--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uGame.pas Mon Aug 22 13:35:41 2005 +0000
@@ -0,0 +1,93 @@
+(*
+ * Hedgewars, a worms-like game
+ * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * Distributed under the terms of the BSD-modified licence:
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * with the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *)
+
+unit uGame;
+interface
+uses SDLh;
+{$INCLUDE options.inc}
+
+procedure DoGameTick(Lag: integer);
+
+////////////////////
+ implementation
+////////////////////
+uses uMisc, uConsts, uWorld, uKeys, uTeams, uIO, uAI, uGears;
+
+procedure DoGameTick(Lag: integer);
+const SendEmptyPacketTicks: LongWord = 0;
+var i: integer;
+begin
+if CurrentTeam.ExtDriven then
+ begin
+ if (GameType = gmtDemo) then
+ ProcessKbdDemo;
+ end
+ else begin
+ NetGetNextCmd; // на случай, если что-то сказано
+ if SendEmptyPacketTicks >= cSendEmptyPacketTime then
+ begin
+ SendIPC('+');
+ SendEmptyPacketTicks:= 0
+ end;
+ inc(SendEmptyPacketTicks, Lag)
+ end;
+
+// если тачка слабая, то Lag с каждым кадром стремится в бесконечность
+if Lag > 100 then Lag:= 100;
+
+for i:= 0 to Lag do
+ if not CurrentTeam.ExtDriven then
+ begin
+ with CurrentTeam^ do
+ if Hedgehogs[CurrHedgehog].BotLevel <> 0 then ProcessBot;
+ ProcessGears
+ end else
+ begin
+ NetGetNextCmd;
+ if isInLag then
+ case GameType of
+ gmtNet: break;
+ gmtDemo: begin
+ SendIPC('q');
+ GameState:= gsExit;
+ exit
+ end
+ end
+ else ProcessGears
+ end;
+if not CurrentTeam.ExtDriven then isInLag:= false;
+
+MoveWorld
+end;
+
+end.