--- a/hedgewars/uAIMisc.pas Fri Jan 26 18:39:40 2007 +0000
+++ b/hedgewars/uAIMisc.pas Fri Jan 26 22:36:21 2007 +0000
@@ -20,7 +20,7 @@
interface
uses SDLh, uConsts, uGears, uFloat;
{$INCLUDE options.inc}
- {
+
type TTarget = record
Point: TPoint;
Score: integer;
@@ -43,17 +43,17 @@
function TestColl(x, y, r: integer): boolean;
function RateExplosion(Me: PGear; x, y, r: integer): integer;
function RateShove(Me: PGear; x, y, r, power: integer): integer;
-function HHGo(Gear, AltGear: PGear; out GoInfo: TGoInfo): boolean;
-function rndSign(num: integer): integer;
+function HHGo(Gear, AltGear: PGear; var GoInfo: TGoInfo): boolean;
+//function rndSign(num: integer): integer;
var ThinkingHH: PGear;
Targets: TTargets;
- }
+
implementation
-{uses uTeams, uMisc, uLand, uCollisions;
+uses uTeams, uMisc, uLand, uCollisions;
const KillScore = 200;
MAXBONUS = 1024;
-
+
type TBonus = record
X, Y: integer;
Radius: integer;
@@ -76,19 +76,19 @@
while t <> nil do
begin
for i:= 0 to cMaxHHIndex do
- if (t.Hedgehogs[i].Gear <> nil)
- and (t.Hedgehogs[i].Gear <> ThinkingHH) then
+ if (t^.Hedgehogs[i].Gear <> nil)
+ and (t^.Hedgehogs[i].Gear <> ThinkingHH) then
begin
- with Targets.ar[Targets.Count], t.Hedgehogs[i] do
+ with Targets.ar[Targets.Count], t^.Hedgehogs[i] do
begin
- Point.X:= Round(Gear.X);
- Point.Y:= Round(Gear.Y);
- if t.Color <> CurrentTeam.Color then Score:= Gear.Health
- else Score:= -Gear.Health
+ Point.X:= hwRound(Gear^.X);
+ Point.Y:= hwRound(Gear^.Y);
+ if t^.Color <> CurrentTeam^.Color then Score:= Gear^.Health
+ else Score:= -Gear^.Health
end;
inc(Targets.Count)
end;
- t:= t.Next
+ t:= t^.Next
end
end;
@@ -108,23 +108,23 @@
begin
bonuses.Count:= 0;
-MyColor:= PHedgehog(ThinkingHH.Hedgehog).Team.Color;
+MyColor:= PHedgehog(ThinkingHH^.Hedgehog)^.Team^.Color;
Gear:= GearsList;
while Gear <> nil do
begin
- case Gear.Kind of
- gtCase: AddBonus(round(Gear.X), round(Gear.Y), 33, 25);
- gtMine: if (Gear.State and gstAttacking) = 0 then AddBonus(round(Gear.X), round(Gear.Y), 50, -50)
- else AddBonus(round(Gear.X), round(Gear.Y), 100, -50); // mine is on
- gtDynamite: AddBonus(round(Gear.X), round(Gear.Y), 150, -75);
+ case Gear^.Kind of
+ gtCase: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 33, 25);
+ gtMine: if (Gear^.State and gstAttacking) = 0 then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 50, -50)
+ else AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, -50); // mine is on
+ gtDynamite: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -75);
gtHedgehog: begin
- if Gear.Damage >= Gear.Health then AddBonus(round(Gear.X), round(Gear.Y), 60, -25) else
- if isAfterAttack and (ThinkingHH.Hedgehog <> Gear.Hedgehog) then
- if (MyColor = PHedgehog(Gear.Hedgehog).Team.Color) then AddBonus(round(Gear.X), round(Gear.Y), 150, -3) // hedgehog-friend
- else AddBonus(round(Gear.X), round(Gear.Y), 100, 3)
