--- a/QTfrontend/ui/page/pageroomslist.cpp Wed Mar 14 16:25:54 2018 +0100
+++ b/QTfrontend/ui/page/pageroomslist.cpp Wed Mar 14 11:36:43 2018 -0400
@@ -590,25 +590,16 @@
h->setSortIndicator(RoomsListModel::StateColumn, Qt::AscendingOrder);
h->setSectionResizeMode(RoomsListModel::NameColumn, QHeaderView::Stretch);
- if (!restoreHeaderState())
- {
- h->resizeSection(RoomsListModel::PlayerCountColumn, 32);
- h->resizeSection(RoomsListModel::TeamCountColumn, 32);
- h->resizeSection(RoomsListModel::OwnerColumn, 100);
- h->resizeSection(RoomsListModel::MapColumn, 100);
- h->resizeSection(RoomsListModel::SchemeColumn, 100);
- h->resizeSection(RoomsListModel::WeaponsColumn, 100);
- }
+ h->resizeSection(RoomsListModel::PlayerCountColumn, 32);
+ h->resizeSection(RoomsListModel::TeamCountColumn, 32);
+ h->resizeSection(RoomsListModel::OwnerColumn, 100);
+ h->resizeSection(RoomsListModel::MapColumn, 100);
+ h->resizeSection(RoomsListModel::SchemeColumn, 100);
+ h->resizeSection(RoomsListModel::WeaponsColumn, 100);
// hide column used for filtering
roomsList->hideColumn(RoomsListModel::StateColumn);
- // save header state on change
- connect(roomsList->horizontalHeader(), SIGNAL(sortIndicatorChanged(int, Qt::SortOrder)),
- this, SLOT(saveHeaderState()));
- connect(roomsList->horizontalHeader(), SIGNAL(sectionResized(int, int, int)),
- this, SLOT(saveHeaderState()));
-
roomsList->repaint();
}
@@ -671,27 +662,3 @@
{
m_gameSettings = settings;
}
-
-bool PageRoomsList::restoreHeaderState()
-{
- if (m_gameSettings->contains("frontend/roomslist_splitter"))
- {
- m_splitter->restoreState(QByteArray::fromBase64(
- (m_gameSettings->value("frontend/roomslist_splitter").toByteArray())));
- }
-
- if (m_gameSettings->contains("frontend/roomslist_header"))
- {
- return roomsList->horizontalHeader()->restoreState(QByteArray::fromBase64(
- (m_gameSettings->value("frontend/roomslist_header").toByteArray())));
- } else return false;
-}
-
-void PageRoomsList::saveHeaderState()
-{
- m_gameSettings->setValue("frontend/roomslist_header",
- QString(roomsList->horizontalHeader()->saveState().toBase64()));
-
- m_gameSettings->setValue("frontend/roomslist_splitter",
- QString(m_splitter->saveState().toBase64()));
-}