--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/tests/lua/luaAPI/zoom_get_set.lua Tue Jan 14 22:56:13 2014 +0100
@@ -0,0 +1,68 @@
+
+-- This function is called before the game loads its
+-- resources.
+-- It's one of the predefined function names that will
+-- be called by the game. They give you entry points
+-- where you're able to call your own code using either
+-- provided instructions or custom functions.
+function onGameInit()
+ -- At first we have to overwrite/set some global variables
+ -- that define the map, the game has to load, as well as
+ -- other things such as the game rules to use, etc.
+ -- Things we don't modify here will use their default values.
+
+ -- The base number for the random number generator
+ Seed = 1
+ -- The map to be played
+ Map = "Bamboo"
+ -- The theme to be used
+ Theme = "Bamboo"
+ -- Game settings and rules
+ EnableGameFlags(gfOneClanMode)
+
+ -- Create the player team
+ AddTeam("'Zooka Team", 14483456, "Simple", "Island", "Default")
+ -- And add a hog to it
+ player = AddHog("Hunter", 0, 1, "NoHat")
+ SetGearPosition(player, 936, 136)
+end
+
+-- from lua API wiki:
+local minZoom = 1.0;
+local maxZoom = 3.0;
+local defaultZoom = 2.0;
+
+local nFails = 0;
+
+function TestZoom(value)
+ exp = math.max(minZoom, math.min(maxZoom, value))
+ SetZoom(value)
+ z = GetZoom()
+ -- compare with some tolerance - because of float inprecision
+ if (z > exp + 0.01) or (z < exp - 0.01) then
+ WriteLnToConsole("Expected zoom value " .. exp .. " (after setting go zoom to " .. value .. "), but got: " .. z )
+ nFails = nFails + 1
+ end
+end
+
+function onGameStart()
+ if (GetZoom() ~= defaultZoom) then
+ WriteLnToConsole("Game did not start with zoom level of " .. defaultZoom)
+ nFails = 1
+ end
+
+ TestZoom(0)
+ TestZoom(1)
+ TestZoom(0.5)
+ TestZoom(3.5)
+ TestZoom(7)
+ TestZoom(2.0)
+ TestZoom(2.2)
+
+ if (nFails > 0) then
+ EndLuaTest(TEST_FAILED)
+ else
+ EndLuaTest(TEST_SUCCESSFUL)
+ end
+end
+