+ if Gear^.Damage >= Gear^.Health then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 60, -25) else
+ if isAfterAttack and (ThinkingHH^.Hedgehog <> Gear^.Hedgehog) then
+ if (MyColor = PHedgehog(Gear^.Hedgehog)^.Team^.Color) then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -3) // hedgehog-friend
+ else AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, 3)
end;
end;
- Gear:= Gear.NextGear
+ Gear:= Gear^.NextGear
end;
if isAfterAttack and (KnownExplosion.Radius > 0) then
with KnownExplosion do
@@ -140,44 +140,47 @@
function RatePlace(Gear: PGear): integer;
var i, r: integer;
+ Result: integer;
begin
Result:= 0;
for i:= 0 to Pred(bonuses.Count) do
with bonuses.ar[i] do
begin
- r:= round(sqrt(sqr(Gear.X - X) + sqr(Gear.Y - y)));
+ r:= hwRound(Distance(Gear^.X - X, Gear^.Y - y));
if r < Radius then
inc(Result, Score * (Radius - r))
end;
+ RatePlace:= Result
end;
function TestColl(x, y, r: integer): boolean;
+var b: boolean;
begin
-Result:=(((x-r) and $FFFFF800) = 0)and(((y-r) and $FFFFFC00) = 0) and (Land[y-r, x-r] <> 0);
-if Result then exit;
-Result:=(((x-r) and $FFFFF800) = 0)and(((y+r) and $FFFFFC00) = 0) and (Land[y+r, x-r] <> 0);
-if Result then exit;
-Result:=(((x+r) and $FFFFF800) = 0)and(((y-r) and $FFFFFC00) = 0) and (Land[y-r, x+r] <> 0);
-if Result then exit;
-Result:=(((x+r) and $FFFFF800) = 0)and(((y+r) and $FFFFFC00) = 0) and (Land[y+r, x+r] <> 0);
+b:= (((x-r) and $FFFFF800) = 0)and(((y-r) and $FFFFFC00) = 0) and (Land[y-r, x-r] <> 0);
+if b then exit(true);
+b:=(((x-r) and $FFFFF800) = 0)and(((y+r) and $FFFFFC00) = 0) and (Land[y+r, x-r] <> 0);
+if b then exit(true);
+b:=(((x+r) and $FFFFF800) = 0)and(((y-r) and $FFFFFC00) = 0) and (Land[y-r, x+r] <> 0);
+if b then exit(true);
+TestColl:=(((x+r) and $FFFFF800) = 0)and(((y+r) and $FFFFFC00) = 0) and (Land[y+r, x+r] <> 0)
end;
function RateExplosion(Me: PGear; x, y, r: integer): integer;
-var i, dmg: integer;
+var i, dmg, Result: integer;
begin
Result:= 0;
// add our virtual position
with Targets.ar[Targets.Count] do
begin
- Point.x:= round(Me.X);
- Point.y:= round(Me.Y);
- Score:= - ThinkingHH.Health
+ Point.x:= hwRound(Me^.X);
+ Point.y:= hwRound(Me^.Y);
+ Score:= - ThinkingHH^.Health
end;
// rate explosion
for i:= 0 to Targets.Count do
with Targets.ar[i] do
begin
- dmg:= r - Round(sqrt(sqr(Point.x - x) + sqr(Point.y - y)));
+ dmg:= r - hwRound(Distance(Point.x - x, Point.y - y));
if dmg > 0 then
begin
dmg:= dmg shr 1;
@@ -189,17 +192,17 @@
else dec(Result, dmg * 3)
end;
end;
-Result:= Result * 1024
+RateExplosion:= Result * 1024
end;
function RateShove(Me: PGear; x, y, r, power: integer): integer;
-var i, dmg: integer;
+var i, dmg, Result: integer;
begin
Result:= 0;
for i:= 0 to Targets.Count do
with Targets.ar[i] do
begin
- dmg:= r - Round(sqrt(sqr(Point.x - x) + sqr(Point.y - y)));
+ dmg:= r - hwRound(Distance(Point.x - x, Point.y - y));
if dmg > 0 then
