--- a/ChangeLog.txt Sun Nov 27 00:00:25 2016 +0100
+++ b/ChangeLog.txt Sun Nov 27 01:30:41 2016 +0100
@@ -151,13 +151,14 @@
* Mutant script shows now appropriate ranking and graph in stats screen
* Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
-Missions:
+Missions and Campaigns:
+ Added Basic Flying Saucer Training
+ Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs)
+ A few campaign missions now save your personal best successes (e.g. fastest finish in Hard Flying) which get shown after you finish them agin
+ A Space Adventure shows 2 flowers over fully completed planets (with side missions)
+ Rewrote some help texts in basic rope training
+ Graphical effect (black bars) while in cut scenes
+ * Fix weird behaviour when walking right before the first animation in A Space Adventure missions
* Portal Mind Challenge was cleaned up and reworked (especially less awful wording)
* Fixed Target Practice missions getting stuck when a target dropped into water
* Fixed mistakes and bad wording of strings in several missions, scripts and campaigns
@@ -195,6 +196,7 @@
+ New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map
+ New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea)
+ Locale library: loc_noop -- Mark string for translation but don't translate it
+ + Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that
0.9.21 -> 0.9.22
+ New Weapon / Map object: AirMine (floating mine that will follow nearby hedgehogs)