--- a/hedgewars/uStore.pas Sat Aug 04 22:51:41 2012 -0400
+++ b/hedgewars/uStore.pas Sun Aug 05 15:00:59 2012 -0400
@@ -131,10 +131,11 @@
procedure WriteNames(Font: THWFont);
var t: LongInt;
- i: LongInt;
+ i, maxLevel: LongInt;
r, rr: TSDL_Rect;
drY: LongInt;
texsurf, flagsurf, iconsurf: PSDL_Surface;
+ foundBot: boolean;
begin
r.x:= 0;
r.y:= 0;
@@ -172,11 +173,28 @@
DrawRoundRect(@r, cWhiteColor, cNearBlackColor, texsurf, true);
// overwrite flag for cpu teams and keep players from using it
- if (Hedgehogs[0].Gear <> nil) and (Hedgehogs[0].BotLevel > 0) then
- if Flag = 'hedgewars' then
- Flag:= 'cpu'
- else if Flag = 'cpu' then
- Flag:= 'hedgewars';
+ foundBot:= false;
+ maxLevel:= -1;
+ for i:= 0 to cMaxHHIndex do
+ with Hedgehogs[i] do
+ if (Gear <> nil) and (BotLevel > 0) then
+ begin
+ foundBot:= true;
+ // initially was going to do the highest botlevel of the team, but for now, just apply if entire team has same bot level
+ if maxLevel = -1 then maxLevel:= BotLevel
+ else if (maxLevel > 0) and (maxLevel <> BotLevel) then maxLevel:= 0;
+ //if (maxLevel > 0) and (BotLevel < maxLevel) then maxLevel:= BotLevel
+ end
+ else if Gear <> nil then maxLevel:= 0;
+
+ if foundBot then
+ begin
+ // disabled the plain flag - I think it looks ok even w/ full bars obscuring CPU
+ //if (maxLevel > 0) and (maxLevel < 3) then Flag:= 'cpu_plain' else
+ Flag:= 'cpu'
+ end
+ else if (Flag = 'cpu') or (Flag = 'cpu_plain') then
+ Flag:= 'hedgewars';
flagsurf:= LoadImage(UserPathz[ptFlags] + '/' + Flag, ifNone);
if flagsurf = nil then
@@ -186,16 +204,27 @@
if flagsurf = nil then
flagsurf:= LoadImage(Pathz[ptFlags] + '/hedgewars', ifNone);
TryDo(flagsurf <> nil, 'Failed to load flag "' + Flag + '" as well as the default flag', true);
+
+ case maxLevel of
+ 1: copyToXY(SpritesData[sprBotlevels].Surface, flagsurf, 0, 0);
+ 2: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 5, 2, 17, 13, 5, 2);
+ 3: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 9, 5, 13, 10, 9, 5);
+ 4: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 13, 9, 9, 6, 13, 9);
+ 5: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 17, 11, 5, 4, 17, 11)
+ end;
+
copyToXY(flagsurf, texsurf, 2, 2);
SDL_FreeSurface(flagsurf);
flagsurf:= nil;
+
// restore black border pixels inside the flag
PLongwordArray(texsurf^.pixels)^[32 * 2 + 2]:= cNearBlackColor;
PLongwordArray(texsurf^.pixels)^[32 * 2 + 23]:= cNearBlackColor;
PLongwordArray(texsurf^.pixels)^[32 * 16 + 2]:= cNearBlackColor;
PLongwordArray(texsurf^.pixels)^[32 * 16 + 23]:= cNearBlackColor;
+
FlagTex:= Surface2Tex(texsurf, false);
SDL_FreeSurface(texsurf);
texsurf:= nil;
@@ -204,7 +233,7 @@
dec(drY, r.h + 2);
DrawHealthY:= drY;
- for i:= 0 to 7 do
+ for i:= 0 to cMaxHHIndex do
with Hedgehogs[i] do
if Gear <> nil then
begin
@@ -294,7 +323,6 @@
WriteLnToConsole(msgOK)
end;
-WriteNames(fnt16);
MakeCrossHairs;
LoadGraves;
if not reload then
@@ -391,6 +419,8 @@
Surface:= nil
end;
+WriteNames(fnt16);
+
if not reload then
AddProgress;