begin
if power > abs(Score) then
@@ -210,84 +213,85 @@
else dec(Result, power * 3)
end;
end;
-Result:= Result * 1024
+RateShove:= Result * 1024
end;
-function HHJump(Gear: PGear; JumpType: TJumpType; out GoInfo: TGoInfo): boolean;
+function HHJump(Gear: PGear; JumpType: TJumpType; var GoInfo: TGoInfo): boolean;
var bX, bY: integer;
+ Result: boolean;
begin
Result:= false;
GoInfo.Ticks:= 0;
GoInfo.FallPix:= 0;
GoInfo.JumpType:= jmpNone;
-bX:= round(Gear.X);
-bY:= round(Gear.Y);
+bX:= hwRound(Gear^.X);
+bY:= hwRound(Gear^.Y);
case JumpType of
- jmpNone: exit;
+ jmpNone: exit(Result);
jmpHJump: if not TestCollisionYwithGear(Gear, -1) then
begin
- Gear.dY:= -0.20;
- Gear.dX:= 0.0000001 * hwSign(Gear.dX);
- Gear.X:= Gear.X - hwSign(Gear.dX)*0.00008; // shift compensation
- Gear.State:= Gear.State or gstFalling or gstHHJumping;
- end else exit;
+ Gear^.dY:= -_0_2;
+ SetLittle(Gear^.dX);
+ Gear^.State:= Gear^.State or gstFalling or gstHHJumping;
+ end else exit(Result);
jmpLJump: begin
if not TestCollisionYwithGear(Gear, -1) then
- if not TestCollisionXwithXYShift(Gear, 0, -2, hwSign(Gear.dX)) then Gear.Y:= Gear.Y - 2 else
- if not TestCollisionXwithXYShift(Gear, 0, -1, hwSign(Gear.dX)) then Gear.Y:= Gear.Y - 1;
- if not (TestCollisionXwithGear(Gear, hwSign(Gear.dX))
+ if not TestCollisionXwithXYShift(Gear, 0, -2, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - 2 else
+ if not TestCollisionXwithXYShift(Gear, 0, -1, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - 1;
+ if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX))
or TestCollisionYwithGear(Gear, -1)) then
begin
- Gear.dY:= -0.15;
- Gear.dX:= hwSign(Gear.dX) * 0.15;
- Gear.State:= Gear.State or gstFalling or gstHHJumping
- end else exit
+ Gear^.dY:= _0_15;
+ Gear^.dX:= hwSign(Gear^.dX) * _0_15;
+ Gear^.State:= Gear^.State or gstFalling or gstHHJumping
+ end else exit(Result)
end
end;
repeat
-if Gear.Y + cHHRadius >= cWaterLine then exit;
-if (Gear.State and gstFalling) <> 0 then
+if not (Gear^.Y + cHHRadius < cWaterLine) then exit(Result);
+if (Gear^.State and gstFalling) <> 0 then
begin
if (GoInfo.Ticks = 350) then
- if (abs(Gear.dX) < 0.0000002) and (Gear.dY < -0.02) then
+ if (hwAbs(Gear^.dX) < cLittle + cLittle) and (Gear^.dY < -_0_02) then
begin
- Gear.dY:= -0.25;
- Gear.dX:= hwSign(Gear.dX) * 0.02
+ Gear^.dY:= -_0_25;
+ Gear^.dX:= hwSign(Gear^.dX) * _0_02
end;
- if TestCollisionXwithGear(Gear, hwSign(Gear.dX)) then Gear.dX:= 0.0000001 * hwSign(Gear.dX);
- Gear.X:= Gear.X + Gear.dX;
+ if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then SetLittle(Gear^.dX);
+ Gear^.X:= Gear^.X + Gear^.dX;
inc(GoInfo.Ticks);
- Gear.dY:= Gear.dY + cGravity;
- if Gear.dY > 0.40 then exit;
- if (Gear.dY < 0)and TestCollisionYwithGear(Gear, -1) then Gear.dY:= 0;
- Gear.Y:= Gear.Y + Gear.dY;
- if (Gear.dY >= 0)and TestCollisionYwithGear(Gear, 1) then
+ Gear^.dY:= Gear^.dY + cGravity;
