--- a/share/hedgewars/Data/Scripts/Multiplayer/Frenzy.lua Tue Jan 21 23:46:48 2014 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Frenzy.lua Tue Jan 21 23:53:26 2014 +0100
@@ -1,142 +1,142 @@
--------------------------------------------
--- FRENZY
--- a hedgewars mode inspired by Hysteria
--------------------------------------------
-
-HedgewarsScriptLoad("/Scripts/Locale.lua")
-HedgewarsScriptLoad("/Scripts/Tracker.lua")
-
-local cTimer = 0
-local cn = 0
-
-function initialSetup(gear)
- SetHealth(gear, 75) -- official is 80, but that assumes bazookas/grenades that do 50 damage
-end
-
-function showStartingInfo()
-
- ruleSet = "" ..
- loc("RULES") .. ": " .. "|" ..
- loc("Each turn is only ONE SECOND!") .. "|" ..
- loc("Use your ready time to think.") .. "|" ..
- loc("Slot keys save time! (F1-F10 by default)") .. "|" ..
- " |" ..
- loc("SLOTS") .. ": " .. "|" ..
- loc("Slot") .. " 1 - " .. loc("Bazooka") .. "|" ..
- loc("Slot") .. " 2 - " .. loc("Grenade") .. "|" ..
- loc("Slot") .. " 3 - " .. loc("Shotgun") .. "|" ..
- loc("Slot") .. " 4 - " .. loc("Shoryuken") .. "|" ..
- loc("Slot") .. " 5 - " .. loc("Mine") .. "|" ..
- loc("Slot") .. " 6 - " .. loc("Teleport") .. "|" ..
- loc("Slot") .. " 7 - " .. loc("Blowtorch") .. "|" ..
- loc("Slot") .. " 8 - " .. loc("Flying Saucer") .. "|" ..
- loc("Slot") .. " 9 - " .. loc("Molotov") .. "|" ..
- loc("Slot") .. " 10 - " .. loc("Low Gravity")
-
- ShowMission(loc("FRENZY"),
- loc("a frenetic Hedgewars mini-game"),
- ruleSet, 0, 4000)
-
-end
-
-function onGameInit()
-
- if TurnTime > 10001 then
- Ready = 8000
- else
- Ready = TurnTime
- end
-
- TurnTime = 1000
-
- --These are the official settings, but I think I prefer allowing customization in this regard
- --MinesNum = 8
- --MinesTime = 3000
- --MinesDudPercent = 30
- --Explosives = 0
-
- --Supposedly official settings
- HealthCaseProb = 0
- CrateFreq = 0
-
- --Approximation of Official Settings
- --SuddenDeathTurns = 10
- --WaterRise = 47
- --HealthDecrease = 0
-
-end
-
-function onGameStart()
- showStartingInfo()
- runOnHogs(initialSetup)
-end
-
-function onSlot(sln)
- cTimer = 8
- cn = sln
-end
-
-function onGameTick()
- if cTimer ~= 0 then
- cTimer = cTimer -1
- if cTimer == 1 then
- ChangeWep(cn)
- cn = 0
- cTimer = 0
- end
- end
-end
-
-function ChangeWep(s)
-
- if s == 0 then
- ParseCommand("setweap " .. string.char(amBazooka))
- elseif s == 1 then
- ParseCommand("setweap " .. string.char(amGrenade))
- elseif s == 2 then
- ParseCommand("setweap " .. string.char(amShotgun))
- elseif s == 3 then
- ParseCommand("setweap " .. string.char(amFirePunch))
- elseif s == 4 then
- ParseCommand("setweap " .. string.char(amMine))
- elseif s == 5 then
- ParseCommand("setweap " .. string.char(amTeleport))
- elseif s == 6 then
- ParseCommand("setweap " .. string.char(amBlowTorch))
- elseif s == 7 then
- ParseCommand("setweap " .. string.char(amJetpack))
- elseif s == 8 then
- ParseCommand("setweap " .. string.char(amMolotov))
- elseif s == 9 then
- ParseCommand("setweap " .. string.char(amLowGravity))
- end
-
-end
-
-function onGearAdd(gear)
- if GetGearType(gear) == gtHedgehog then
- trackGear(gear)
- end
-end
-
-function onGearDelete(gear)
- if GetGearType(gear) == gtHedgehog then
- trackDeletion(gear)
- end
-end
-
-function onAmmoStoreInit()
- SetAmmo(amBazooka, 9, 0, 0, 0)
- SetAmmo(amGrenade, 9, 0, 0, 0)
- SetAmmo(amMolotov, 9, 0, 0, 0)
- SetAmmo(amShotgun, 9, 0, 0, 0)
- --SetAmmo(amFlamethrower, 9, 0, 0, 0) -- this was suggested on hw.org but it's not present on base
- SetAmmo(amFirePunch, 9, 0, 0, 0)
- SetAmmo(amMine, 9, 0, 0, 0)
- --SetAmmo(amCake, 1, 0, 2, 0) -- maybe it's beefcake?
