cBuildMaxDist : LongInt;
cDamageModifier : hwFloat;
cLaserSighting : boolean;
cVampiric : boolean;
@@ -683,8 +684,8 @@
Width: 80; Height: 50; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSDSplash
(FileName: 'SDDroplet'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSDDroplet
- (FileName: 'TARDIS'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
- Width: 48; Height: 79; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprTardis
+ (FileName: 'Timebox'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ Width: 50; Height: 81; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprTardis
(FileName: 'slider'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 3; Height: 17; imageWidth: 3; imageHeight: 17; saveSurf: false; priority: tpLow; getDimensions: false; getImageDimensions: false), // sprSlider
(FileName: 'botlevels'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
@@ -2560,6 +2561,7 @@
cElastic := _0_9;
cGravity := cMaxWindSpeed * 2;
cGravityf := 0.00025 * 2;
+ cBuildMaxDist := cDefaultBuildMaxDist;
cDamageModifier := _1;
TargetPoint := cTargetPointRef;
@@ -2615,7 +2617,7 @@
AttackBar := 0; // 0 - none, 1 - just bar at the right-down corner, 2 - from weapon
cCaseFactor := 5; {0..9}
cLandMines := 4;
- cAirMines := 4;
+ cAirMines := 0;
cExplosives := 2;
GameState := Low(TGameState);