+ if Gear^.dY > _0_4 then exit(Result);
+ if (Gear^.dY.isNegative)and TestCollisionYwithGear(Gear, -1) then Gear^.dY:= 0;
+ Gear^.Y:= Gear^.Y + Gear^.dY;
+ if (not Gear^.dY.isNegative)and TestCollisionYwithGear(Gear, 1) then
begin
- Gear.State:= Gear.State and not (gstFalling or gstHHJumping);
- Gear.dY:= 0;
+ Gear^.State:= Gear^.State and not (gstFalling or gstHHJumping);
+ Gear^.dY:= 0;
case JumpType of
- jmpHJump: if (bY - Gear.Y > 5) then
+ jmpHJump: if (bY - Gear^.Y > 5) then
begin
Result:= true;
GoInfo.JumpType:= jmpHJump;
inc(GoInfo.Ticks, 300 + 300) // 300 before jump, 300 after
end;
- jmpLJump: if abs(bX - Gear.X) > 30 then
+ jmpLJump: if hwAbs(bX - Gear^.X) > 30 then
begin
Result:= true;
GoInfo.JumpType:= jmpLJump;
inc(GoInfo.Ticks, 300 + 300) // 300 before jump, 300 after
end;
end;
- exit
+ exit(Result)
end;
end;
-until false;
+until false
end;
-function HHGo(Gear, AltGear: PGear; out GoInfo: TGoInfo): boolean;
+function HHGo(Gear, AltGear: PGear; var GoInfo: TGoInfo): boolean;
var pX, pY: integer;
+ Result: boolean;
begin
Result:= false;
AltGear^:= Gear^;
@@ -296,79 +300,78 @@
GoInfo.FallPix:= 0;
GoInfo.JumpType:= jmpNone;
repeat
-pX:= round(Gear.X);
-pY:= round(Gear.Y);
+pX:= hwRound(Gear^.X);
+pY:= hwRound(Gear^.Y);
if pY + cHHRadius >= cWaterLine then exit;
-if (Gear.State and gstFalling) <> 0 then
+if (Gear^.State and gstFalling) <> 0 then
begin
inc(GoInfo.Ticks);
- Gear.dY:= Gear.dY + cGravity;
- if Gear.dY > 0.40 then
+ Gear^.dY:= Gear^.dY + cGravity;
+ if Gear^.dY > _0_4 then
begin
Goinfo.FallPix:= 0;
HHJump(AltGear, jmpLJump, GoInfo); // try ljump enstead of fall with damage
- exit
+ exit(Result)
end;
- Gear.Y:= Gear.Y + Gear.dY;
- if round(Gear.Y) > pY then inc(GoInfo.FallPix);
+ Gear^.Y:= Gear^.Y + Gear^.dY;
+ if hwRound(Gear^.Y) > pY then inc(GoInfo.FallPix);
if TestCollisionYwithGear(Gear, 1) then
begin
inc(GoInfo.Ticks, 300);
- Gear.State:= Gear.State and not (gstFalling or gstHHJumping);
- Gear.dY:= 0;
+ Gear^.State:= Gear^.State and not (gstFalling or gstHHJumping);
+ Gear^.dY:= 0;
Result:= true;
HHJump(AltGear, jmpLJump, GoInfo); // try ljump instead of fall
- exit
+ exit(Result)
end;
continue
end;
- if (Gear.Message and gm_Left )<>0 then Gear.dX:= -1.0 else
- if (Gear.Message and gm_Right )<>0 then Gear.dX:= 1.0 else exit;
- if TestCollisionXwithGear(Gear, hwSign(Gear.dX)) then
+ if (Gear^.Message and gm_Left )<>0 then Gear^.dX:= -cLittle else
+ if (Gear^.Message and gm_Right )<>0 then Gear^.dX:= cLittle else exit(Result);
+ if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
begin
- if not (TestCollisionXwithXYShift(Gear, 0, -6, hwSign(Gear.dX))
- or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
- if not (TestCollisionXwithXYShift(Gear, 0, -5, hwSign(Gear.dX))
- or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
- if not (TestCollisionXwithXYShift(Gear, 0, -4, hwSign(Gear.dX))
