--- a/hedgewars/uGearsHandlersMess.pas Tue Dec 29 14:44:32 2015 -0500
+++ b/hedgewars/uGearsHandlersMess.pas Wed Dec 30 08:50:19 2015 -0500
@@ -2169,23 +2169,6 @@
end
else
begin
- if (Gear^.Pos <> posCaseHealth) and (GameTicks and $1FFF = 0) then // stir 'em up periodically
- begin
- gi := GearsList;
- while gi <> nil do
- begin
- if gi^.Kind = gtGenericFaller then
- begin
- gi^.Active:= true;
- gi^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
- gi^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
- gi^.dX:= _90-(GetRandomf*_360);
- gi^.dY:= _90-(GetRandomf*_360)
- end;
- gi := gi^.NextGear
- end
- end;
-
if Gear^.Timer = 500 then
begin
(* Can't make sparkles team coloured without working out what the next team is going to be. This should be solved, really, since it also screws up