--- a/QTfrontend/pageroomslist.cpp Sat Sep 24 04:53:53 2011 +0200
+++ b/QTfrontend/pageroomslist.cpp Sat Sep 24 16:22:10 2011 +0200
@@ -53,9 +53,9 @@
roomsList->setSelectionMode(QAbstractItemView::SingleSelection);
pageLayout->addWidget(roomsList, 1, 0, 3, 2);
pageLayout->setRowStretch(2, 100);
-
+
QHBoxLayout * filterLayout = new QHBoxLayout();
-
+
QLabel * stateLabel = new QLabel(this);
stateLabel->setText(tr("State:"));
CBState = new QComboBox(this);
@@ -65,7 +65,7 @@
filterLayout->addWidget(stateLabel);
filterLayout->addWidget(CBState);
filterLayout->addSpacing(30);
-
+
QLabel * ruleLabel = new QLabel(this);
ruleLabel->setText(tr("Rules:"));
CBRules = new QComboBox(this);
@@ -77,7 +77,7 @@
filterLayout->addWidget(ruleLabel);
filterLayout->addWidget(CBRules);
filterLayout->addSpacing(30);
-
+
QLabel * weaponLabel = new QLabel(this);
weaponLabel->setText(tr("Weapons:"));
CBWeapons = new QComboBox(this);
@@ -108,7 +108,10 @@
BtnRefresh = addButton(tr("Refresh"), pageLayout, 3, 2);
BtnClear = addButton(tr("Clear"), pageLayout, 4, 2);
+
BtnBack = addButton(":/res/Exit.png", pageLayout, 6, 0, true);
+ connect(BtnBack, SIGNAL(clicked()), this, SIGNAL(goBack()));
+
lblCount = new QLabel(this);
pageLayout->addWidget(lblCount, 6, 1, Qt::AlignHCenter);
@@ -129,7 +132,7 @@
connect(CBWeapons, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick()));
connect(searchText, SIGNAL(textChanged (const QString &)), this, SLOT(onRefreshClick()));
connect(this, SIGNAL(askJoinConfirmation (const QString &)), this, SLOT(onJoinConfirmation(const QString &)), Qt::QueuedConnection);
-
+
gameInLobby = false;
}