- SetAmmo(amJetpack, 9, 0, 0, 0)
- SetAmmo(amBlowTorch, 9, 0, 0, 0)
- SetAmmo(amTeleport, 9, 0, 0, 0)
- SetAmmo(amLowGravity, 9, 0, 0, 0)
- --SetAmmo(amSkipGo, 9, 0, 0, 0) -- not needed with 1s turn time
-end
+-------------------------------------------
+-- FRENZY
+-- a hedgewars mode inspired by Hysteria
+-------------------------------------------
+
+HedgewarsScriptLoad("/Scripts/Locale.lua")
+HedgewarsScriptLoad("/Scripts/Tracker.lua")
+
+local cTimer = 0
+local cn = 0
+
+function initialSetup(gear)
+ SetHealth(gear, 75) -- official is 80, but that assumes bazookas/grenades that do 50 damage
+end
+
+function showStartingInfo()
+
+ ruleSet = "" ..
+ loc("RULES") .. ": " .. "|" ..
+ loc("Each turn is only ONE SECOND!") .. "|" ..
+ loc("Use your ready time to think.") .. "|" ..
+ loc("Slot keys save time! (F1-F10 by default)") .. "|" ..
+ " |" ..
+ loc("SLOTS") .. ": " .. "|" ..
+ loc("Slot") .. " 1 - " .. loc("Bazooka") .. "|" ..
+ loc("Slot") .. " 2 - " .. loc("Grenade") .. "|" ..
+ loc("Slot") .. " 3 - " .. loc("Shotgun") .. "|" ..
+ loc("Slot") .. " 4 - " .. loc("Shoryuken") .. "|" ..
+ loc("Slot") .. " 5 - " .. loc("Mine") .. "|" ..
+ loc("Slot") .. " 6 - " .. loc("Teleport") .. "|" ..
+ loc("Slot") .. " 7 - " .. loc("Blowtorch") .. "|" ..
+ loc("Slot") .. " 8 - " .. loc("Flying Saucer") .. "|" ..
+ loc("Slot") .. " 9 - " .. loc("Molotov") .. "|" ..
+ loc("Slot") .. " 10 - " .. loc("Low Gravity")
+
+ ShowMission(loc("FRENZY"),
+ loc("a frenetic Hedgewars mini-game"),
+ ruleSet, 0, 4000)
+
+end
+
+function onGameInit()
+
+ if TurnTime > 10001 then
+ Ready = 8000
+ else
+ Ready = TurnTime
+ end
+
+ TurnTime = 1000
+
+ --These are the official settings, but I think I prefer allowing customization in this regard
+ --MinesNum = 8
+ --MinesTime = 3000
+ --MinesDudPercent = 30
+ --Explosives = 0
+
+ --Supposedly official settings
+ HealthCaseProb = 0
+ CrateFreq = 0
+
+ --Approximation of Official Settings
+ --SuddenDeathTurns = 10
+ --WaterRise = 47
+ --HealthDecrease = 0
+
+end
+
+function onGameStart()
+ showStartingInfo()
+ runOnHogs(initialSetup)
+end
+
+function onSlot(sln)
+ cTimer = 8
+ cn = sln
+end
+
+function onGameTick()
+ if cTimer ~= 0 then
+ cTimer = cTimer -1
+ if cTimer == 1 then
+ ChangeWep(cn)
+ cn = 0
+ cTimer = 0
+ end
+ end
+end
+
+function ChangeWep(s)
+
+ if s == 0 then
+ ParseCommand("setweap " .. string.char(amBazooka))
+ elseif s == 1 then
+ ParseCommand("setweap " .. string.char(amGrenade))
+ elseif s == 2 then
+ ParseCommand("setweap " .. string.char(amShotgun))
+ elseif s == 3 then
+ ParseCommand("setweap " .. string.char(amFirePunch))
+ elseif s == 4 then
+ ParseCommand("setweap " .. string.char(amMine))
+ elseif s == 5 then
+ ParseCommand("setweap " .. string.char(amTeleport))
+ elseif s == 6 then
+ ParseCommand("setweap " .. string.char(amBlowTorch))
+ elseif s == 7 then
+ ParseCommand("setweap " .. string.char(amJetpack))
+ elseif s == 8 then
+ ParseCommand("setweap " .. string.char(amMolotov))
+ elseif s == 9 then
+ ParseCommand("setweap " .. string.char(amLowGravity))
+ end
+
+end
+
+function onGearAdd(gear)
+ if GetGearType(gear) == gtHedgehog then
+ trackGear(gear)
+ end
+end
+
+function onGearDelete(gear)
+ if GetGearType(gear) == gtHedgehog then
+ trackDeletion(gear)
+ end
+end
+
+function onAmmoStoreInit()
+ SetAmmo(amBazooka, 9, 0, 0, 0)
+ SetAmmo(amGrenade, 9, 0, 0, 0)
+ SetAmmo(amMolotov, 9, 0, 0, 0)
+ SetAmmo(amShotgun, 9, 0, 0, 0)
+ --SetAmmo(amFlamethrower, 9, 0, 0, 0) -- this was suggested on hw.org but it's not present on base
+ SetAmmo(amFirePunch, 9, 0, 0, 0)
+ SetAmmo(amMine, 9, 0, 0, 0)
+ --SetAmmo(amCake, 1, 0, 2, 0) -- maybe it's beefcake?
+ SetAmmo(amJetpack, 9, 0, 0, 0)
+ SetAmmo(amBlowTorch, 9, 0, 0, 0)
+ SetAmmo(amTeleport, 9, 0, 0, 0)
+ SetAmmo(amLowGravity, 9, 0, 0, 0)
+ --SetAmmo(amSkipGo, 9, 0, 0, 0) -- not needed with 1s turn time
+end