- or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
- if not (TestCollisionXwithXYShift(Gear, 0, -3, hwSign(Gear.dX))
- or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
- if not (TestCollisionXwithXYShift(Gear, 0, -2, hwSign(Gear.dX))
- or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
- if not (TestCollisionXwithXYShift(Gear, 0, -1, hwSign(Gear.dX))
- or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
+ if not (TestCollisionXwithXYShift(Gear, 0, -6, hwSign(Gear^.dX))
+ or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
+ if not (TestCollisionXwithXYShift(Gear, 0, -5, hwSign(Gear^.dX))
+ or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
+ if not (TestCollisionXwithXYShift(Gear, 0, -4, hwSign(Gear^.dX))
+ or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
+ if not (TestCollisionXwithXYShift(Gear, 0, -3, hwSign(Gear^.dX))
+ or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
+ if not (TestCollisionXwithXYShift(Gear, 0, -2, hwSign(Gear^.dX))
+ or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
+ if not (TestCollisionXwithXYShift(Gear, 0, -1, hwSign(Gear^.dX))
+ or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - 1;
end;
- if not TestCollisionXwithGear(Gear, hwSign(Gear.dX)) then
+ if not TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
begin
- Gear.X:= Gear.X + Gear.dX;
+ Gear^.X:= Gear^.X + Gear^.dX;
inc(GoInfo.Ticks, cHHStepTicks)
end;
if not TestCollisionYwithGear(Gear, 1) then
begin
- Gear.Y:= Gear.Y + 1;
+ Gear^.Y:= Gear^.Y + 1;
if not TestCollisionYwithGear(Gear, 1) then
begin
- Gear.Y:= Gear.Y + 1;
+ Gear^.Y:= Gear^.Y + 1;
if not TestCollisionYwithGear(Gear, 1) then
begin
- Gear.Y:= Gear.Y + 1;
+ Gear^.Y:= Gear^.Y + 1;
if not TestCollisionYwithGear(Gear, 1) then
begin
- Gear.Y:= Gear.Y + 1;
+ Gear^.Y:= Gear^.Y + 1;
if not TestCollisionYwithGear(Gear, 1) then
begin
- Gear.Y:= Gear.Y + 1;
+ Gear^.Y:= Gear^.Y + 1;
if not TestCollisionYwithGear(Gear, 1) then
begin
- Gear.Y:= Gear.Y + 1;
+ Gear^.Y:= Gear^.Y + 1;
if not TestCollisionYwithGear(Gear, 1) then
begin
- Gear.Y:= Gear.Y - 6;
- Gear.dY:= 0;
- Gear.dX:= 0.0000001 * hwSign(Gear.dX);
- Gear.State:= Gear.State or gstFalling
+ Gear^.Y:= Gear^.Y - 6;
+ Gear^.dY:= 0;
+ Gear^.State:= Gear^.State or gstFalling
end
end
end
@@ -376,16 +379,16 @@
end
end
end;
-if (pX <> round(Gear.X)) and ((Gear.State and gstFalling) = 0) then
+if (pX <> hwRound(Gear^.X)) and ((Gear^.State and gstFalling) = 0) then
begin
Result:= true;
- exit
+ exit(Result)
end
-until (pX = round(Gear.X)) and (pY = round(Gear.Y)) and ((Gear.State and gstFalling) = 0);
+until (pX = hwRound(Gear^.X)) and (pY = hwRound(Gear^.Y)) and ((Gear^.State and gstFalling) = 0);
HHJump(AltGear, jmpHJump, GoInfo)
end;
-function rndSign(num: integer): integer;
+{function rndSign(num: integer): integer;
begin
if random(2) = 0 then Result:= num
else Result:= - num